Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 912012995222499533 163 Arctor the Grave Robber (level 5, 0/33 HPs) Began as a Vampire Necromancer on Mar 10, 2022. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:04:37 (3447 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 3447, Time: 00:04:39 Health: 0/33 AC: 3 Str: 6 (7) XL: 5 Next: 20% Magic: 0/9 EV: 13 Int: 19 (20) God: Gold: 53 SH: 0 Dex: 14 Spells: 7/9 levels left rFire + + + SeeInvis + g - +9 mace of Winter {flame, rElec rF+ rN+} rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +1 robe rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.31/turn e - ring of fire MPRegen 0.11/turn k - ring of fire @: brilliant, lethally poisoned (0 -> -4), resistant, healing quickly A: alive, fangs 3, see invisible, vampiric 2, [frail 1] a: Exsanguinate You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 53 gold pieces. Inventory: Hand Weapons g - the +9 mace of Winter (weapon) {flame, rElec rF+ rN+} (You found it on level 2 of the Dungeon) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. i - a +0 dagger Missiles h - 2 poisoned darts (quivered) Armour a - a +1 robe (worn) Jewellery e - a ring of fire (left hand) k - a ring of fire (right hand) Scrolls b - a scroll of teleportation Potions c - a potion of brilliance f - a potion of haste Skills: + Level 1.5 Fighting + Level 0.6 Maces & Flails + Level 0.9 Throwing + Level 3.1 Dodging + Level 4.4 Stealth + Level 2.7 Spellcasting + Level 5.0 Necromancy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 100% 1d9 1% 1 b - Animate Skeleton Necr 64% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 32% 2d8 6% 3 Summon Small Mammal Summ 12% N/A 16% 1 Animate Dead Necr 16% N/A 21% 4 Call Canine Familiar Summ 3% N/A 43% 3 Ozocubu's Armour Ice 3% N/A 43% 3 Summon Guardian Golem Hex/Summ 3% N/A 43% 3 Agony Necr 32% N/A 50% 5 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. [You are frail. (-10% HP)] Message History Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to affect: 76%) The water moccasin writhes in agony. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to affect: 76%) The water moccasin barely resists. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, chance to affect: 76%) The water moccasin writhes in agony. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. You feel your strength returning. You feel your intelligence returning. You feel your dexterity returning. Your Dodging skill increases to level 3! Your Necromancy skill increases to level 5! You have reached level 4! You have reached level 5! You feel clever. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. You feel clever all of a sudden. You die... ######## ###......### ###.≈≈.≈.≈...### ###.....####≈....##.$# ##.≈.≈.### ###.@†≈≈# ..≈≈.≈## ##.≈≈≈..# ##....≈# .≈.≈≈### ###....≈# ....##.$# ###.≈... ≈..### $# ##......## # ###### There were no monsters in sight! Vanquished Creatures A water moccasin (Sewer) 2 adders (D:2) A gnoll (D:1) 3 worms 4 endoplasms 2 giant cockroaches 2 goblins 5 jackals A kobold (D:2) 2 ball pythons (D:2) A bat (D:1) 4 rats 28 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 334 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 1262 | D:2 | Learned a level 1 spell: Animate Skeleton 1735 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1735 | D:2 | Reached XP level 3. HP: 10/20 MP: 4/6 2007 | D:2 | Reached skill level 1 in Fighting 2439 | D:2 | Found a runed translucent door. 2440 | D:2 | Noticed Crazy Yiuf 3278 | D:2 | Identified the +9 mace of Winter {flame, rElec rF+ rN+} 3338 | D:3 | Found a glowing drain. 3370 | Sewer | Entered a sewer 3433 | Sewer | Noticed a water moccasin 3445 | Sewer | Killed a water moccasin 3446 | Sewer | Reached skill level 5 in Necromancy 3446 | Sewer | Reached XP level 4. HP: 2/28 MP: 0/8 3446 | Sewer | Reached XP level 5. HP: 2/33 MP: 0/9 3446 | Sewer | HP: 1/33 [poisoned by a water moccasin] 3447 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_corners D:2: layout_loops_corners, uniq_crazy_yiuf_cottage D:3: layout_basic, cheibrodos_sewer_entry_drain, hellmonk_ecumenical_altar_run_dry, serial_shops, shop, guppyfry_early_orc_mine Sewer: sewer_the_moccasin Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Stealth | 4 | 4.4 Dodging | 3 | 3.1 Necromancy | 5 | 5.0 Maces & Flails | | 0.6 Throwing | | 0.9 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Lajatang | 14 | || 14 Unarmed | 7 | || 7 Bite | 9 | || 9 Mace | 10 | || 10 Dagger | 10 | || 10 Cast: Pain | 54 | || 54 Abil: Revivify | 2 | || 2 Exsanguinate | 1 | || 1 Bat Form | 1 | || 1 Use: Potion | 5 | 2 || 7 Scroll | 3 | || 3 Stab: Sleeping | 4 | || 4 Armor: Robe | 11 | || 11 Dodge: Dodged | 31 | || 31