Dungeon Crawl Stone Soup version 0.31-a0-981-geadf994542 (webtiles) character file. Game seed: 8734642948382361663 16 Arex the Vexing (level 2, -1/23 HPs) Began as a Merfolk Wanderer on Nov 1, 2023. Slain by a hobgoblin ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:40 (398 turns). Arex the Vexing (Merfolk Wanderer) Turns: 398, Time: 00:01:40 Health: -1/23 AC: 3 Str: 14 XL: 2 Next: 58% Magic: 5/5 EV: 11 Int: 11 God: Gold: 3 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of teleportation d - a scroll of silence e - a scroll of summoning {unknown} f - a scroll of vulnerability {unknown} Skills: + Level 2.5 Fighting + Level 2.0 Dodging + Level 2.2 Spellcasting - Level 3.0 Hexes + Level 2.5 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 16% 1d3 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 11% 1 Poisonous Vapours Pois/Air 8% N/A 32% 2 Summon Guardian Golem Hex/Summ 4% N/A 52% 3 Ignite Poison Fire/Tmut/Pois 3% N/A 61% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 61% 3 Anguish Hex/Necr 2% N/A 89% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the dart slug. The dart slug is heavily wounded. The rat bites you but does no damage. The dart slug bites you but does no damage. The rat closely misses you. You hit the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. The rat completely misses you. You hit the rat. The rat is severely wounded. The rat barely misses you. A hobgoblin comes into view. It is wielding a +0 whip. The dart slug bites you. You hit the dart slug. You kill the dart slug! The rat bites you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. You barely miss the rat. The rat is moderately wounded. The rat barely misses you. The rat misses you. The hobgoblin hits you with a +0 whip. You die... .. # .. ( .#.# #.. # #. ##.#...S. ..#.###........ # #.!...#.##.#.##.# #>##!.g.##..... ......r@.....# #.##.##.##.### #..........# #.......##†# ####.#####.# ...#.....# .## #.##.^##### # #.##......### #.##........ You could see a hobgoblin and a rat. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas (D:1) A bat (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arex the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Arex set off with the following items: a +0 club, a scroll | of teleportation, a +0 leather armour, a scroll of silence; | and the following spells available to memorise: Slow, | Sting, Summon Guardian Golem, Ignite Poison, Anguish. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 3 | D:1 | Learned a level 1 spell: Sting 212 | D:1 | Reached XP level 2. HP: 15/23 MP: 3/5 398 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, minmay_hexomino_r4 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 2.5 Spellcasting | | 2.2 Hexes | | 3.0 Poison Magic | | 2.5 Action || total ---------------------------++------- Melee: Club || 31 Punch || 1 Cast: Sting || 15 Armour: Leather armour || 36 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 407 | 407 | 0 | 0 | 308 | 1 | 407.0 | Dungeon | 407 | 407 | 0 | 0 | 308 | 1 | 407.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 407 daAuts