Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 11799369406133953722 137 Arctor the Grave Robber (level 5, 0/28 HPs) Began as a Vampire Necromancer on Feb 27, 2022. Slain by an orc (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:15 (3561 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 3561, Time: 00:04:16 Health: 0/28 AC: 3 Str: 1 (7) XL: 5 Next: 0% Magic: 8/9 EV: 12 Int: 13 (19) God: Gold: 54 SH: 0 Dex: 9 (15) Spells: 4/9 levels left rFire . . . SeeInvis + h - +4 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . d - +0 pair of gloves Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 dagger h - a +4 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Wands j - a wand of flame (31) k - a wand of acid (8) Scrolls i - a scroll of teleportation Potions f - a potion of brilliance {unknown} g - a potion of heal wounds {unknown} Skills: + Level 3.3 Dodging + Level 4.8 Stealth + Level 2.9 Spellcasting + Level 5.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 60% 1d7 2% 1 b - Animate Skeleton Necr 30% N/A 2% 1 c - Vampiric Draining Necr 15% 2d7 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 7% N/A 28% 4 Agony Necr 15% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, chance to affect: 75%) The ogre writhes in agony. You hit the ogre. You bite the ogre. You draw the ogre's blood! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You turn into a vampire bat. Your +4 dagger melds into your body. Your +0 pair of gloves melds into your body. Your +0 robe melds into your body. You feel weakened. You feel dopey. You feel clumsy. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There are monsters nearby! You feel less batty. Your +4 dagger unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 robe unmelds from your body. There are monsters nearby! There are monsters nearby! An endoplasm and 3 jackals come into view. An orc comes into view. It is wielding a +0 whip. Found a smoky cyan potion. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. The orc is almost dead. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the orc. The orc is almost dead. The orc hits you with a +0 whip. You die... .#.#.#..## ⌠. ........#J. #.##.....# #<##.....# ...#.......# hh.h......##.... #####.###.# . ... #.#####.# #... #..@....# #... ####o.....# #g.. ..#.#.# #. ..# # ... ..## !.# ... You could see an orc. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 2 worms (D:2) 4 dart slugs 6 orcs (D:3) 5 bats 5 endoplasms 3 giant cockroaches 7 goblins 5 hobgoblins 2 jackals (D:1) 9 kobolds 2 quokkas 3 ball pythons 4 frilled lizards 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 265 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/5 648 | D:1 | Found a faded altar of an unknown god. 885 | D:1 | Learned a level 1 spell: Animate Skeleton 994 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 994 | D:1 | Reached XP level 3. HP: 23/24 MP: 6/6 998 | D:1 | Learned a level 3 spell: Vampiric Draining 1576 | D:2 | Reached XP level 4. HP: 24/30 MP: 0/7 2114 | D:2 | Reached skill level 5 in Necromancy 2114 | D:2 | Found a shimmering altar of Xom. 2457 | D:3 | Noticed an ogre 3352 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/9 3561 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, chequers_ecumenical_altar_simple D:2: layout_loops_corners, basic_altar D:3: layout_loops_ring, corexii_corridor_pit, kennysheep_cross_bottleneck D:4: layout_loops_cross, minmay_temple_entry_junction, supply_closet_lemuel, minmay_misc_feat_ornament, pf_guarded_unrand_delatra Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 4 | 4.8 Dodging | 3 | 3.3 Necromancy | 5 | 5.1 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 40 | 75 || 115 Bite | 8 | 6 || 14 Punch | 1 | 2 || 3 Cast: Pain | 50 | 13 || 63 Abil: End Transformatio | | 3 || 3 Bat Form | | 3 || 3 Exsanguinate | | 1 || 1 Use: Scroll | 2 | 2 || 4 Potion | | 1 || 1 Stab: Sleeping | | 9 || 9 Armor: Robe | 18 | 6 || 24 Dodge: Dodged | 86 | 41 || 127