Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5582583229960397715 74 Arctor the Grave Robber (level 4, -13/24 HPs) Began as a Vampire Necromancer on Feb 17, 2022. Mangled by an ogre (18 damage) ... on level 3 of the Dungeon. The game lasted 00:02:51 (1939 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 1939, Time: 00:02:52 Health: -13/24 AC: 2 Str: 7 XL: 4 Next: 10% Magic: 7/7 EV: 12 Int: 19 God: Gold: 97 SH: 0 Dex: 14 Spells: 6/8 levels left rFire . . . SeeInvis + d - +0 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++++...... j - amulet of magic regeneration HPRegen 0.00/turn (no ring) MPRegen 0.50/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery j - an amulet of magic regeneration (around neck) Scrolls b - a scroll of teleportation e - 2 scrolls of vulnerability i - a scroll of fog {unknown} m - a scroll of immolation {unknown} n - a scroll of identify {unknown} Potions k - a potion of might l - a potion of resistance {unknown} o - a potion of haste {unknown} p - 2 potions of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.4 Short Blades + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.6 Spellcasting + Level 5.3 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 88% 1d8 1% 1 b - Animate Skeleton Necr 44% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 22% 2d7 5% 3 Animate Dead Necr 11% N/A 17% 4 Agony Necr 22% N/A 43% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You open the door. There is an open door here. An ogre comes into view. It is wielding a +0 giant club. Found a stone staircase leading up. An ogre is nearby! The ogre shouts! Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (chance to affect: 81%) The ogre writhes in agony. Casting: Pain (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are slithering! The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your adder skeleton bites the ogre. You see here a +2 dagger of venom. Your adder skeleton bites the ogre. Things that are here: a +0 dagger; 2 stones; a kobold corpse Your adder skeleton barely misses the ogre. The ogre misses you. There is an open door here. Your adder skeleton bites the ogre. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, ally target, chance to affect: 81%) The ogre writhes in agony! Your adder skeleton completely misses the ogre. Okay, then. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #######..### ###≈≈≈≈≈# #..........# #..≈≈≈≈≈. #..######### #..≈≈≈≈≈# #..# #..≈.≈≈.##. #..# #.≈≈≈≈≈.... #..# #..≈≈≈≈..# #..# #..≈.≈≈≈# ##..######### #<.≈≈≈≈≈# #.(......@O.# #..≈≈≈≈.## #...#######.# #.≈.≈≈≈..# #....#### #Z# #..≈≈≈≈†.# #.......###.###..≈≈≈≈### #.##.#...##......≈≈≈≈≈≈≈ #.##..........##≈≈≈≈≈.≈≈≈ #.####...##.#.##.≈≈≈≈≈≈≈≈ #.....<.....#.###..≈≈≈≈≈# #######.###.#.# ###.##### You could see an ogre. Vanquished Creatures 2 adders A worm (D:2) An orc (D:3) 3 bats 5 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 3 jackals (D:2) 3 quokkas 4 ball pythons 2 frilled lizards 5 kobolds 8 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 993 | D:1 | Reached skill level 5 in Necromancy 1010 | D:1 | Learned a level 1 spell: Animate Skeleton 1056 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1056 | D:2 | Reached XP level 3. HP: 22/24 MP: 4/6 1754 | D:3 | Reached XP level 4. HP: 16/24 MP: 7/7 1899 | D:3 | Noticed an ogre 1939 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic D:2: layout_rooms D:3: layout_loops_ring, shapermc_ecumenical_altar_gd, hangedman_decor_lopped, chequers_serial_rivers_large_a, grunt_ministairs_13 Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.3 Fighting | | 0.3 Short Blades | | 0.4 Dodging | | 2.5 Stealth | | 3.5 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 63 | 1 || 64 Bite | 7 | || 7 Punch | 1 | || 1 Cast: Pain | 56 | 2 || 58 Animate Skeleton | | 1 || 1 Abil: Exsanguinate | 1 | || 1 Use: Scroll | 5 | || 5 Potion | 3 | || 3 Stab: Sleeping | 3 | || 3 Armor: Robe | 11 | || 11 Dodge: Dodged | 53 | 1 || 54