Dungeon Sprint DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 5975102852578576657 1 Arandomuser85 the Ducker (level 1, 18/18 HPs) Began as a Merfolk Monk on May 10, 2022. Quit the game in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:05 (20 turns). Arandomuser85 the Ducker (Merfolk Monk) Turns: 20, Time: 00:00:06 Health: 18/18 AC: 2 Str: 11 XL: 1 Next: 20% Magic: 1/1 EV: 14 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 3.5 Fighting + Level 4.3 Dodging + Level 2.2 Stealth + Level 3.5 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Arandomuser85 the Merfolk Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. As you open the door, it creaks loudly! A quokka comes into view. The quokka bites you but does no damage. There is an open door to the Storerooms (Easy) here. You hit the quokka. The quokka is severely wounded. The quokka misses you. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##########++ #+##........... +.##......#..#. ########.##........... ........@.'........... #####+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# There were no monsters in sight! Vanquished Creatures A quokka (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Arandomuser85 the Merfolk Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 20 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_1, final_vault] Action || total -------------------------++------- Melee: Unarmed || 3 Armor: Robe || 1 Dodge: Dodged || 2