Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 16449736250205663048 31 Arctor the Magician (level 3, 0/19 HPs) Began as a Deep Elf Hedge Wizard on Nov 4, 2022. Constricted to death by Terence (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (1150 turns). Arctor the Magician (Deep Elf Hedge Wizard) Turns: 1150, Time: 00:01:04 Health: 0/19 AC: 3 Str: 7 XL: 3 Next: 7% Magic: 4/11 EV: 10 Int: 20 God: Gold: 29 SH: 0 Dex: 14 Spells: 10/11 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... e - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: grasped by roots, constricted A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 pair of boots (worn) Scrolls f - a scroll of identify {unknown} h - 2 scrolls of poison {unknown} Potions d - a potion of magic g - a potion of haste {unknown} i - a potion of ambrosia {unknown} j - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 4.8 Spellcasting + Level 1.8 Conjurations - Level 1.3 Summonings - Level 1.2 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 11% 2 Call Imp Summ 10% N/A 11% 2 Slow Hex 16% N/A 12% 1 Conjure Flame Conj/Fire 8% 6-21 24% 3 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of roots (2) (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. The grasping roots constrict you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of roots (2) (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. The grasping roots constrict you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of roots (2) (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The grasping roots release their grip on you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of roots (2) (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of roots (2) (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Terence is unaffected. The grasping roots constrict you. You die... #.# #.# ####.#### #.......# #)##.##.# #.##.##.# .....##.########### #...............# #.......####.###@## ###...### #.# #@# ##.## #.# #.# #. #.# ..# # #.# .## #.##. #.##. #.... You could see Terence. Vanquished Creatures An adder (D:2) 4 ball pythons An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 313 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 784 | D:1 | Found a faded altar of an unknown god. 905 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/11 1142 | D:2 | Noticed Terence 1150 | D:2 | Constricted to death by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms, hellmonk_ecumenical_altar_prayer_group D:2: mumra_celtic_spiral_tile, layout_loops_corners, minmay_hexomino_r4, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 4.8 Conjurations | | 1.8 Summonings | | 1.3 Translocations | | 1.2 Action || total -------------------------++------- Melee: Dagger || 19 Cast: Magic Dart || 60 Armor: Robe || 7 Dodge: Dodged || 23