Dungeon Crawl Stone Soup version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 5734242992101084495 4 Archimonde the Poker (level 1, -1/16 HPs) Began as a Coglin Gladiator on Feb 11, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (28 turns). Archimonde the Poker (Coglin Gladiator) Turns: 28, Time: 00:00:15 Health: -1/16 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident {Kaspar} rCold . . . f - +0 dagger {Fernanda} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) {Kaspar} f - a +0 dagger (offhand) {Fernanda} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.0 Fighting * Level 2.8 Polearms - Level 1.7 Throwing + Level 0.2 Armour + Level 2.7 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You closely miss the jackal with your +0 trident. You hit the jackal with your +0 dagger. The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the jackal with your +0 trident. The jackal is heavily wounded. You completely miss the jackal with your +0 dagger. The jackal closely misses you. The jackal bites you. The jackal closely misses you. You hit the jackal with your +0 trident. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal with your +0 dagger. You hit the jackal with your +0 trident. The jackal bites you. You die... ######... #..[..... #........ #........ ##### #........ .....##........ ##### #.†l†h...... ####...#### #.@†...... ##.........####.######## ......<.........# ##.........###### ####...#### ##### You could see a jackal and a frilled lizard. Vanquished Creatures 2 jackals (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Archimonde the Coglin Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 28 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, hellmonk_ecumenical_altar_dog_temple Action || total ---------------------------++------- Melee: Trident || 18 Dagger || 16 Armour: Leather armour || 18 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 7 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 7 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts