Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.33.0-4-g1c0d958e09 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16319195307351032009, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name Arex -rc /dgldir/rcfiles/crawl-0.33/Arex.rc -macro /dgldir/rcfiles/crawl-0.33/Arex.macro -morgue /dgldir/morgue/Arex/ -webtiles-socket /crawl-master/webserver/sockets/Arex:2025-05-05.03:11:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 50 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x560058620f2f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x404) [0x56005862b474]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5600586213ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f3a793e4210]: /usr/games/crawl-0.33(_Z20feat_has_solid_floor20dungeon_feature_type+0x21) [0x560058c68531]: feat_has_solid_floor(dungeon_feature_type) /usr/games/crawl-0.33(_Z19feat_is_traversable20dungeon_feature_typeb+0x44) [0x560058c900a4]: feat_is_traversable(dungeon_feature_type, bool) /usr/games/crawl-0.33(_Z20is_travelsafe_squareRK9coord_defbbb+0x224) [0x560058c9c624]: is_travelsafe_square(coord_def const&, bool, bool, bool) /usr/games/crawl-0.33(_ZN15travel_pathfind10path_floodERK9coord_defS2_+0x205) [0x560058c9f805]: travel_pathfind::path_flood(coord_def const&, coord_def const&) /usr/games/crawl-0.33(_ZN15travel_pathfind18path_examine_pointERK9coord_def+0xc5) [0x560058c99f55]: travel_pathfind::path_examine_point(coord_def const&) /usr/games/crawl-0.33(_ZN15travel_pathfind8pathfindE13run_mode_typeb+0x187) [0x560058c9c9d7]: travel_pathfind::pathfind(run_mode_type, bool) /usr/games/crawl-0.33(_Z26fill_travel_point_distanceRK9coord_defPSt6vectorIS_SaIS_EE+0x76) [0x560058c9d8d6]: fill_travel_point_distance(coord_def const&, std::vector >*) /usr/games/crawl-0.33(+0xb58988) [0x560058c9d988]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: /usr/games/crawl-0.33(+0xb58c09) [0x560058c9dc09]: Trying to run gdb. GNU gdb (Ubuntu 9.1-0ubuntu1) 9.1 Copyright (C) 2020 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f3a79483c2a in __GI___wait4 (pid=1386983, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 #0 0x00007f3a79483c2a in __GI___wait4 (pid=1386983, stat_loc=stat_loc@entry=0x0, options=options@entry=0, usage=usage@entry=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:27 resultvar = 18446744073709551104 sc_ret = #1 0x00007f3a79483beb in __GI___waitpid (pid=, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at waitpid.c:38 No locals. #2 0x0000560058620d95 in call_gdb (file=file@entry=0x7f3a7958a5c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1383701\000\000\000\000\000" #3 0x000056005862b492 in do_crash_dump () at dbg-asrt.cc:673 t = 1746415298 dir = "/dgldir/morgue/Arex/" name = "/dgldir/morgue/Arex/crash-Arex-20250505-032138.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f3a7958a5c0 <_IO_2_1_stderr_> #4 0x00005600586213ba in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #5 No locals. #6 0x0000560058c68531 in feat_has_solid_floor (feat=feat@entry=DNGN_ROCK_WALL) at terrain.cc:383 No locals. #7 0x0000560058c900a4 in feat_is_traversable (feat=DNGN_ROCK_WALL, try_fallback=) at travel.cc:306 No locals. #8 0x0000560058c9c624 in is_travelsafe_square (try_fallback=true, ignore_danger=, ignore_hostile=false, c=...) at travel.cc:538 grid = DNGN_ROCK_WALL levelmap_cell = grid = levelmap_cell = cell = minfo = trap = #9 is_travelsafe_square (c=..., ignore_hostile=, ignore_danger=, try_fallback=) at travel.cc:465 grid = levelmap_cell = minfo = trap = #10 0x0000560058c9f805 in travel_pathfind::path_flood (this=0x7ffcc05694a0, c=..., dc=...) at travel.cc:1725 No locals. #11 0x0000560058c99f55 in travel_pathfind::path_examine_point (this=0x7ffcc05694a0, c=...) at coord-def.h:33 dir = found_target = #12 0x0000560058c9c9d7 in travel_pathfind::pathfind (this=0x7ffcc05694a0, rmode=, fallback_explore=) at fixedvector.h:60 i = 19 points = 51 saved_ipt = {val = @0x56005924f6f4, oldval = false} slime_wall_check = {val = @0x5600590d83e4, oldval = true} slime_neighbours = {did_compute_mask = false} found_target = #13 0x0000560058c9d8d6 in fill_travel_point_distance (youpos=..., features=) at travel.cc:1912 tp = {_vptr.travel_pathfind = 0x560059085c60 , static UNFOUND_DIST = -30000, static INFINITE_DIST = 30000, runmode = RMODE_NOT_RUNNING, start = {x = 56, y = 44}, dest = {x = 0, y = 0}, next_travel_move = {x = 0, y = 0}, floodout = true, double_flood = false, ignore_hostile = false, ignore_danger = false, annotate_map = false, ls = 0x0, need_for_greed = false, autopickup = false, unexplored_place = {x = 0, y = 0}, greedy_place = {x = 0, y = 0}, unexplored_dist = -30000, greedy_dist = -30000, refdist = 0x7ffcc05694ec, reseed_points = std::vector of length 0, capacity 0, features = 0x0, unreachables = std::set with 0 elements, point_distance = 0x560059249880 , next_iter_points = 17, traveled_distance = 31, circ_index = 0, static circumference = , try_fallback = true} #14 0x0000560058c9d988 in _find_transtravel_square (target=..., verbose=) at actor.h:74 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 0}, pos = {x = 0, y = 0}} #15 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #23 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #24 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #25 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #26 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #27 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #28 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #29 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #30 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #31 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #32 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #33 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #34 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #35 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #36 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #37 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #38 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #39 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #40 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #41 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #42 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #43 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #44 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #45 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #46 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #47 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #48 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #49 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #50 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #51 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #52 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #53 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #54 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #55 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #56 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #57 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #58 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #59 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #60 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #61 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #62 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #63 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #64 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #65 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #66 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #67 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #68 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #69 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #70 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #71 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #72 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #73 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #74 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #75 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #76 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #77 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #78 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #79 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #80 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #81 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #82 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #83 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #84 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #85 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #86 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #87 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #88 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #89 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #90 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #91 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #92 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #93 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #94 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #95 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #96 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #97 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #98 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #99 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #1998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #1999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #2998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #2999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #3998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #3999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #4998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #4999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #5998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #5999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #6998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #6999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #7998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #7999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #8998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #8999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #9998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #9999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #10998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #10999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #11998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #11999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #12998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #12999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #13998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #13999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #14998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #14999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #15998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #15999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #16998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #16999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #17998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #17999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #18998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #18999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #19998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #19999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #20998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #20999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21857 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21858 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21859 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21860 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21861 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21862 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21863 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21864 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21865 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21866 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21867 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21868 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21869 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21870 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21871 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21872 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21873 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21874 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21875 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21876 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21877 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21878 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21879 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21880 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21881 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21882 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21883 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21884 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21885 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21886 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21887 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21888 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21889 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21890 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21891 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21892 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21893 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21894 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21895 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21896 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21897 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21898 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21899 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21900 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21901 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21902 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21903 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21904 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21905 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21906 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21907 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21908 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21909 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21910 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21911 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21912 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21913 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21914 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21915 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21916 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21917 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21918 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21919 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21920 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21921 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21922 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21923 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21924 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21925 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21926 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21927 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21928 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21929 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21930 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21931 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21932 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21933 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21934 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21935 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21936 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21937 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21938 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21939 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21940 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21941 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21942 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21943 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21944 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21945 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21946 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21947 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21948 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21949 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21950 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21951 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21952 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21953 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21954 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21955 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21956 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21957 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21958 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21959 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21960 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21961 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21962 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21963 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21964 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21965 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21966 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21967 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21968 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21969 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21970 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21971 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21972 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21973 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21974 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21975 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21976 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21977 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21978 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21979 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21980 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21981 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21982 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21983 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21984 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21985 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21986 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21987 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21988 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21989 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21990 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21991 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21992 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21993 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21994 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21995 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21996 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21997 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #21998 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #21999 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22000 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22001 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22002 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22003 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22004 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22005 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22006 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22007 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22008 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22009 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22010 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22011 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22012 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22013 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22014 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22015 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22016 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22017 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22018 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22019 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22020 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22021 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22022 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22023 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22024 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22025 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22026 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22027 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22028 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22029 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22030 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22031 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22032 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22033 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22034 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22035 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22036 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22037 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22038 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22039 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22040 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22041 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22042 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22043 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22044 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22045 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22046 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22047 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22048 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22049 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22050 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22051 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22052 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22053 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22054 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22055 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22056 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22057 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22058 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22059 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22060 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22061 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22062 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22063 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22064 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22065 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22066 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22067 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22068 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22069 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22070 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22071 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22072 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22073 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22074 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22075 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22076 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22077 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22078 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22079 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22080 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22081 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22082 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22083 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22084 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22085 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22086 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22087 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22088 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22089 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22090 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22091 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22092 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22093 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22094 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22095 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22096 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22097 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22098 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22099 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22100 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22101 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22102 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22103 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22104 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22105 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22106 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22107 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22108 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22109 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22110 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22111 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22112 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22113 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22114 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22115 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22116 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22117 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22118 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22119 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22120 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22121 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22122 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22123 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22124 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22125 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22126 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22127 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22128 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22129 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22130 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22131 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22132 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22133 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22134 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22135 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22136 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22137 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22138 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22139 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22140 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22141 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22142 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22143 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22144 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22145 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22146 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22147 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22148 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22149 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22150 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22151 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22152 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22153 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22154 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22155 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22156 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22157 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22158 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22159 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22160 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22161 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22162 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22163 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22164 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22165 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22166 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22167 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22168 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22169 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22170 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22171 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22172 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22173 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22174 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22175 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22176 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22177 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22178 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22179 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22180 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22181 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22182 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22183 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22184 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22185 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22186 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22187 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22188 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22189 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22190 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22191 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22192 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22193 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22194 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22195 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22196 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22197 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22198 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22199 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22200 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22201 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22202 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22203 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22204 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22205 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22206 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22207 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22208 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22209 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22210 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22211 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22212 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22213 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22214 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22215 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22216 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22217 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22218 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22219 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22220 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22221 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22222 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22223 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22224 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22225 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22226 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22227 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22228 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22229 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22230 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22231 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22232 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22233 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22234 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22235 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22236 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22237 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22238 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22239 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22240 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22241 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22242 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22243 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22244 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22245 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22246 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22247 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22248 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22249 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22250 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22251 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22252 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22253 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22254 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22255 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22256 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22257 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22258 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22259 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22260 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22261 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22262 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22263 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22264 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22265 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22266 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22267 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22268 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22269 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22270 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22271 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22272 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22273 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22274 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22275 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22276 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22277 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22278 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22279 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22280 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22281 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22282 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22283 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22284 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22285 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22286 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22287 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22288 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22289 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22290 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22291 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22292 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22293 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22294 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22295 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22296 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22297 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22298 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22299 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22300 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22301 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22302 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22303 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22304 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22305 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22306 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22307 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22308 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22309 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22310 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22311 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22312 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22313 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22314 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22315 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22316 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22317 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22318 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22319 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22320 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22321 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22322 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22323 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22324 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22325 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22326 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22327 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22328 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22329 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22330 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22331 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22332 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22333 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22334 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22335 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22336 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22337 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22338 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22339 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22340 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22341 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22342 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22343 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22344 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22345 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22346 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22347 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22348 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22349 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22350 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22351 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22352 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22353 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22354 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22355 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22356 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22357 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22358 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22359 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22360 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22361 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22362 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22363 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22364 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22365 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22366 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22367 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22368 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22369 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22370 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22371 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22372 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22373 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22374 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22375 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22376 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22377 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22378 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22379 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22380 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22381 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22382 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22383 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22384 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22385 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22386 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22387 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22388 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22389 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22390 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22391 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22392 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22393 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22394 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22395 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22396 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22397 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22398 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22399 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22400 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22401 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22402 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22403 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22404 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22405 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22406 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22407 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22408 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22409 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22410 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22411 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22412 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22413 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22414 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22415 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22416 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22417 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22418 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22419 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22420 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22421 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22422 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22423 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22424 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22425 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22426 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22427 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22428 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22429 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22430 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22431 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22432 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22433 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22434 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22435 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22436 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22437 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22438 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22439 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22440 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22441 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22442 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22443 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22444 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22445 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22446 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22447 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22448 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22449 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22450 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22451 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22452 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22453 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22454 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22455 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22456 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22457 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22458 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22459 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22460 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22461 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22462 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22463 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22464 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22465 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22466 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22467 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22468 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22469 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22470 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22471 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22472 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22473 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22474 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22475 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22476 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22477 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22478 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22479 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22480 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22481 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22482 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22483 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22484 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22485 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22486 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22487 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22488 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22489 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22490 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22491 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22492 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22493 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22494 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22495 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22496 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22497 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22498 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22499 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22500 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22501 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22502 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22503 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22504 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22505 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22506 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22507 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22508 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22509 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22510 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22511 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22512 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22513 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22514 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22515 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22516 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22517 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22518 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22519 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22520 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22521 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22522 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22523 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22524 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22525 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22526 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22527 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22528 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22529 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22530 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22531 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22532 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22533 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22534 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22535 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22536 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22537 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22538 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22539 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22540 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22541 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22542 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22543 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22544 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22545 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22546 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22547 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22548 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22549 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22550 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22551 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22552 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22553 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22554 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22555 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22556 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22557 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22558 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22559 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22560 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22561 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22562 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22563 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22564 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22565 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22566 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22567 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22568 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22569 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22570 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22571 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22572 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22573 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22574 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22575 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22576 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22577 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22578 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22579 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22580 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22581 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22582 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22583 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22584 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22585 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22586 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22587 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22588 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22589 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22590 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22591 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22592 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22593 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22594 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22595 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22596 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22597 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22598 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22599 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22600 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22601 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22602 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22603 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22604 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22605 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22606 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22607 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22608 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22609 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22610 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22611 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22612 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22613 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22614 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22615 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22616 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22617 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22618 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22619 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22620 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22621 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22622 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22623 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22624 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22625 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22626 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22627 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22628 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22629 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22630 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22631 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22632 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22633 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22634 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22635 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22636 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22637 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22638 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22639 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22640 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22641 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22642 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22643 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22644 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22645 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22646 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22647 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22648 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22649 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22650 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22651 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22652 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22653 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22654 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22655 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22656 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22657 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22658 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22659 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22660 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22661 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22662 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22663 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22664 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22665 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22666 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22667 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22668 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22669 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22670 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22671 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22672 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22673 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22674 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22675 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22676 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22677 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22678 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22679 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22680 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22681 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22682 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22683 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22684 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22685 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22686 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22687 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22688 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22689 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22690 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22691 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22692 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22693 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22694 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22695 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22696 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22697 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22698 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22699 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22700 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22701 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22702 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22703 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22704 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22705 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22706 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22707 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22708 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22709 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22710 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22711 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22712 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22713 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22714 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22715 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22716 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22717 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22718 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22719 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22720 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22721 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22722 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22723 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22724 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22725 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22726 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22727 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22728 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22729 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22730 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22731 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22732 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22733 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22734 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22735 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22736 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22737 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22738 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22739 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22740 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22741 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22742 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22743 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22744 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22745 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22746 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22747 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22748 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22749 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22750 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22751 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22752 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22753 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22754 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22755 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22756 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22757 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22758 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22759 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22760 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22761 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22762 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22763 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22764 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22765 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22766 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22767 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22768 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22769 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22770 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22771 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22772 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22773 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22774 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22775 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22776 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22777 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22778 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22779 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22780 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22781 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22782 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22783 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22784 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22785 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22786 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22787 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22788 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22789 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22790 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22791 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22792 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22793 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22794 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22795 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22796 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22797 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22798 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22799 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22800 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22801 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22802 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22803 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22804 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22805 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22806 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22807 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22808 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22809 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22810 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22811 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22812 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22813 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22814 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22815 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22816 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22817 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22818 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22819 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22820 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22821 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22822 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22823 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22824 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22825 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22826 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22827 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22828 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22829 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22830 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22831 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22832 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22833 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22834 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22835 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22836 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22837 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22838 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22839 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22840 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22841 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22842 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22843 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22844 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22845 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22846 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22847 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22848 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22849 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22850 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22851 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22852 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22853 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22854 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 55, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 55, y = 45}} #22855 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = {x = 56, y = 45} new_target = {id = {branch = BRANCH_LAIR, depth = 2}, pos = {x = 56, y = 45}} #22856 0x0000560058c9dc09 in _find_transtravel_square (target=..., verbose=) at travel.cc:3313 current = {branch = BRANCH_LAIR, depth = 2} best_stair = {x = -1, y = -1} cur_stair = {x = 56, y = 44} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt =