Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 3619971172831391695 20941 Arctor the Destroyer (level 12, -21/74 HPs) Began as a Gargoyle Conjurer on June 27, 2023. Was a High Priest of Sif Muna. Killed from afar by a deep elf knight (32 damage) ... with a shard of ice ... on level 9 of the Dungeon. The game lasted 00:55:43 (21035 turns). Arctor the Destroyer (Gargoyle Conjurer) Turns: 21035, Time: 00:55:44 Health: -21/74 AC: 20 Str: 13 XL: 12 Next: 84% Magic: 13/22 EV: 14 Int: 37 God: Sif Muna [*****.] Gold: 325 SH: 4 Dex: 17 Spells: 12/25 levels left rFire . . . l - staff of air rCold . . . o - +0 buckler rNeg + . . J - +2 leather armour of Owunk {*Corrode rPois Int+9 Dex+3} rPois ∞ (no helmet) rElec + N - +0 cloak rCorr . y - +2 pair of gloves SInv . h - +2 pair of boots Will ..... t - amulet of faith Stlth +++ M - +6 ring of intelligence HPRegen 0.32/turn B - +6 ring of dexterity MPRegen 0.18/turn %: corrode self (3%), faith @: no status effects A: sickness immunity, AC +8, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, mutation resistance 1, robust 1, MP-powered wands a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 9 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You also visited: Bailey. You collected 829 gold pieces. You spent 504 gold pieces at shops. Inventory: Hand Weapons c - a +0 long sword j - a +4 short sword of freezing n - a +3 dagger u - a +4 dagger v - a +5 great sword D - a +3 dagger of draining L - a +1 demon trident of electrocution Missiles f - 6 poisoned darts x - 14 atropa-tipped darts G - 5 throwing nets Armour a - a +0 robe h - a +2 pair of boots (worn) o - a +0 buckler (worn) y - a +2 pair of gloves (worn) J - the +2 leather armour of Owunk (worn) {*Corrode rPois Int+9 Dex+3} (You found it on level 9 of the Dungeon) Int: It affects your intelligence (+9). Dex: It affects your dexterity (+3). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. N - a +0 cloak (worn) P - an orb of guile Magical Staves l - a staff of air (weapon) m - a staff of earth Jewellery e - a ring of flight t - an amulet of faith (around neck) B - a +6 ring of dexterity (right hand) M - a +6 ring of intelligence (left hand) R - a ring of protection from fire S - an amulet of reflection Wands i - a wand of flame (43) p - a wand of iceblast (14) E - a wand of charming (17) F - a wand of polymorph (6) T - a wand of digging (6) Scrolls d - a scroll of immolation g - 6 scrolls of teleportation k - 4 scrolls of vulnerability q - a scroll of poison w - a scroll of fog O - a scroll of noise {unknown} Q - a scroll of brand weapon U - 2 scrolls of identify Y - a scroll of acquirement Potions b - a potion of magic r - 2 potions of lignification s - a potion of ambrosia z - a potion of might A - 2 potions of resistance C - a potion of invisibility I - a potion of berserk rage K - 3 potions of curing W - a potion of mutation X - 2 potions of flight Z - a potion of cancellation {unknown} Miscellaneous H - a tin of tremorstones (2/2) Skills: - Level 5.5 Fighting - Level 1.7 Short Blades - Level 3.6 Staves + Level 6.5 Dodging - Level 6.6 Stealth + Level 7.2 Spellcasting + Level 11.5 Conjurations + Level 7.6 Air Magic + Level 7.8 Invocations - Level 4.6 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Shock Conj/Air 100% 1d9 1% 1 d - Airstrike Air 40% 2d(6-22) 2% 4 e - Arcjolt Conj/Air 45% 1d55 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Swiftness Air 81% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 3% 3 Fulminant Prism Conj/Hex 27% 3d14 4% 4 Iskenderun's Mystic Bla Conj/Tloc 54% 2d12 4% 4 Sticky Flame Conj/Fire 54% 2d7 4% 4 Apportation Tloc 26% N/A 5% 1 Ensorcelled Hibernation Hex/Ice 26% N/A 9% 2 Call Canine Familiar Summ 13% N/A 16% 3 Ignite Poison Fire/Tmut/Pois 13% N/A 16% 3 Portal Projectile Hex/Tloc 26% N/A 16% 3 Spider Form Tmut/Pois 13% N/A 16% 3 Tukima's Dance Hex 13% N/A 16% 3 Anguish Hex/Necr 6% N/A 47% 4 Leda's Liquefaction Hex/Erth 6% N/A 47% 4 Alistair's Intoxication Tmut/Pois 8% N/A 83% 5 Blade Hands Tmut 6% N/A 83% 5 Plasma Beam Fire/Air 29% 2x1d45 86% 6 Ignition Fire 6% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (3/5) D:8 Bailey (visited) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 ! D:5 =[ D:6 : Annotations: D:2 Terence D:6 exclusion: statue D:10 Nergalle Lair:1 3 runed translucent doors, Kaece's ghost, novice TeFE Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +8) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are somewhat resistant to further mutation. You are robust. (+10% HP) You expend magic power (3 MP) to strengthen your wands. Message History (D) Dungeon (T) Temple (L) Lair Where to? (Enter - D:9, ? - help) What level of the Dungeon? (default 1, ? - help) You climb downwards. The deep elf knight casts a spell. The deep elf knight seems to speed up. There is a stone staircase leading up here. A deep elf knight is nearby! The deep elf knight hits you with a +0 scimitar. The deep elf knight casts a spell at you. The lance of force hits you!! You are knocked back by the lance of force. You slam into the stone wall! Casting: Arcjolt (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The deep elf knight is struck by an electric surge! The deep elf knight is moderately wounded. The deep elf knight hits you with a +0 scimitar!! * * * LOW HITPOINT WARNING * * * You feel much better. The deep elf knight hits you with a +0 scimitar! The deep elf knight hits you with a +0 scimitar. Okay, then. Casting: Arcjolt (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Electricity surges outward! The deep elf knight is struck by an electric surge! The deep elf knight is heavily wounded. The deep elf knight hits you with a +0 scimitar!! * * * LOW HITPOINT WARNING * * * The deep elf knight gestures at you while chanting. The lance of force hits you! * * * LOW HITPOINT WARNING * * * You are knocked back by the lance of force. Okay, then. You feel better. The deep elf knight points at you and mumbles some strange words. The shard of ice hits you!! You die... ####.## #.# #.# #!# ####.####.# #.# ###.# ..........# #.#### #...# .#######..# #....# #.### .#### #..# ####.# #.# ....# #..##########.# #.# ###.# #.......)...#.# #.# ..#.# #..########.#<###.## ..#.# #..