Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 10024039920146116665 50 Arctor the Grave Robber (level 3, 0/20 HPs) Began as a Vampire Necromancer on Aug 29, 2022. Slain by a worm (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:03 (1428 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 1428, Time: 00:03:04 Health: 0/20 AC: 4 Str: 7 XL: 3 Next: 55% Magic: 1/6 EV: 12 Int: 19 God: Gold: 91 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . SeeInvis + h - +0 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . f - +1 pair of gloves Will ..... (no boots) Stlth ++++...... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons g - a +0 short sword h - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +1 pair of gloves (worn) Magical Staves i - a staff of cold Scrolls c - a scroll of teleportation d - a scroll of butterflies {unknown} j - 2 scrolls of identify {unknown} n - a scroll of vulnerability {unknown} Potions b - a potion of magic l - a potion of brilliance {unknown} m - 2 potions of degeneration {unknown} Skills: + Level 1.0 Fighting + Level 1.1 Short Blades + Level 2.6 Dodging + Level 3.7 Stealth + Level 2.3 Spellcasting + Level 4.6 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 76% 1d7 2% 1 b - Vampiric Draining Necr 19% 2d7 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 19% N/A 24% 4 Agony Necr 19% N/A 56% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, chance to affect: 84%) The worm writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, chance to affect: 84%) The worm writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, chance to affect: 84%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the worm but do no damage. The worm is heavily wounded. You hit the worm but do no damage. The worm is heavily wounded. The worm misses you. You hit the worm. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm bites you! You die... .. .# #< . ###.#. ..... #...# #...# #...# #..@# #...w....# ...........# ....$.........! .$...........## #####........# #[..###### #...# You could see a worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms A giant cockroach (D:1) 5 hobgoblins 3 quokkas (D:1) 4 ball pythons (D:1) 2 bats A frilled lizard (D:1) 6 goblins 3 kobolds 7 rats 36 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:2) 1 creature vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 38 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Found a faded altar of an unknown god. 190 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 722 | D:2 | Noticed Sigmund 871 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 871 | D:2 | Reached XP level 3. HP: 10/20 MP: 1/6 1171 | D:2 | Reached skill level 1 in Fighting 1171 | D:2 | Reached skill level 1 in Short Blades 1347 | D:2 | Learned a level 3 spell: Vampiric Draining 1348 | D:2 | Noticed Robin 1428 | D:3 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, ebering_ecumenical_altar_rust D:2: layout_rooms, uniq_sigmund, uniq_robin D:3: layout_loops_cross, kennysheep_vampire_church, serial_shops, nicolae_shop_window_shopping, grunt_ministairs_8, pf_guarded_unrand_delatra Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Short Blades | 1 | 1.1 Dodging | | 2.6 Stealth | | 3.7 Spellcasting | | 2.3 Necromancy | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 8 Dagger || 47 Short sword || 3 Bite || 1 Cast: Necrotise || 43 Abil: Exsanguinate || 1 Use: Scroll || 2 Potion || 2 Stab: Sleeping || 4 Armor: Robe || 21 Dodge: Dodged || 43