Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 688205458047486846 40 Arctor the Grave Robber (level 3, 0/39 HPs) Began as a Vampire Necromancer on Feb 27, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:15 (697 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 697, Time: 00:01:16 Health: 0/39 AC: 21 Str: 7 XL: 3 Next: 30% Magic: 0/6 EV: 2 Int: 19 God: Gold: 57 SH: 0 Dex: 14 Spells: 1/6 levels left rFire . . . SeeInvis + b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.33/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -2), tree-form, very slightly contaminated, healing quickly A: stationary, stasis, torment immunity, boosted hp, alive, (fangs 3), see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (melded) d - a +0 helmet (melded) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} Skills: + Level 1.0 Fighting + Level 2.7 Dodging + Level 3.7 Stealth + Level 2.3 Spellcasting + Level 4.7 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 80% 1d8 2% 1 b - Vampiric Draining Necr 20% 2d7 7% 3 c - Animate Skeleton Necr 40% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 10% N/A 24% 4 Agony Necr 20% N/A 54% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. Your natural rate of healing is accelerated. ((You have razor-sharp teeth.)) You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The adder bites you but does no damage. The adder misses you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to affect: 84%) The adder writhes in agony. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, chance to affect: 84%) The adder writhes in agony. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your Fighting skill increases to level 1! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (chance to affect: 89%) The goblin barely resists. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin misses you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (chance to affect: 89%) The goblin writhes in agony! You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a tree. Your +0 helmet melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. You die... #### ... #######.# #<....♣.# #######)# ... ..... ....... .....?. ####### There were no monsters in sight! Vanquished Creatures An adder (D:2) 5 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 3/20 MP: 0/5 462 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 462 | D:1 | Reached XP level 3. HP: 17/25 MP: 1/6 466 | D:1 | Learned a level 3 spell: Vampiric Draining 468 | D:1 | Learned a level 1 spell: Animate Skeleton 695 | D:2 | Reached skill level 1 in Fighting 696 | D:2 | HP: 1/26 [poisoned by an adder] 697 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, minmay_crystal_room, minmay_tetromino_s4 D:2: layout_basic, dreamdust_ecumenical_altar_grove, minmay_rat_gold_closets Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Dodging | | 2.7 Stealth | | 3.7 Spellcasting | | 2.3 Necromancy | | 4.7 Action || total -------------------------++------- Melee: Short sword || 44 Cast: Pain || 27 Use: Potion || 1 Stab: Sleeping || 2 Distracted || 1 Armor: Robe || 35 Dodge: Dodged || 62