Dungeon Crawl Stone Soup version 0.32-a0-1328-gc82b5af2af (webtiles) character file. Game seed: 12984049892853370500 18 Archimonde the Magician (level 2, -1/22 HPs) Began as a Djinni Earth Elementalist on June 5, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (180 turns). Archimonde the Magician (Djinni Earth Elementalist) Turns: 180, Time: 00:01:25 Health: -1/22 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger (holy) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 short sword e - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Potions b - a potion of berserk rage {unknown} d - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting - Level 2.3 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 26% 2d8 4% 1 b - Passwall Erth 13% N/A 14% 3 c - Stone Arrow Conj/Erth 26% 3d8 14% 3 d - Petrify Alch/Erth 13% N/A 41% 4 e - Brom's Barrelling Bo Conj/Erth 13% 2d4 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: e) +0 dagger (holy) Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (heavily wounded, about 14% to evade your +0 dagger of holy wrath) You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. Okay, then. Hit: e) +0 dagger (holy) Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger of holy wrath) You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. Hit: e) +0 dagger (holy) Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger of holy wrath) You hit the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. Hit: e) +0 dagger (holy) Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (about 14% to evade your +0 dagger of holy wrath) You hit the endoplasm. The endoplasm is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #########.†... ..>.. #.# #..........##. ..$..##.## #..........##. .........# #.....[....##. .........# #.....>....### .........####..........# .........#.............# #..)...r#.............# #....†J@............## #......)............# #....$..............# #...................# ..?..................# #.....................# #......[....###.......# #...........# #.......# ...........# #.......# You could see an endoplasm and a quokka. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Archimonde the Djinni Earth Elementalist began the quest | for the Orb. 0 | D:1 | Archimonde set off with the following spells memorised: | Sandblast, Passwall, Stone Arrow, Petrify, Brom's | Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 170 | D:1 | Reached skill level 1 in Fighting 180 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.3 Stealth | | 1.7 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Sandblast || 21 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 189 | 189 | 0 | 0 | 110 | 1 | 189.0 | Dungeon | 189 | 189 | 0 | 0 | 110 | 1 | 189.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 189 daAuts