Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 3889819414795181163 58 Arctor the Grave Robber (level 3, -6/20 HPs) Began as a Vampire Necromancer on Aug 3, 2022. Mangled by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1495 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 1495, Time: 00:02:31 Health: -6/20 AC: 2 Str: 7 XL: 3 Next: 75% Magic: 2/6 EV: 12 Int: 19 God: Gold: 48 SH: 0 Dex: 14 Spells: 2/7 levels left rFire . . . SeeInvis + e - +0 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls h - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions b - a potion of attraction f - 3 potions of mutation {unknown} g - a potion of magic {unknown} Skills: + Level 0.3 Fighting + Level 0.5 Short Blades + Level 2.8 Dodging + Level 4.0 Stealth + Level 2.5 Spellcasting + Level 4.8 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 80% 1d8 2% 1 b - Vampiric Draining Necr 20% 2d7 7% 3 c - Animate Skeleton Necr 40% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 10% N/A 22% 4 Ozocubu's Armour Ice 2% N/A 43% 3 Agony Necr 20% N/A 52% 5 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The quokka closely misses you. You hit the quokka. The quokka is heavily wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you. Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (heavily wounded, chance to affect: 89%) The quokka writhes in agony. You kill the quokka! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +4 ring of evasion (chance to affect: 84%) The gnoll writhes in agony! Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +4 ring of evasion (heavily wounded, chance to affect: 84%) The gnoll writhes in agony. The gnoll shouts! The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +4 ring of evasion (almost dead, chance to affect: 84%) The gnoll barely resists. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.# #.##.# #.# #.##.# #.# #!##.# #.# #.##.### #.# #.#.... ##.## #.#$.# #####...###.#..# ................###.## ######..........@†g..# ##...##.#g####..... ######.#.# ... #.#.# # #(#.. #.### #.# You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:1) A dart slug (D:1) 5 endoplasms 2 goblins (D:2) 6 hobgoblins (D:1) A quokka (D:2) A ball python (D:2) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/5 749 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 749 | D:1 | Reached XP level 3. HP: 15/24 MP: 4/6 753 | D:1 | Learned a level 3 spell: Vampiric Draining 755 | D:1 | Learned a level 1 spell: Animate Skeleton 1493 | D:2 | Identified the ring "Topninav" {Fly Stlth+} 1495 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_loops_ring, item_on_display_a D:2: minmay_roachtagon, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_b, st_stairs_9, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 4 | 4.0 Fighting | | 0.3 Short Blades | | 0.5 Dodging | | 2.8 Spellcasting | | 2.5 Necromancy | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 11 Dagger || 66 Bite || 5 Punch || 1 Cast: Pain || 29 Abil: Exsanguinate || 1 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 4 Armor: Robe || 13 Dodge: Dodged || 55