Dungeon Sprint DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 11644268720610672981 341 Arandomuser the Destroyer (level 6, -8/46 HPs) Began as a Draconian Conjurer on Mar 15, 2022. Was an Elder of Vehumet. Mangled by a snapping turtle (21 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:04:49 (639 turns). Arandomuser the Destroyer (Draconian Conjurer) Turns: 639, Time: 00:04:50 Health: -8/46 AC: 6 Str: 9 XL: 6 Next: 30% Magic: 9/13 EV: 12 Int: 21 God: Vehumet [****..] Gold: 0 SH: 0 Dex: 9 Spells: 10/15 levels left rFire . . . SeeInvis . j - +2 dagger (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: AC +6, unfitting armour, cold-blooded a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch Inventory: Hand Weapons j - a +2 dagger of draining (weapon) Scrolls f - a scroll of blinking h - 5 scrolls of amnesia i - a scroll of summoning Potions a - 6 potions of curing c - a potion of haste d - 3 potions of magic e - 2 potions of berserk rage g - 2 potions of invisibility Skills: + Level 0.6 Fighting + Level 0.1 Short Blades + Level 4.4 Dodging + Level 3.7 Stealth + Level 2.3 Unarmed Combat + Level 5.0 Spellcasting + Level 11.4 Conjurations + Level 0.3 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Scorch Fire 12% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 29% N/A 1% 2 Dazzling Flash Conj/Hex 58% N/A 1% 3 Fulminant Prism Conj/Hex 14% 3d9 3% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 3% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (94% to hit) Okay, then. The snapping turtle bites you from afar!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * You feel much better. The snapping turtle bites you from afar!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The snapping turtle completely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (94% to hit) The searing ray hits the snapping turtle but does no damage. (Press . to maintain the ray.) The snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * The snapping turtle misses you. There is an open door, spattered with blood here. Things that are here: a +0 club; an orc corpse There is an open door here. Magic courses through your body. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (94% to hit) The searing ray hits the snapping turtle! The snapping turtle is moderately wounded. (Press . to maintain the ray.) The searing ray hits the snapping turtle. The snapping turtle is moderately wounded. The searing ray hits the snapping turtle! The snapping turtle is heavily wounded. The snapping turtle bites you from afar!! You die... #_______...####### ##########'##..... #.?(.')))'.##..... ##########.##..... #..†........'..... #'#####'#####..... #.#[[#.....##..... #.#))#####'#####'# #@#))#...).##..... #.#.)#...†.##..... #t#..###†####..... #.##'#..†..##...<. #.#........##..... #.#........##..... #'###########..... #.......# ###### #.###...# You could see a snapping turtle. Vanquished Creatures A floating eye (D) A necrophage (D) A phantom (D) A quasit (D) An iron imp (D) An adder (D) An adder skeleton (D) An orc (D) A goblin (D) 4 jackals (D) 3 ball pythons (D) A ball python zombie (D) A bat (D) A frilled lizard (D) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Arandomuser the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 47 | D | Found a bloodstained altar of Trog. 47 | D | Found a shimmering blue altar of Sif Muna. 47 | D | Found a viscous altar of Jiyva. 47 | D | Found a hazy altar of Hepliaklqana. 47 | D | Found an opulent altar of Gozag. 48 | D | Found a glowing golden altar of the Shining One. 48 | D | Found a glowing silver altar of Zin. 48 | D | Found a basalt altar of Yredelemnul. 48 | D | Found a shimmering altar of Xom. 48 | D | Found an ornate altar of the Wu Jian Council. 48 | D | Found a sacrificial altar of Ru. 48 | D | Found a stormy altar of Qazlal. 48 | D | Found an iron altar of Okawaru. 48 | D | Found a sparkling altar of Nemelex Xobeh. 48 | D | Found a burning altar of Makhleb. 48 | D | Found a blossoming altar of Fedhas. 48 | D | Found a white marble altar of Elyvilon. 48 | D | Found a shadowy altar of Dithmenos. 48 | D | Found a snail-covered altar of Cheibriados. 51 | D | Found a corrupted altar of Lugonu. 51 | D | Found a radiant altar of Vehumet. 53 | D | Found a broken altar of Ashenzari. 53 | D | Found an ancient bone altar of Kikubaaqudgha. 53 | D | Found a hide-covered altar of Uskayaw. 66 | D | Became a worshipper of Vehumet 92 | D | Noticed a floating eye 96 | D | Paralysed by a floating eye for 4 turns 104 | D | Killed a floating eye 105 | D | Reached skill level 1 in Unarmed Combat 105 | D | Reached skill level 8 in Conjurations 105 | D | Reached XP level 2. HP: 20/20 MP: 0/6 105 | D | Reached XP level 3. HP: 26/26 MP: 0/7 105 | D | Reached XP level 4. HP: 33/33 MP: 0/9 173 | D | Learned a level 2 spell: Searing Ray 179 | D | Reached * piety under Vehumet 179 | D | Offered knowledge of Foxfire by Vehumet. 231 | D | Reached ** piety under Vehumet 234 | D | Reached *** piety under Vehumet 352 | D | Noticed a phantom 368 | D | Killed a phantom 368 | D | Offered knowledge of Scorch by Vehumet. 369 | D | Reached skill level 10 in Conjurations 369 | D | Reached XP level 5. HP: 39/39 MP: 4/11 372 | D | Learned a level 2 spell: Scorch 432 | D | Noticed a necrophage 440 | D | Offered knowledge of Static Discharge by Vehumet. 441 | D | Killed a necrophage 441 | D | Reached **** piety under Vehumet 442 | D | Reached XP level 6. HP: 43/46 MP: 7/13 445 | D | Reached skill level 11 in Conjurations 471 | D | Reached skill level 5 in Spellcasting 603 | D | Noticed a snapping turtle 614 | D | HP: 2/46 [snapping turtle (24)] 639 | D | Mangled by a snapping turtle Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_3, final_vault] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.4 Stealth | 2 3 | 3.7 Unarmed Combat | 1 2 | 2.3 Spellcasting | 3 4 5 | 5.0 Conjurations | 8 10 11 | 11.4 Fighting | | 0.6 Short Blades | | 0.1 Fire Magic | | 0.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | 4 || 16 Dagger | | 5 || 5 Cast: Magic Dart | 5 | 2 || 7 Searing Ray | | 13 || 13 Scorch | | 9 || 9 Use: Potion | 1 | 7 || 8 Armor: Skin | 2 | 16 || 18 Dodge: Dodged | 18 | 32 || 50