Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 4830448745202539108 45 Arctor the Conjurer (level 3, 0/20 HPs) Began as a Gargoyle Conjurer on June 27, 2023. Killed from afar by Terence (6 damage) ... with a bolt of dispelling energy ... on level 2 of the Dungeon. The game lasted 00:02:17 (2214 turns). Arctor the Conjurer (Gargoyle Conjurer) Turns: 2214, Time: 00:02:17 Health: 0/20 AC: 6 Str: 16 XL: 3 Next: 64% Magic: 4/6 EV: 12 Int: 20 God: Gold: 105 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . n - +1 dagger (pain) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + k - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons g - a +0 hand axe n - a +1 dagger of pain (weapon) Armour a - a +0 robe (worn) k - a +0 cloak (worn) Jewellery d - a ring of ice e - a +6 ring of strength (left hand) Scrolls c - a scroll of vulnerability {unknown} f - a scroll of identify i - a scroll of magic mapping {unknown} j - 2 scrolls of blinking {unknown} m - a scroll of teleportation {unknown} Potions h - a potion of lignification l - 2 potions of curing {unknown} Skills: + Level 1.3 Fighting + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Poisonous Vapours Pois/Air 4% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 24% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Petrify Tmut/Erth 2% N/A 83% 4 Irradiate Conj/Tmut 5% 3d13 85% 5 Freezing Cloud Conj/Ice/Air 4% 6-21 92% 5 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of quicksilver (9) (100% to hit) The magic dart hits Terence but does no damage. Terence misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit Terence. Terence is lightly wounded. Terence hits you with a +0 flail! You hit Terence. Terence is moderately wounded. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of quicksilver (9) (moderately wounded, 81% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence misses you. Magic courses through your body. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of quicksilver (9) (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. There are no items here. The searing ray hits Terence. Terence is severely wounded. Terence zaps a wand. The bolt of dispelling energy hits you. You die... ############# #...........# #.#########@# #.# #...@..# #.# #.###..# ### #.# #..# ..# #.# ##.# #... #.####.##..... ...## .............# #..# #.##.#.#.#.... ...# ...........### You could see Terence. Vanquished Creatures A worm (D:2) A dart slug (D:2) A ball python (D:1) 7 bats 6 endoplasms 2 giant cockroaches 2 goblins (D:2) 4 hobgoblins (D:2) 3 kobolds 3 quokkas 3 frilled lizards 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 344 | D:1 | Reached XP level 2. HP: 13/16 MP: 0/5 759 | D:1 | Found a faded altar of an unknown god. 1408 | D:2 | Reached skill level 1 in Fighting 1411 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/6 1463 | D:2 | Learned a level 2 spell: Searing Ray 2203 | D:2 | Noticed Terence 2214 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, ebering_ecumenical_altar_rust D:2: minmay_general_purpose_star, layout_loops_ring, uniq_robin, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | 2 | 2.0 Stealth | | 2.7 Spellcasting | | 2.3 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 25 Punch || 1 Dagger || 83 Hand axe || 6 Cast: Magic Dart || 51 Searing Ray || 2 Use: Potion || 2 Scroll || 3 Stab: Sleeping || 2 Armour: Robe || 42 Dodge: Dodged || 83