Arandomuser85 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +0 hand axe (still there?) a +3 leather armour of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (61, 8, D) a +1 mace of protection (unseen) (61, 16, D) a +1 spear of venom (unseen) (61, 26, D) a +2 whip of electrocution (unseen) (62, 0, D) a +0 dagger a +0 robe a +2 dagger of venom an orc corpse (skeletalised by now) (62, 1, D) a +0 dagger a +0 robe a +2 chain mail of poison resistance (62, 9, D) a +2 short sword of protection (62, 16, D) a lightning rod (4/4) (62, 17, D) a staff of air (62, 26, D) a book of Vapours (62, 27, D) a lightning rod (4/4) (62, 28, D) a water moccasin corpse (63, 0, D) a +0 dagger (still there?) a +0 ring mail (still there?) a +2 robe of willpower (still there?) (63, 8, D) a staff of air (63, 9, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (63, 10, D) a rime drake corpse (skeletalised by now) (63, 16, D) a +0 chain mail of fire resistance (63, 17, D) a phial of floods (63, 26, D) a +2 plate armour of willpower (unseen) (63, 27, D) a +4 ring mail of fire resistance (unseen) (63, 28, D) a ball python corpse (64, 16, D) a +0 morningstar a +0 robe a +3 hand axe of flaming (64, 17, D) a condenser vane (64, 26, D) a box of beasts (64, 27, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (unseen) (65, 26, D) a piece from Xom's chessboard (15/15) (67, 0, D) a +4 ring mail of willpower (68, 0, D) a +1 shortbow of flaming (69, 3, D) a +0 dagger a +0 robe a +1 buckler of reflection a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 23, D) a water moccasin corpse (70, 8, D) a staff of earth a scorpion corpse (70, 9, D) a staff of fire a scorpion corpse (71, 8, D) a +3 shortbow of flaming (71, 16, D) a +4 shortbow of freezing (unseen) (71, 17, D) a tin of tremorstones (2/2) (71, 27, D) a phantom mirror a wolf corpse (72, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 8, D) a +2 vorpal great sword (72, 9, D) a +2 robe (72, 16, D) the +4 dagger of Quick Death {vorpal, Str+3 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). (72, 17, D) a staff of cold (unseen) (72, 19, D) a +0 short sword a +0 robe a water moccasin corpse a naga corpse (72, 26, D) a +0 scimitar of holy wrath a cane toad corpse (72, 27, D) a tin of tremorstones (2/2) (73, 1, D) a +0 vampiric halberd (unseen) (73, 17, D) a tin of tremorstones (2/2) (75, 1, D) a +0 mace (still there?) a +3 leather armour of poison resistance (still there?)