Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 944971904585549247 28 Arctor the Grave Robber (level 3, 0/25 HPs) Began as a Vampire Necromancer on Feb 27, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (796 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 796, Time: 00:01:48 Health: 0/25 AC: 4 Str: 7 XL: 3 Next: 0% Magic: 0/6 EV: 16 Int: 19 God: Gold: 24 SH: 0 Dex: 12 Spells: 5/6 levels left rFire + . . SeeInvis + c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.28/turn b - +4 ring of evasion MPRegen 0.10/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 2, iridescent scales 1, clumsy 1, fire resistance 1, MP-powered wands a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of evasion (left hand) g - a +6 ring of strength Scrolls d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.2 Spellcasting + Level 4.6 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 76% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 38% N/A 2% 1 Vampiric Draining Necr 19% 2d7 8% 3 Animate Dead Necr 9% N/A 24% 4 Agony Necr 19% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. You are partially covered in iridescent scales. (AC +2) You are clumsy. (Dex -2) Your flesh is heat resistant. (rF+) You expend magic power (3 MP) to strengthen your wands. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (chance to affect: 89%) The jackal writhes in agony. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal closely misses you. The jackal barely misses you. There is a stone staircase leading up here. The jackal completely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 89%) The jackal writhes in agony. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel resistant to heat. You feel clumsy. Iridescent scales grow over part of your body. The jackal closely misses you. The jackal bites you. You die... ...####..........######## ...'....................# ...#....................# .).#............^.......# ..##.##.................# ......#.................# ....#...................# ....#....##...#..h......# ....'.........'.@.......##### ..###....###+##.............# ..# #....###+######'#.#####.## ..# #..........รท....#+# #..# ..###.........#######.# ##.# ##............# ##.## #.## ##.....#'###+## #...# #..# .......#.# #.# #...# ##.## .......#.###.# ##...## #..# You could see a jackal. Vanquished Creatures A dart slug (D:1) 4 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:2) 3 hobgoblins A jackal (D:2) A quokka (D:1) 4 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 5/20 MP: 0/5 503 | D:1 | Found a faded altar of an unknown god. 779 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 779 | D:2 | Reached XP level 3. HP: 9/25 MP: 0/6 796 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 796 | D:1 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 796 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 796 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 796 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, shapermc_ecumenical_altar_acropolis, grunt_decor_cap D:2: layout_basic Action || total -------------------------++------- Melee: Dagger || 27 Unarmed || 5 Bite || 5 Cast: Pain || 29 Use: Potion || 1 Stab: Sleeping || 7 Armor: Robe || 9 Dodge: Dodged || 52