Dungeon Sprint DCSS version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 17033954588794975702 0 Apollo228 the Charlatan (level 1, -6/15 HPs) Began as a Coglin Artificer on May 3, 2025. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:29 (10 turns). Apollo228 the Charlatan (Coglin Artificer) Turns: 10, Time: 00:00:29 Health: -6/15 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 club {Nolwazi} rCold . . . f - +0 dagger {Yejun} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no teleportation @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) {Nolwazi} f - a +0 dagger (offhand) {Yejun} Armour b - a +0 leather armour (worn) Wands c - a wand of flame (15) (quivered) d - a wand of charming (13) e - a wand of iceblast (5) Scrolls l - a scroll of blinking Potions g - a potion of curing h - a potion of heal wounds i - a potion of haste j - 2 potions of magic k - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 1.7 Armour + Level 0.8 Dodging + Level 0.7 Stealth + Level 4.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, Apollo228 the Coglin Artificer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of charming. Ijyb shouts! Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of charming (chance to affect: 67%) Ijyb struggles to resist. Ijyb zaps a wand. You resist with significant effort. Aiming: Charm Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of charming (chance to affect: 67%) Ijyb is charmed. You swap places. There is an open door here. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#g.'..# #..'@O#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre and the friendly Ijyb (charmed). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Apollo228 the Coglin Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D | Noticed Ijyb 8 | D | Noticed an ogre 10 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Evoke: Wand || 2 Armour: Leather armour || 1