Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33-a0-199-g6c114678ce Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 571494327036194270, deterministic pregen: 1 Version history: Game started: 0.33-a0-163-g6f3bd40977 0.33-a0-199-g6c114678ce Command line: /usr/games/crawl-git-6c114678ce -name Archog -rc /dgldir/rcfiles/crawl-git/Archog.rc -macro /dgldir/rcfiles/crawl-git/Archog.macro -morgue /dgldir/morgue/Archog/ -webtiles-socket /crawl-master/webserver/sockets/Archog:2024-10-03.14:18:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-6c114678ce(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5589c7d8facf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6c114678ce(_Z13do_crash_dumpv+0x418) [0x5589c7d99f58]: do_crash_dump() /usr/games/crawl-git-6c114678ce(_Z20crash_signal_handleri+0x1fa) [0x5589c7d8ff5a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f791b86a210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f791b86a18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f791b849859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f791bc41951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f791bc4d47c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f791bc4d4e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f791bc4d799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7f791bc4425e] /usr/games/crawl-git-6c114678ce(_Z21explode_blastmotes_at9coord_def+0x1dd) [0x5589c82e5dbd]: explode_blastmotes_at(coord_def) /usr/games/crawl-git-6c114678ce(_ZN7monster22apply_location_effectsERK9coord_def11killer_typei+0x379) [0x5589c81bb969]: monster::apply_location_effects(coord_def const&, killer_type, int) /usr/games/crawl-git-6c114678ce(+0x801da7) [0x5589c80e5da7]: /usr/games/crawl-git-6c114678ce(+0x804054) [0x5589c80e8054]: /usr/games/crawl-git-6c114678ce(_Z19handle_monster_moveP7monster+0x203e) [0x5589c80eb73e]: handle_monster_move(monster*) /usr/games/crawl-git-6c114678ce(_Z15handle_monstersb+0xaa5) [0x5589c80eca05]: handle_monsters(bool) /usr/games/crawl-git-6c114678ce(_Z12world_reactsv+0x13d) [0x5589c849b3ed]: world_reacts() /usr/games/crawl-git-6c114678ce(+0xbb8935) [0x5589c849c935]: /usr/games/crawl-git-6c114678ce(+0xbb97f5) [0x5589c849d7f5]: /usr/games/crawl-git-6c114678ce(main+0x1ab) [0x5589c7cd6ecb]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f791b84b0b3]: /usr/games/crawl-git-6c114678ce(_start+0x2e) [0x5589c7cd7a9e]: Trying to run gdb. GNU gdb (Ubuntu 9.1-0ubuntu1) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f791b909c2a in __GI___wait4 (pid=910149, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f791b909c2a in __GI___wait4 (pid=910149, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f791b909beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x00005589c7d8f935 in call_gdb (file=file@entry=0x7f791ba105c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 909642\000\000\000\000\000\000" #3 0x00005589c7d99f76 in do_crash_dump () at dbg-asrt.cc:692 t = 1727965249 dir = "/dgldir/morgue/Archog/" name = "/dgldir/morgue/Archog/crash-Archog-20241003-142049.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f791ba105c0 <_IO_2_1_stderr_> #4 0x00005589c7d8ff5a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 set = {__val = {0, 140158131308099, 94050295003424, 10, 140728794039296, 466059923, 895, 466059923, 0, 281470681751456, 0, 0, 0, 0, 0, 0}} pid = tid = ret = #7 0x00007f791b849859 in __GI_abort () at abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x0, sa_sigaction = 0x0}, sa_mask = {__val = {0, 0, 0, 0, 0, 1, 140158131308099, 3432, 140158129896145, 94050288243064, 10, 140158131307968, 94050295046736, 140158133744208, 140728794041096, 94050265598528}}, sa_flags = 465880740, sa_restorer = 0x5589c8ac0a40 } sigs = {__val = {32, 0 }} #8 0x00007f791bc41951 in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f791bc4d47c in ?? () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f791bc4d4e7 in std::terminate() () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f791bc4d799 in __cxa_throw () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x00007f791bc4425e in std::__throw_logic_error(char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #13 0x00005589c82e5dbd in std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.tcc:206 __dnew = __dnew = #14 std::__cxx11::basic_string, std::allocator >::_M_construct_aux (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:251 No locals. #15 std::__cxx11::basic_string, std::allocator >::_M_construct (__end=0xffffffffffffffff , __beg=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:270 No locals. #16 std::__cxx11::basic_string, std::allocator >::basic_string (__a=..., __s=0x0, this=) at /usr/include/c++/9/bits/basic_string.h:531 No locals. #17 explode_blastmotes_at (p=...) at spl-clouds.cc:99 beam = {origin_spell = SPELL_BLASTMOTE, range = -2, glyph = 42 U'*', colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item_mulches = false, item = 0x0, launcher = 0x0, source = {x = 60, y = 45}, target = {x = 60, y = 45}, damage = {num = 2, size = 18}, ench_power = 50, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = "", name = "concussive blast", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = true, is_death_effect = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, no_saving_throw = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, overshoot_prompt = true, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, can_trigger_bullseye = false, message_cache = std::set with 0 elements} boom = "The cloud of blastmotes explodes!" sanct = "By Zin's power, the fiery explosion is contained." #18 0x00005589c81bb969 in monster::apply_location_effects (this=0x5589c8a35600 , oldpos=..., killer=KILL_NONE, killernum=-1) at actor.h:72 cloud = ptrap = prop = #19 0x00005589c80e5da7 in _do_move_monster (mons=..., delta=...) at coord-def.h:33 orig_pos = {x = 60, y = 46} f = {x = 60, y = 45} #20 0x00005589c80e8054 in _monster_move (mons=, delta=...) at mon-act.cc:3770 good_move = {mData = {mData = {{mData = {false, false, true}}, {mData = {true, false, true}}, {mData = {true, true, true}}}}} habitat = deep_water_available = newpos = feat = burrows = flattens_trees = digs = false ret = false #21 0x00005589c80eb73e in handle_monster_move (mons=) at mon-act.cc:1957 targ = entry = mmov = {x = 0, y = -1} disabled = old_energy = 90 non_move_energy = old_pos = new_pos = {x = 60, y = 45} #22 0x00005589c80eca05 in handle_monsters (with_noise=) at mon-act.cc:2462 mon = 0x5589c8a35600 oldspeed = 90 tries = 7 #23 0x00005589c849b3ed in world_reacts () at main.cc:2604 No locals. #24 0x00005589c849c935 in _input () at main.cc:1301 player_disabled = {was_disabled = false} #25 0x00005589c849d7f5 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #26 0x00005589c7cd6ecb in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = E = #27 main (argc=, argv=0x7ffdf9c76098) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 909642) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6c114678ce/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6c114678ce/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 3 Level id: Lair:3 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 12 Level vaults: cheibrodos_lair_river_kwai layout_gridlike elwin_shoals_entry_rooms gammafunk_ghost_ooze st_stairs_7 cheibrodos_lair_reptile_den Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the killer bee. Flame seeps out of the killer bee. The killer bee is heavily wounded. The foxfire hits the killer bee! The Council accepts your kill. The killer bee explodes! Unknown command. Urug is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - Urug Aim: Urug, wielding a +2 halberd of protection, wearing a +0 scale mail and quivering javelins (lightly wounded, chance to affect: 87%) Urug barely resists. Unknown command. Urug throws a javelin. The javelin pierces through you! There is a stone staircase leading up here. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Urug Aim: Urug, wielding a +2 halberd of protection, wearing a +0 scale mail and quivering javelins (chance to affect: 87%) Urug is filled with an inner flame. Urug throws a javelin. The javelin pierces through you. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits Urug but does no damage. Urug cheers loudly. The foxfire hits Urug but does no damage. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Urug but do no damage. The foxfire hits Urug. Flame seeps out of Urug. Urug is lightly wounded. The foxfire hits Urug. Flame seeps out of Urug. Urug is lightly wounded. Urug throws a javelin. The javelin closely misses you. Unknown command. Urug is engulfed in blazing flames. Flame seeps out of Urug. Urug screams, "Die, harpy!" You climb upwards. There is a stone staircase leading down here. Unknown command. There's nothing to close nearby. Unknown command. There is an open door here. There is an escape hatch in the floor here. You start resting. Magic restored. You start resting. HP restored. You slide downwards. The hatch slams shut behind you. Level annotation: Urug Found a wand of flame (4). Found a hole to the Spider Nest. M - a wand of flame (6) (gained 4 charges) z - 6 potions of heal wounds (gained 2) A cane toad comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - cane toad Aim: a cane toad (asleep, chance to affect: 95%) The cane toad barely resists. The cane toad gives a loud, deep croak! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the cane toad but does no damage. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - cane toad Aim: a cane toad (chance to affect: 95%) The cane toad is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the cane toad. Flame seeps out of the cane toad. The cane toad is moderately wounded. The cane toad's fire resistance burns away. The foxfire hits the cane toad! The cane toad is burned terribly! Flame seeps out of the cane toad. The cane toad is severely wounded. The foxfire hits the cane toad. Flame seeps out of the cane toad. The cane toad is severely wounded. The cane toad is engulfed in blazing flames. The +2 toga "Victory" glows. The Council accepts your kill. The cane toad explodes! You hear a loud, deep croak! x2 Magic restored. A komodo dragon comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon (wandering, hasn't noticed you, chance to affect: 88%) The komodo dragon barely resists. The komodo dragon hisses angrily. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs the komodo dragon! The komodo dragon is moderately wounded. You hear a loud, deep croak! Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, chance to affect: 88%) The komodo dragon is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, inner flame) The sticky flame hits the komodo dragon! Flame seeps out of the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon burns! Flame seeps out of the komodo dragon. The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. The komodo dragon bites you!! Ouch! That really hurt! Unknown command. The komodo dragon burns! The Council accepts your kill. The komodo dragon explodes! You hear a loud, deep croak! A blink frog comes into view. You start resting. Urug is nearby! Casting: Sticky Flame (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. All monsters which could be auto-targeted are covered by a wall or statue which interrupts your line of fire, even though it doesn't interrupt your line of sight. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - Urug Aim: Urug, wielding a +2 halberd of protection, wearing a +0 scale mail and quivering javelins (wandering, hasn't noticed you, fire blocked by an iron grate, chance to affect: 88%) Urug is filled with an inner flame. Urug shouts! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The foxfire hits Urug but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits Urug but does no damage. Unknown command. The foxfire hits Urug but does no damage. Urug screams, "Your bloody kin took my one good eye. Now you die, harpy!" The foxfire hits Urug but does no damage. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The foxfire hits Urug but does no damage. x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Urug. Flame seeps out of Urug. Urug is lightly wounded. Urug's fire resistance burns away. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Urug. Urug is burned terribly! Flame seeps out of Urug. Urug is moderately wounded. Urug mutters, "Sometimes I wonder if they all really are harpies." Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Urug. Urug is burned terribly! Flame seeps out of Urug. Urug is moderately wounded. Urug is engulfed in blazing flames. Flame seeps out of Urug. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Urug but do no damage. Urug squints and says, "My one eye mightn't be all that good, but I can see you just fine with it, harpy." Urug hits you with a +2 halberd of protection! Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Urug Aim: Urug, wielding a +2 halberd of protection, wearing a +0 scale mail and quivering javelins (severely wounded, inner flame, more vulnerable to fire) The sticky flame hits Urug but does no damage. Urug is severely wounded. Urug burns! Flame seeps out of Urug. Urug closely misses you. Unknown command. Unknown command. Okay, then. Casting: Sticky Flame (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Urug but do no damage. Urug burns! Flame seeps out of Urug. Urug is engulfed in blazing flames. The +3 toga "Victory" glows. The Council accepts your kill. Urug explodes! The fiery explosion engulfs you! You resist. Your Hexes skill increases to level 7! Unknown command. You are engulfed in blazing flames. You resist. O - 12 javelins (gained 6) Things that are here: a +2 halberd of protection; a +0 scale mail You start resting. Magic restored. You start resting. HP restored. A blink frog comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. All monsters which could be auto-targeted are covered by a wall or statue which interrupts your line of fire, even though it doesn't interrupt your line of sight. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (wandering, hasn't noticed you, fire blocked by an iron grate, chance to affect: 89%) The blink frog is filled with an inner flame. The blink frog blinks! Unknown command. A blink frog comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (wandering, hasn't noticed you, chance to affect: 89%) The blink frog is filled with an inner flame. The blink frog gives a loud, deep croak! You hear a loud, deep croak! A blink frog comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The blink frog croaks. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. All monsters which could be auto-targeted are covered by a wall or statue which interrupts your line of fire, even though it doesn't interrupt your line of sight. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog, p - blink frog Aim: a blink frog (fire blocked by an iron grate, chance to affect: 89%) The blink frog is filled with an inner flame. The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is moderately wounded. The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is moderately wounded. A blink frog comes into view. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The blink frog croaks. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the blink frog. Flame seeps out of the blink frog. The blink frog is almost dead. The blink frog's fire resistance burns away. The foxfire hits the blink frog. The blink frog is burned terribly! The Council accepts your kill. The blink frog explodes! Unknown command. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog, p - blink frog Aim: a blink frog (ally target, chance to affect: 89%) The blink frog is filled with an inner flame. Unknown command. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The blink frog blinks! Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is lightly wounded. The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is moderately wounded. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is almost dead. The foxfire hits the blink frog! The Council accepts your kill. The blink frog explodes! Unknown command. Unknown command. Your foxfire dissipates! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is lightly wounded. The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is moderately wounded. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the blink frog. The Council accepts your kill. The blink frog explodes! The fiery explosion engulfs you. You resist. You are engulfed in blazing flames. You resist. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The blink frog croaks. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is moderately wounded. Unknown command. Unknown command. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. Unknown command. Unknown command. Your foxfire dissipates! x2 Your foxfire dissipates! A blink frog is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is severely wounded. Unknown command. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. The blink frog blinks! Unknown command. Your foxfire dissipates! Magic restored. A blink frog is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (severely wounded, wandering, hasn't noticed you, chance to affect: 89%) The blink frog is filled with an inner flame. The blink frog croaks. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The blink frog blinks! The foxfire hits the blink frog! The Council accepts your kill. The blink frog explodes! Unknown command. Your foxfire dissipates! A blink frog is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (wandering, hasn't noticed you, chance to affect: 89%) The blink frog is filled with an inner flame. The blink frog croaks. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! A blink frog comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is lightly wounded. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the blink frog. Flame seeps out of the blink frog. The blink frog is severely wounded. The blink frog's fire resistance burns away. You hear a loud, deep croak! The foxfire hits the blink frog! The blink frog is burned terribly! The Council accepts your kill. The blink frog explodes! The blink frog blinks! You hear a loud, deep croak! Your Spellcasting skill increases to level 16! Your Conjurations skill increases to level 7! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your foxfire dissipates! A blink frog comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (chance to affect: 89%) The blink frog is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is lightly wounded. The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is heavily wounded. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. The blink frog is engulfed in blazing flames. The Council accepts your kill. The blink frog explodes! Unknown command. A blink frog is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (ally target, chance to affect: 89%) The blink frog is filled with an inner flame. The foxfire hits the blink frog! Flame seeps out of the blink frog. The blink frog is moderately wounded. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. The blink frog blinks! Unknown command. Your foxfire dissipates! Found a falchion. Found 3 stones. A bullfrog comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - bullfrog Aim: a bullfrog (wandering, hasn't noticed you, chance to affect: 96%) The bullfrog barely resists. The bullfrog croaks. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bullfrog. The bullfrog is heavily wounded. The bullfrog's fire resistance burns away. You hear a bellow! The foxfire hits the bullfrog! The bullfrog is burned terribly! You kill the bullfrog! The Council accepts your kill. Unknown command. Your foxfire dissipates! A yak is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (chance to affect: 96%) The yak is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the yak but does no damage. The foxfire hits the yak. Flame seeps out of the yak. The yak is lightly wounded. The yak is engulfed in blazing flames. Flame seeps out of the yak. Unknown command. The foxfire hits the yak. Flame seeps out of the yak. The yak is heavily wounded. The foxfire hits the yak but does no damage. The yak is heavily wounded. The yak is engulfed in blazing flames. Flame seeps out of the yak. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the yak. The Council accepts your kill. The yak explodes! You hear a loud, deep croak! You have reached level 12! You feel clever. A blink frog is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - blink frog Aim: a blink frog (heavily wounded, wandering, hasn't noticed you, chance to affect: 90%) The blink frog is filled with an inner flame. The blink frog croaks. The blink frog blinks! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Your foxfire dissipates! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is heavily wounded. Your foxfire dissipates! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is heavily wounded. The blink frog is engulfed in blazing flames. Flame seeps out of the blink frog. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the blink frog. Flame seeps out of the blink frog. The blink frog is almost dead. The blink frog is engulfed in blazing flames. The Council accepts your kill. The blink frog explodes! The fiery explosion engulfs your foxfire. Your foxfire completely resists. Your foxfire dissipates! You now have 287 gold pieces (gained 16). Found a scroll of blinking. Things that are here: a +2 hand axe of electrocution; a rime drake skeleton Found a scroll of noise. o - 2 scrolls of blinking (gained 1) Found a stone staircase leading down. Okay, then. There is a stone staircase leading down here. There is a stone staircase leading down here. Found a stone staircase leading down. Found 5 stones. There is a stone staircase leading down here. You see here 5 stones. You now have 295 gold pieces (gained 8). Found a club. You now have 301 gold pieces (gained 6). You pick up a book of Movement and begin reading... You add the spells Vhi's Electric Charge and Gell's Gavotte to your library. Found an escape hatch in the floor. There is an escape hatch in the floor here. o - 3 scrolls of blinking (gained 1) There is an escape hatch in the floor here. You see here a +0 falchion. Done exploring. Search for what [Enter for "."]? . Unknown command. There is a stone staircase leading down here. Saving game... please wait. Welcome back, Archog the Deep Elf Fire Elementalist. The Council says: Follow the path of wisdom and battle! Press ? for a list of commands and other information. You climb downwards. There is a stone staircase leading up here. Cast which spell? (? or * to list) Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - black mamba Aim: a black mamba (asleep, chance to affect: 97%) The black mamba is filled with an inner flame. The black mamba hisses angrily. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black mamba. Flame seeps out of the black mamba. The black mamba is moderately wounded. The black mamba's fire resistance burns away. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon's fire resistance burns away. The black mamba bites you. You are poisoned. The black mamba poisons you! Unknown command. You feel very sick. The black mamba closely misses you. The black mamba misses you. You climb upwards. You feel very sick. There is a stone staircase leading down here. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black mamba. The black mamba is burned terribly! Flame seeps out of the black mamba. The black mamba is almost dead. You feel very sick. The black mamba is engulfed in blazing flames. The Council accepts your kill. The +4 toga "Victory" glows. The black mamba explodes! The fiery explosion engulfs you! You resist. Unknown command. You feel sick. You start resting. You feel sick. x8 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. Welcome back, Archog the Deep Elf Fire Elementalist. The Council says: Follow the path of wisdom and battle! Press ? for a list of commands and other information. You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. A water moccasin comes into view. The water moccasin moves out of view. Cast which spell? (? or * to list) Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, chance to affect: 97%) The water moccasin is filled with an inner flame. The water moccasin hisses angrily. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. Flame seeps out of the water moccasin. The water moccasin is lightly wounded. The water moccasin's fire resistance burns away. The water moccasin is engulfed in blazing flames. Flame seeps out of the water moccasin. You block the water moccasin's attack. Unknown command. The water moccasin attacks as it pursues you! The water moccasin barely misses you. The water moccasin bites you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is burned terribly! Flame seeps out of the water moccasin. The water moccasin is severely wounded. The water moccasin is engulfed in blazing flames. The Council accepts your kill. The water moccasin explodes! The fiery explosion engulfs you. You resist. You hear a shout! Unknown command. There is an open door here. Unknown command. Magic restored. HP restored. Found a runed translucent gate. Xorphump's ghost turns its malevolent gaze towards you. Found a leather armour. The great orb of eyes turns its gaze towards you. Found a book of Cantrips. Found a stone staircase leading down. A basilisk comes into view. Found a scroll of brand weapon. The basilisk hisses angrily. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - basilisk Aim: a basilisk (chance to affect: 97%) The basilisk is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The basilisk gazes at you. You are slowing down. Your foxfire is unaffected. x2 Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is lightly wounded. Your foxfire is destroyed! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is lightly wounded. Your foxfire is destroyed! The basilisk is engulfed in blazing flames. Flame seeps out of the basilisk. Your limbs are stiffening. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is moderately wounded. Your foxfire is destroyed! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is moderately wounded. Your foxfire is destroyed! The basilisk is engulfed in blazing flames. Flame seeps out of the basilisk. You have turned to stone. The foxfire hits the basilisk but does no damage. The basilisk is severely wounded. Your foxfire is destroyed! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is severely wounded. Your foxfire is destroyed! The basilisk is engulfed in blazing flames. The Council accepts your kill. The basilisk explodes! The slime creature quivers. Two slime creatures merge to form a large slime creature. The jelly quivers. You turn to flesh and can move again. K - a scroll of brand weapon A five-headed hydra comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - five-headed hydra Aim: a five-headed hydra (asleep, ally target, chance to affect: 80%) The five-headed hydra is filled with an intense inner flame! The five-headed hydra roars! The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is lightly wounded. Your foxfire is destroyed! The five-headed hydra is engulfed in blazing flames. Flame seeps out of the five-headed hydra. Unknown command. Your foxfire is destroyed! The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is moderately wounded. Your foxfire is destroyed! The five-headed hydra is engulfed in blazing flames. Flame seeps out of the five-headed hydra. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is severely wounded. Your foxfire is destroyed! A cane toad comes into view. The five-headed hydra is engulfed in blazing flames. Flame seeps out of the five-headed hydra. The cane toad is engulfed in blazing flames. Unknown command. The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is severely wounded. The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is severely wounded. Your foxfire is destroyed! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The five-headed hydra is engulfed in blazing flames. Flame seeps out of the five-headed hydra. Unknown command. The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is almost dead. Your foxfire is destroyed! The foxfire hits the five-headed hydra. Flame seeps out of the five-headed hydra. The five-headed hydra is almost dead. Your foxfire is destroyed! The five-headed hydra is engulfed in blazing flames. The Council accepts your kill. The +5 toga "Victory" glows. The five-headed hydra explodes! The fiery explosion engulfs the cane toad!!! You kill the cane toad! The Council accepts your kill. You hear an angry hiss. Unknown command. A komodo dragon is nearby! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon (wandering, hasn't noticed you, chance to affect: 91%) The komodo dragon is filled with an inner flame. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The komodo dragon hisses menacingly. The foxfire hits the komodo dragon. Flame seeps out of the komodo dragon. The komodo dragon is lightly wounded. Your foxfire is destroyed! The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. The foxfire hits the komodo dragon. Flame seeps out of the komodo dragon. The komodo dragon is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. The foxfire hits the komodo dragon. Flame seeps out of the komodo dragon. The komodo dragon is almost dead. Unknown command. Unknown command. The foxfire hits the komodo dragon! The Council accepts your kill. Your foxfire is destroyed! The komodo dragon explodes! Unknown command. Found a chain mail. A black mamba comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The black mamba hisses angrily. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - black mamba Aim: a black mamba (ally target, chance to affect: 97%) The black mamba is filled with an inner flame. The foxfire hits the black mamba! Flame seeps out of the black mamba. The black mamba is lightly wounded. Your foxfire is destroyed! The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The foxfire hits the black mamba but does no damage. The black mamba is moderately wounded. Your foxfire is destroyed! Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black mamba. Flame seeps out of the black mamba. The black mamba is severely wounded. The black mamba's fire resistance burns away. The black mamba closely misses you. You block the black mamba's attack. Unknown command. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the black mamba. The black mamba is burned terribly! Flame seeps out of the black mamba. The black mamba is almost dead. The black mamba is engulfed in blazing flames. The Council accepts your kill. The +6 toga "Victory" glows. The black mamba explodes! The fiery explosion engulfs you! You resist. Unknown command. Found a stone staircase leading down. A merfolk siren comes into view. It is wielding a +0 spear. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (wandering, hasn't noticed you, chance to affect: 81%) The merfolk siren is filled with an inner flame. The merfolk siren shouts! The merfolk siren chants a haunting song. You are unaffected. A basilisk comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - basilisk Aim: a basilisk (wandering, hasn't noticed you, chance to affect: 97%) The basilisk is filled with an inner flame. The basilisk hisses angrily. You hear a shout! Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is lightly wounded. Your foxfire is destroyed! The foxfire hits the basilisk but does no damage. The basilisk is lightly wounded. Your foxfire is destroyed! The basilisk is engulfed in blazing flames. Flame seeps out of the basilisk. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk. Flame seeps out of the basilisk. The basilisk is severely wounded. Your foxfire is destroyed! Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the basilisk. The Council accepts your kill. The basilisk explodes! The fiery explosion engulfs your foxfire. Your foxfire completely resists. You hear an angry hiss. Your foxfire is destroyed! Unknown command. Unknown command. Your foxfire is destroyed! x2 A merfolk siren is nearby! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (chance to affect: 81%) The merfolk siren is filled with an inner flame. The merfolk siren chants a haunting song. You are unaffected. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The merfolk siren chants a haunting song. You are unaffected. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The merfolk siren chants a haunting song. You are unaffected. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the merfolk siren. Flame seeps out of the merfolk siren. The merfolk siren is lightly wounded. Your foxfire is destroyed! The foxfire hits the merfolk siren. Flame seeps out of the merfolk siren. The merfolk siren is moderately wounded. Your foxfire is destroyed! The merfolk siren is engulfed in blazing flames. Flame seeps out of the merfolk siren. The merfolk siren chants a haunting song. You are unaffected. The foxfire hits the merfolk siren. Flame seeps out of the merfolk siren. The merfolk siren is heavily wounded. Your foxfire is destroyed! The merfolk siren is engulfed in blazing flames. Flame seeps out of the merfolk siren. The merfolk siren chants a haunting song. You are unaffected. Unknown command. The foxfire hits the merfolk siren. The Council accepts your kill. Your foxfire is destroyed! The merfolk siren explodes! Your foxfire is destroyed! x2 Unknown command. A black mamba comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-163-g6f3bd40977 0.33-a0-199-g6c114678ce Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Archog] Species: Deep Elf Job: Fire Elementalist HP: 61/61; mods: 0/0 MP: 32/34; mod: 0 Stats: 7 (7) 30 (30) 15 (15) Position: (60, 43), god: Wu Jian (26), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 1 | 1 | 100 | 30/142 Short Blades | X | 1 | 0 | 0 | 17 | 17/50 Long Blades | X | 1 | 0 | 1 | 98 | 39/119 Axes | X | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/84 Polearms | X | 1 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 3 | 3/50 Ranged Weapons | X | 1 | 0 | 2 | 90 | 1/89 Throwing | X | 1 | 0 | 1 | 57 | 7/100 Armour | X | 1 | 0 | 0 | 2 | 2/70 Dodging | X | 1 | 5 | 4 | 447 | 94/177 Stealth | X | 1 | 0 | 5 | 455 | 10/179 Shields | X | 1 | 2 | 0 | 11 | 11/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 39 | 16 | 4960 | 501/624 Conjurations | X | 1 | 8 | 7 | 1271 | 94/336 Hexes | X | 1 | 12 | 7 | 1050 | 218/238 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | X | 1 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 1 | 0 | 18 | 18/42 Fire Magic | X | 1 | 32 | 12 | 3893 | 488/631 Ice Magic | X | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 0 | 1 | 74 | 32/84 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 6 | 6/42 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 707 #13: 406 #23: 7062 #24: 1708363982 #34: 1 #49: 764 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: staff of conjuration eq slot #1, inv slot #31: scarf of resistance eq slot #2, inv slot #37: +2 hat eq slot #3, inv slot #21: +0 pair of gloves eq slot #5, inv slot #39: +0 buckler eq slot #6, inv slot #19: +6 toga "Victory" {*Victory Int+6 Slay+6 Clar} eq slot #7, inv slot #34: ring of protection from cold eq slot #8, inv slot #32: ring of protection from fire eq slot #9, inv slot #33: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...#.#.# #.#..### ......#######....## ##.'###~~≈~~####.P# ##.#~~~#~≈~#~~~#.#### #. .#.#~~~#~~~# #.#..##.## ...#~~~##### #......... ...##### ###......... .... #........... ...# ###@........ .#. #......... #S........ #......... '......... .......... ..........) ............ ............. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>