Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 18115935627074542473 60 Arctor the Grave Robber (level 3, -1/20 HPs) Began as a Vampire Necromancer on Apr 17, 2022. Slain by Jessica ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (1566 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 1566, Time: 00:02:24 Health: -1/20 AC: 4 Str: 7 XL: 3 Next: 82% Magic: 12/15 EV: 12 Int: 19 God: Gold: 80 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . SeeInvis + f - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . g - +0 leather armour "Boubel" {rElec rPois rC- SInv} rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... h - +0 pair of boots Stlth ++++...... b - amulet of magic regeneration HPRegen 0.00/turn c - ring of magical power MPRegen 0.54/turn (no ring) @: very slightly contaminated, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe g - the +0 leather armour "Boubel" (worn) {rElec rPois rC- SInv} (You found it on level 2 of the Dungeon) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. h - a +0 pair of boots (worn) Jewellery b - an amulet of magic regeneration (around neck) c - a ring of magical power (left hand) Scrolls e - 2 scrolls of enchant armour {unknown} Potions d - a potion of degeneration {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging + Level 3.9 Stealth + Level 2.4 Spellcasting + Level 4.7 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 80% 1d8 3% 1 b - Vampiric Draining Necr 20% 2d7 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 40% N/A 3% 1 Sublimation of Blood Necr 20% N/A 5% 2 Wereblood Tmut 2% N/A 36% 2 Animate Dead Necr 10% N/A 34% 4 Agony Necr 20% N/A 67% 5 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Jessica and a bat come into view. Jessica shouts! Jessica moves out of view. You see here a +0 pair of boots. h - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x2 Jessica mumbles some strange words. Jessica blinks! You continue putting on your +0 pair of boots. x2 You finish putting on your +0 pair of boots. A bat is nearby! You closely miss Jessica. Jessica hits you with a +0 club. You barely miss Jessica. Jessica hits you with a +0 club. You hit Jessica. Jessica is moderately wounded. Jessica hits you with a +0 club. You are too injured to fight recklessly! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jessica Aim: Jessica, wielding a +0 club and wearing a +0 robe (moderately wounded, chance to affect: 84%) Jessica writhes in agony. Jessica hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (11% risk of failure)! Continue anyway? Okay, then. Casting: Vampiric Draining (extremely dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Vampiric Draining (extremely dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jessica Aim: Jessica, wielding a +0 club and wearing a +0 robe (heavily wounded) You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. Jessica hits you with a +0 club. You die... #.##...##....####.# #.##...#.....# ... #.##...#...†.# ## #......#.....# #.##.........# #.###.##...<.## #.# #......... ######.###.......### #....<..@@.........# #.####.####......## #..# #......# #..# ###.##.# #..# ... .. #..# .##... ##.# .# ## #.# .# #.. .# You could see Jessica. Vanquished Creatures 2 adders (D:2) 2 worms (D:2) A dart slug (D:1) An endoplasm (D:2) 2 giant cockroaches 4 goblins 3 hobgoblins (D:2) 2 jackals (D:2) A quokka (D:2) 2 ball pythons (D:1) 3 bats 2 frilled lizards 4 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 319 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 497 | D:1 | You fall into a shaft and drop 1 floor! 871 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 871 | D:2 | Reached XP level 3. HP: 15/25 MP: 6/6 875 | D:2 | Learned a level 3 spell: Vampiric Draining 928 | D:2 | Reached skill level 1 in Fighting 1340 | D:2 | Identified the +0 leather armour "Boubel" {rElec rPois rC- | SInv} 1545 | D:2 | Noticed Jessica 1566 | D:2 | Slain by Jessica Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_small, layout_basic, serial_shops, nicolae_shop_behind_doors D:2: minmay_chambers_of_twos, layout_loops_ring, minivault_24, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Dodging | | 2.8 Stealth | | 3.9 Spellcasting | | 2.4 Necromancy | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 11 Bite || 1 Dagger || 9 Cast: Pain || 61 Abil: Exsanguinate || 2 Stab: Sleeping || 7 Armor: Robe || 5 Dodge: Dodged || 26