Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 9767312109184581991 19 Arctor the Grave Robber (level 2, 0/15 HPs) Began as a Vampire Necromancer on Feb 17, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (535 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 535, Time: 00:01:06 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 55% Magic: 0/5 EV: 12 Int: 17 God: Gold: 15 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + c - +1 dagger (venom) rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++++...... (no amulet) HPRegen 0.00/turn b - ring of willpower MPRegen 0.09/turn (no ring) @: attractive, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (left hand) Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 38% N/A 2% 1 Vampiric Draining Necr 19% 2d7 7% 3 Animate Dead Necr 9% N/A 24% 4 Agony Necr 19% N/A 54% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History The endoplasm is attracted toward you. There is a stone staircase leading down here. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 89%) The bat writhes in agony! You kill the bat! The jackal is attracted toward you. The endoplasm is attracted toward you. The jackal is attracted toward you. The endoplasm is attracted toward you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to affect: 89%) The hobgoblin barely resists. The hobgoblin closely misses you. The jackal is attracted toward you. The endoplasm is attracted toward you. The jackal is attracted toward you. The endoplasm is attracted toward you. You closely miss the hobgoblin. The bat closely misses you. The bat is attracted toward you. The jackal is attracted toward you. The endoplasm is attracted toward you. You flicker for a moment. The bat misses you. The endoplasm is attracted toward you. The bat barely misses you. The hobgoblin barely misses you. The endoplasm is attracted toward you. The jackal bites you but does no damage. The hobgoblin is attracted toward you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (chance to affect: 89%) The jackal writhes in agony. The jackal misses you. The bat is attracted toward you. You closely miss the jackal. The jackal is almost dead. You flicker back into view. The bat hits you. You die... #># ######§# #....§.# #.###..# # #.# #§.# #. #.###J## #.# #.h..g# ##########.#.####b####### #.......).# #...@........ .........## ##..#.#####.# ##.####...###.#.#.# ....###.#..#....#.# ##..##............# #..##.#.#######....^ #..##.#.# .###. #..##.#.# #.# ##..##.#.# .# You could see an endoplasm, a hobgoblin and a bat. Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 6 ball pythons (D:1) A goblin (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 353 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 449 | D:1 | Found a faded altar of an unknown god. 515 | D:1 | Reached skill level 5 in Necromancy 535 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.0 Dodging | | 2.2 Stealth | | 3.0 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 6 Dagger || 7 Cast: Pain || 19 Abil: Exsanguinate || 1 Use: Potion || 2 Stab: Sleeping || 2 Armor: Robe || 6 Dodge: Dodged || 26