Dungeon Crawl Stone Soup version 0.29-a0-356-g7bc237e783 (webtiles) character file. Game seed: 6373837317807945169 192086 Antichthon the Blocker (level 18, -14/138 HPs) Began as a Formicid Hunter on Apr 26, 2022. Was the Champion of Qazlal. Hit by a silver javelin thrown by a merfolk javelineer (18 damage) ... on level 4 of the Shoals. The game lasted 02:38:38 (40441 turns). Antichthon the Blocker (Formicid Hunter) Turns: 40441, Time: 02:38:39 Health: -14/138 AC: 22 Str: 20 XL: 18 Next: 90% Magic: 27/27 EV: 17 Int: 14 God: Qazlal [******] Gold: 603 SH: 22 Dex: 18 Spells: 19/29 levels left rFire . . . SeeInvis + b - +8 great sword of Drought {vorpal, rElec rPois Stlth-} rCold + . . Faith + C - +0 kite shield rNeg + + . Spirit . t - +1 robe of Gravitas {rC+ Str+3 Slay+5} rPois + Reflect . (helmet unavailable) rElec + Harm . A - +2 cloak rCorr . Rampage . B - +5 pair of gloves of the Orb Guardian {Dex+6} Will ++... Clarity + G - +0 pair of boots Stlth +......... E - amulet "Giesch" {Faith rElec rN++ Dex-4 Slay+6} HPRegen 0.33/turn J - ring of the Heron {Wiz Fly} MPRegen 0.20/turn j - +4 ring of protection @: protected from physical damage, flying, studying Hexes, repel missiles A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, hooves 1, clarity, strong-willed 1 }: 1/15 runes: serpentine a: Dig, Shaft Self, Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 4 of the Shoals. You worshipped Qazlal. Qazlal was exalted by your worship. You visited 5 branches of the dungeon, and saw 30 of its levels. You also visited: Sewer. You collected 2935 gold pieces. You spent 2332 gold pieces at shops. Inventory: Hand Weapons a - a +0 arbalest b - the +8 great sword of Drought (weapon) {vorpal, rElec rPois Stlth-} (You found it on level 4 of the Lair of Beasts) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you less stealthy. K - the +1 hand crossbow of Fortitude {penet, rC+ Will+ Int+2} (You took it off a goblin on level 4 of the Dungeon) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+2). rC: It protects you from cold. Will: It increases your willpower. U - a +0 great mace of holy wrath Z - the +3 great sword "Kemysmo" {speed, rF++ Dex+6} (You took it off a naga sharpshooter on level 4 of the Snake Pit) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+6). rF: It greatly protects you from fire. Missiles M - 3 throwing nets Armour m - the +0 ring mail of Nel Catt {rC+++ Regen+ Str-3 Stlth-} (You found it on level 4 of the Dungeon) Str: It affects your strength (-3). rC: It renders you almost immune to cold. Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. t - the +1 robe of Gravitas (worn) {rC+ Str+3 Slay+5} (You bought it in a shop on level 3 of the Shoals) Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rC: It protects you from cold. A - a +2 cloak (worn) B - the +5 pair of gloves of the Orb Guardian (worn) {Dex+6} (You found it on level 8 of the Dungeon) Dex: It affects your dexterity (+6). C - a +0 kite shield (worn) G - a +0 pair of boots (worn) Magical Staves Y - a staff of earth Jewellery j - a +4 ring of protection (right hand) n - the brooch of Shielding {Spirit SH+8} (You found it on level 9 of the Dungeon) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). E - the amulet "Giesch" (around neck) {Faith rElec rN++ Dex-4 Slay+6} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. J - the ring of the Heron (left hand) {Wiz Fly} (You bought it in a shop on level 2 of the Orcish Mines) [ring of wizardry] It improves your spell success rate. Fly: It grants you flight. O - a +6 ring of intelligence Q - a ring of ice W - a ring of resist corrosion Wands l - a wand of flame (46) u - a wand of acid (16) v - a wand of iceblast (34) I - a wand of mindburst (10) L - a wand of polymorph (6) V - a wand of paralysis (4) Scrolls c - 3 scrolls of immolation f - 12 scrolls of identify h - 5 scrolls of enchant armour o - 10 scrolls of vulnerability q - 6 scrolls of enchant weapon s - 4 scrolls of brand weapon y - 6 scrolls of magic mapping F - a scroll of summoning H - 3 scrolls of fear N - 6 scrolls of fog R - 3 scrolls of silence Potions d - 4 potions of brilliance e - a potion of might g - 4 potions of lignification i - 2 potions of magic k - 12 potions of curing p - 2 potions of resistance r - 2 potions of ambrosia w - 5 potions of mutation x - 4 potions of attraction z - a potion of cancellation D - 4 potions of invisibility S - 6 potions of flight T - 2 potions of heal wounds Miscellaneous P - a phial of floods X - a lightning rod (4/4) Skills: * Level 11.5 Fighting * Level 12.0 Long Blades - Level 11.3 Maces & Flails * Level 12.1 Crossbows * Level 10.8 Armour * Level 8.9 Dodging - Level 1.2 Stealth * Level 14.3 Shields * Level 6.3 Spellcasting * Level 10.9 Hexes * Level 7.3 Earth Magic * Level 10.7 Invocations * Level 9.9 Evocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Inner Flame Hex/Fire 19% N/A 3% 3 b - Leda's Liquefaction Hex/Erth 15% N/A 2% 4 c - Portal Projectile Hex/Tloc 38% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 50% 2d12 1% 1 Slow Hex 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 38% N/A 1% 2 Confusing Touch Hex 35% N/A 1% 3 Cause Fear Hex 17% N/A 1% 4 Passwall Tmut/Erth 11% N/A 3% 2 Stone Arrow Conj/Erth 28% 3d8 6% 3 Magic Dart Conj 16% 1d3 10% 1 Shock Conj/Air 16% 1d4 10% 1 Anguish Hex/Necr 9% N/A 11% 4 Call Imp Summ 4% N/A 14% 2 Call Canine Familiar Summ 4% N/A 26% 3 Lesser Beckoning Tloc 4% N/A 26% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 26% 3 Ozocubu's Armour Ice 4% N/A 26% 3 Spider Form Tmut/Pois 4% N/A 26% 3 Vampiric Draining Necr 4% 2d6 26% 3 Metabolic Englaciation Hex/Ice 9% N/A 26% 5 Silence Hex/Air 9% N/A 26% 5 Airstrike Air 2% N/A 65% 4 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 65% 4 Passage of Golubria Tloc 4% N/A 65% 4 Sticky Flame Conj/Fire 4% 2d3 65% 4 Summon Lightning Spire Summ/Air 4% N/A 65% 4 Blade Hands Tmut 2% N/A 92% 5 Fireball Conj/Fire 2% 3d4 92% 5 Irradiate Conj/Tmut 2% 3d14 92% 5 Manifold Assault Tloc 4% N/A 92% 5 Discord Hex 17% N/A 99% 8 Simulacrum Ice/Necr 2% N/A 100% 6 Dragon Form Tmut 2% N/A 100% 7 Storm Form Tmut/Air 2% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Blink Tloc Unusable N/A N/A 2 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:7 Lair (6/6) D:8 Shoals (4/4) Lair:4 Snake (4/4) Lair:2 Slime (0/5) Lair:6 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Sewer (visited) Altars: Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Shops: D:1 ! D:3 ! D:7 : D:9 :! D:11 ( Orc:2 (*=[ Shoals:3 [* Portals: Hell: Lair:6 Annotations: D:11 2 transporters, Laraso's ghost, journeyman FoCj Lair:4 3 runed translucent doors, Darius099's ghost, journeyman GrFi Shoals:1 2 transporters, Slifar's ghost, journeyman DrAE Shoals:4 Polyphemus Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You have large cloven feet. You possess an exceptional clarity of mind. You are strong-willed. (Will+) Message History The merfolk javelineer is almost dead. The cutting wind hits the merfolk javelineer!! You kill the merfolk javelineer! Qazlal accepts your kill. x2 You feel a bit more experienced. You hear a bellow! The merfolk is engulfed in calcifying dust. The merfolk is moving more slowly. The merfolk barely misses you. You block the merfolk impaler's attack. A death yak comes into view. The wind drake is engulfed in blazing flames. A water elemental comes into view. You block the merfolk impaler's attack. The merfolk javelineer is engulfed in calcifying dust. The merfolk javelineer stops moving altogether! 2 death yaks and a merfolk come into view. Press: ? - help, v - describe, . - travel Here: a merfolk javelineer, wielding a +0 spear, wearing a +0 leather armour and quivering silver javelins (heavily wounded, petrified) Some shallow water. Unknown command. Okay, then. Magic courses through your body. The death yak bellows! The merfolk shouts! You hear an angry hiss. The merfolk javelineer is no longer petrified. You block Polyphemus's attack. Polyphemus hits you! * * * LOW HITPOINT WARNING * * * The merfolk javelineer throws a javelin. The javelin pierces through you! * * * LOW HITPOINT WARNING * * * The merfolk is struck by lightning. The merfolk barely misses you. The water elemental is engulfed in a cloud of scalding steam. A merfolk comes into view. It is wielding a +0 trident. The wind drake is struck by lightning. The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The death yak is engulfed in a cloud of scalding steam. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you!! You die... ........≈.≈≈≈≈≈.## ........≈≈≈≈≈≈≈...... ....{.....≈≈§≈≈...... $..##'##m.§≈≈≈§...... #.. ##