Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 15511922804969222214 7 Arctor the Grave Robber (level 1, -15/13 HPs) Began as a Vampire Necromancer on Aug 29, 2022. Demolished by a gnoll ... wielding a +0 whip of electrocution (19 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (176 turns). Arctor the Grave Robber (Vampire Necromancer) Turns: 176, Time: 00:00:55 Health: -15/13 AC: 2 Str: 7 XL: 1 Next: 91% Magic: 1/3 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 72% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 18% 2d7 9% 3 Animate Dead Necr 18% N/A 26% 4 Agony Necr 18% N/A 58% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the dart slug but do no damage. You bite the dart slug. You kill the dart slug! HP restored. Your jackal skeleton crumbles into dust! Magic restored. A gnoll comes into view. It is wielding a +0 whip of electrocution. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A kobold comes into view. It is wielding a +0 whip. The gnoll shouts! The kobold shouts! Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip of electrocution (chance to affect: 83%) The gnoll writhes in agony. The gnoll hits you with a +0 whip of electrocution. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip of electrocution (moderately wounded, chance to affect: 83%) The gnoll writhes in agony. The gnoll hits you with a +0 whip of electrocution! Ouch! That really hurt! You are electrocuted!! Ouch! That really hurt! You die... #.# ##.#### #.....# #.....# ###.....# .......+ ###.g...##.. #...@...K... ####..###### #..# ##.####..####### ................ ##.####..###### # ####..####### #.#............ #.###.#.###.####### You could see a gnoll and a kobold. Vanquished Creatures A dart slug (D:1) 2 jackals (D:1) A bat (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 176 | D:1 | Demolished by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, chequers_ecumenical_altar_simple Action || total -------------------------++------- Melee: Unarmed || 6 Bite || 1 Cast: Necrotise || 9 Armor: Robe || 4 Dodge: Dodged || 14