Arctor Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 club (1, 13, D:1) a +0 club 5 stones (11, 26, D:1) a +0 falchion (28, 27, D:1) 17 stones (30, -2, D:1) a +0 dagger (30, -1, D:1) a +0 club a stone (31, -8, D:1) 7 stones (31, 18, D:1) a +0 dagger (32, 21, D:1) a +0 dagger (33, 21, D:1) a staff of air (36, 31, D:1) a +0 club (39, 32, D:1) a +0 whip (42, 3, D:1) a +0 short sword (42, 10, D:1) a +0 broad axe (42, 15, D:1) a +0 club 3 stones (52, 4, D:1) a +0 dagger (56, 11, D:1) 32 stones Level 2 of the Dungeon [Shop] Amipn's Weapon Boutique 21 stones (29 gold) a +4 hunting sling of freezing (345 gold) a +2 mace of protection (218 gold) a +0 dagger (28 gold) the +9 long sword "Impslayer" {distort, rF++ Int-2 Dex+4 SInv} (1212 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. SInv: It lets you see invisible. a +0 halberd of protection (95 gold) a +0 spear (42 gold) the +5 dagger "Ylaxziuri" {elec, rElec} (616 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. a +0 dagger (28 gold) (9, 20, D:2) a +0 short sword a kobold skeleton (17, -3, D:2) a +0 club (18, 26, D:2) a quokka corpse (19, 26, D:2) 17 sling bullets (20, 28, D:2) a bat corpse (21, 24, D:2) a giant cockroach corpse (24, 26, D:2) a bat corpse (30, 15, D:2) 4 curare-tipped darts (30, 21, D:2) 3 poisoned darts