Dungeon Crawl Stone Soup version 0.31-b1-17-gcfd88c8481 (webtiles) character file. Game seed: 17003808994116132117 27 Arctor the Vexing (level 3, 0/28 HPs) Began as a Gnoll Hexslinger on Jan 16, 2024. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:28 (503 turns). Arctor the Vexing (Gnoll Hexslinger) Turns: 503, Time: 00:00:28 Health: 0/28 AC: 2 Str: 7 XL: 3 Next: 10% Magic: 7/7 EV: 14 Int: 12 God: Gold: 55 SH: 0 Dex: 16 Spells: 7/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of enchant weapon {unknown} f - a scroll of teleportation {unknown} h - 2 scrolls of enchant armour {unknown} Potions e - a potion of attraction {unknown} g - 2 potions of curing {unknown} i - a potion of brilliance {unknown} Skills: + Level 2.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 4.5 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 0.6 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 5.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 2.1 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 4% 2 Sigil of Binding Hex 14% N/A 9% 3 Inner Flame Hex/Fire 10% N/A 16% 3 Cause Fear Hex 7% N/A 26% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You shoot a sling bullet. The sling bullet hits Terence. Terence is lightly wounded. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet closely misses Terence. Terence misses you. Terence hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses Terence. You hear a shout! A kobold comes into view. It is wielding a +0 club. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe! You die... Terence says, "Time to find some more victims." # . #..### #..... ..#.. ∆ .... #.. ### ∆ #@###############.. #.@...............# ################### You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms A goblin (D:1) 8 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arctor the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 72 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 411 | D:2 | Reached XP level 3. HP: 27/28 MP: 7/7 488 | D:2 | Noticed Terence 503 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms, chequers_serial_rivers_small_3 D:2: layout_loops_ring, serial_shops, shop, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 4.5 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 0.6 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Fire: Sling || 80 Armour: Robe || 9 Dodge: Dodged || 18