Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 5631392961536099007 32 Arctor the Grave Robber (level 3, -1/20 HPs) Began as a Vampire Necromancer on Mar 12, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (942 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 942, Time: 00:01:31 Health: -1/20 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 1/6 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . SeeInvis + e - +0 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fog d - a scroll of brand weapon {unknown} f - 4 scrolls of identify {unknown} Skills: + Level 0.8 Fighting + Level 2.6 Dodging + Level 3.7 Stealth + Level 2.3 Spellcasting + Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 76% 1d7 2% 1 b - Animate Skeleton Necr 38% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 19% 2d7 8% 3 Animate Dead Necr 9% N/A 24% 4 Agony Necr 19% N/A 56% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Simulacrum Ice/Necr 5% N/A 100% 6 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The jackal misses you. You hit the jackal but do no damage. You bite the jackal. You draw the jackal's blood! You feel better. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your bite misses the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal barely misses you. The jackal closely misses you. You see here a jackal corpse. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (blue smoke, chance to affect: 89%) The jackal barely resists. The jackal barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The jackal misses you. The bat hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. You aren't carrying any potions. As you read the scroll labelled KOORYO TIASCHUS, it crumbles to dust. You feel aware of your surroundings. It was a scroll of magic mapping. The jackal barely misses you. You aren't carrying any potions. Unknown command. A bat comes into view. Found 20 arrows and a scroll labelled RAPTARPHOLUNT. Found a stone staircase leading up. The jackal bites you. You die... ,,,,,,,,**,,* *,,............... ,,,,,,,,,##.####........†......#* ,**,,**,^.....?......##........# ,**,****#.................<....## ,,,,* *##............##........# ,,*** **b(...........#*###.####.# ,,* **,,#...........# ##..# *,. *,* **,,##...........# #..## **, *>***,,,........@<...###†## ** ,,,,,,,*,...###h######...# *,,,,,**,**** #b######.### ,,,****,,* #.#§b§§§b# ,,** *,** ##.#§###### *,* *,* #§§§.# *,*****,* #§§.## *,,,,,,,* ##### ********* You could see a jackal and a bat. Vanquished Creatures 5 bats (D:1) 5 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) 3 jackals (D:2) A quokka (D:1) 3 ball pythons 3 frilled lizards (D:1) 2 kobolds (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 211 | D:1 | Learned a level 1 spell: Animate Skeleton 249 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 537 | D:1 | Found a faded altar of an unknown god. 537 | D:1 | Noticed an eye of devastation 576 | D:1 | Noticed a shining eye 579 | D:1 | Noticed a golden eye 579 | D:1 | Noticed a great orb of eyes 902 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 902 | D:2 | Reached XP level 3. HP: 16/20 MP: 4/6 937 | D:2 | HP: 1/20 [jackal (1)] 942 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_rooms, hellmonk_ecumenical_altar_watching_god D:2: layout_rooms Action || total -------------------------++------- Melee: Unarmed || 15 Dagger || 31 Bite || 6 Cast: Pain || 50 Abil: Exsanguinate || 1 Use: Scroll || 2 Stab: Sleeping || 1 Armor: Robe || 18 Dodge: Dodged || 64