Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (webtiles) character file. Game seed: 7260975162256867096 32 Arctor the Magician (level 3, 0/24 HPs) Began as a Demonspawn Hedge Wizard on Aug 17, 2023. Frozen to death by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (1061 turns). Arctor the Magician (Demonspawn Hedge Wizard) Turns: 1061, Time: 00:01:37 Health: 0/24 AC: 3 Str: 10 XL: 3 Next: 8% Magic: 3/7 EV: 12 Int: 17 God: Gold: 68 SH: 0 Dex: 12 Spells: 3/8 levels left rFire + . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . g - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant A: powered by death 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat g - a +1 hat (worn) Jewellery j - a ring of protection from fire (left hand) Scrolls e - a scroll of enchant weapon {unknown} h - 4 scrolls of identify {unknown} i - 2 scrolls of fog {unknown} k - a scroll of magic mapping {unknown} Potions d - a potion of magic f - a potion of brilliance l - a potion of flight {unknown} m - 2 potions of heal wounds {unknown} n - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 3.2 Spellcasting + Level 1.3 Conjurations + Level 1.3 Summonings + Level 1.3 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 10% 1 b - Blink Tloc 20% N/A 16% 2 c - Call Imp Summ 22% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 17% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 8% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate health from kills. Message History Your cerulean imp hits the gnoll from afar with a -4 spear. Your cerulean imp hits the gnoll but does no damage. Your cerulean imp closely misses the gnoll. Your cerulean imp hits the endoplasm with a -4 spear. Something hits your cerulean imp. Something closely misses your cerulean imp. A hobgoblin comes into view. A hobgoblin comes into view. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. An endoplasm comes into view. The hobgoblin hits you but does no damage. The endoplasm quivers. You feel stable enough to blink again. The hobgoblin attacks as you move away! The hobgoblin hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. The hobgoblin hits you. You hit the endoplasm. The endoplasm is moderately wounded. The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The hobgoblin closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The endoplasm freezes you. You are frozen. You die... ### ... #.##########.# #...J@ggg....# ########.....# #.....# #.g...# #.....# #.......# #### ....g#### #..# ####.# #..# #.# #... You could see a gnoll, an endoplasm and 2 hobgoblins. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 6 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 165 | D:1 | Reached skill level 1 in Translocations 286 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 286 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 924 | D:2 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 924 | D:2 | Reached XP level 3. HP: 12/24 MP: 1/7 998 | D:2 | Learned a level 2 spell: Blink 1001 | D:2 | Learned a level 2 spell: Call Imp 1017 | D:2 | HP: 1/24 [gnoll/+0 halberd (3)] 1061 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, hangedman_decor_growths D:2: layout_basic, kennysheep_generic_room_2 Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.3 Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | | 3.2 Conjurations | | 1.3 Summonings | | 1.3 Action || total ---------------------------++------- Melee: Dagger || 48 Punch || 1 Cast: Magic Dart || 32 Call Imp || 3 Blink || 1 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 24 Dodge: Dodged || 58