Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8685755196471474539 36537 Aolhelm the Stormcaller (level 13, -6/78 HPs) Began as a Tengu Air Elementalist on Apr 30, 2024. Was an Elder of Vehumet. Mangled by a water moccasin (19 damage) ... on level 5 of the Lair of Beasts. The game lasted 01:42:01 (16469 turns). Aolhelm the Stormcaller (Tengu Air Elementalist) Turns: 16469, Time: 01:42:01 Health: -6/78 AC: 16 Str: 7 XL: 13 Next: 90% Magic: 28/28 EV: 2 Int: 26 God: Vehumet [****..] Gold: 1022 SH: 0 Dex: 15 Spells: 16/33 levels left rFire + . . a - +8 whip of Borghan {drain, rElec rF+ Int+6 Stlth-} rCold . . . T - orb of Restlessness {*channel, rN+ Regen+ Str-5 SInv} rNeg + . . p - +3 ring mail {Will+} rPois + (helmet restricted) rElec + e - +0 cloak rCorr . B - +0 pair of gloves {Str+3} SInv + (boots unavailable) Will +.... c - amulet of reflection Stlth M - +4 ring of protection HPRegen 1.13/turn q - ring of poison resistance MPRegen 0.21/turn %: reflection, acrobat, channel magic (20%) @: sleeping, flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Bailey. You collected 1237 gold pieces. You spent 215 gold pieces at shops. Inventory: Hand Weapons a - the +8 whip of Borghan (weapon) {drain, rElec rF+ Int+6 Stlth-} (You took it off a gnoll on level 3 of the Dungeon) Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. b - the +7 eveningstar of Light {heavy, rPois rF- Will++ rCorr} (You found it on level 4 of the Lair of Beasts) rF-: It makes you vulnerable to fire. rPois: It protects you from poison Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Armour e - a +0 cloak (worn) p - a +3 ring mail of willpower (worn) B - a +0 pair of gloves of strength (worn) F - a +2 robe of cold resistance H - a +0 robe of fire resistance J - a +1 leather armour of poison resistance T - the orb of Restlessness (worn) {*channel, rN+ Regen+ Str-5 SInv} (You found it on level 1 of the Lair of Beasts) Str-5: It affects your strength (-5). rN+: It protects you from negative energy. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. Jewellery c - an amulet of reflection (around neck) n - a ring of protection from fire o - a ring of resist corrosion q - a ring of poison resistance (right hand) x - a +5 ring of evasion z - a ring of protection from cold L - a ring of fire M - a +4 ring of protection (left hand) Wands r - a wand of digging (3) y - a wand of paralysis (31) A - a wand of polymorph (7) Scrolls g - 3 scrolls of fog h - 3 scrolls of enchant weapon i - 4 scrolls of amnesia j - a scroll of immolation k - 4 scrolls of enchant armour t - 3 scrolls of summoning w - 3 scrolls of poison E - 2 scrolls of fear S - a scroll of teleportation Potions f - a potion of magic l - a potion of ambrosia m - 4 potions of haste s - 3 potions of brilliance v - 3 potions of might {unknown} C - 2 potions of cancellation {unknown} I - 2 potions of curing K - 2 potions of heal wounds O - 2 potions of mutation {unknown} R - 2 potions of enlightenment {unknown} Miscellaneous d - a phial of floods (inert) Skills: + Level 8.0 Fighting - Level 2.0 Maces & Flails * Level 9.0 Armour * Level 9.3 Dodging - Level 2.0 Stealth + Level 10.7 Spellcasting - Level 8.0 Conjurations - Level 5.0 Fire Magic + Level 17.1 Air Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Searing Ray Conj 100% 2d8 1% 2 d - Scorch Fire 80% 2d8 2% 2 e - Swiftness Air 80% N/A 1% 3 f - Mephitic Cloud Conj/Alch/Air 55% N/A 1% 3 g - Airstrike Air 40% 2d(6-22) 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 34% 3d8 5% 3 Magic Dart Conj 100% 1d8 1% 1 Fulminant Prism Conj/Alch 17% 3d10 13% 4 Frozen Ramparts Ice 28% 1d5 17% 3 Apportation Tloc 28% N/A 28% 1 Jinxbite Hex 28% N/A 36% 2 Gell's Gravitas Tloc 14% N/A 56% 3 Teleport Other Tloc 14% N/A 56% 3 Tukima's Dance Hex 14% N/A 56% 3 Yara's Violent Unravell Hex/Alch 7% 3d5 73% 5 Leda's Liquefaction Alch/Erth 7% N/A 89% 4 Passage of Golubria Tloc 14% N/A 89% 4 Petrify Alch/Erth 14% N/A 89% 4 Alistair's Intoxication Alch 9% N/A 99% 5 Metabolic Englaciation Hex/Ice 7% N/A 99% 5 Summon Forest Summ/Tloc 7% N/A 99% 5 Summon Mana Viper Hex/Summ 14% N/A 99% 5 Dispersal Tloc 7% N/A 100% 6 Summon Cactus Giant Summ 7% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:11 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:10 Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * Annotations: D:10 1 runed translucent door, Dvallin's ghost, journeyman DjFE Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The yak gores you. * * * LOW HITPOINT WARNING * * * Okay, then. Aim the phial where? Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra (heavily wounded, 90% to hit) The torrent of water hits the six-headed hydra. The six-headed hydra is heavily wounded. The wave splashes down. The yak is engulfed in water. The elephant is engulfed in water. You hear a bleat! You hear an angry hiss. x2; You hear a bellow! You hear a loud, deep croak! You hear a bellow! x9 The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra completely misses you. The six-headed hydra misses you. The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra completely misses you. The six-headed hydra barely misses you. The water moccasin misses you. The yak closely misses you. The yak gores you but does no damage. The elephant completely misses you. x2; The yak closely misses you. Okay, then. Okay, then. Okay, then. Blink to where? Press: ? - help, Dir - move target, p - six-headed hydra As you read the scroll labelled JENOTE XUME, it crumbles to dust. It was a scroll of blinking. The dream sheep bleats! The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. A komodo dragon comes into view. The komodo dragon hisses angrily. The dream sheep bleats! The water moccasin bites you but does no damage. The dream sheep bleats! The water moccasin bites you!! You die... .#.....Y.Y.Y.. .............Y.....l... ...........Y...