Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17674957513746590008 13 ArgonVx2 the Conjurer (level 2, -2/20 HPs) Began as a Demigod Conjurer on June 29, 2024. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:13 (1342 turns). ArgonVx2 the Conjurer (Demigod Conjurer) Turns: 1342, Time: 00:03:14 Health: -2/20 AC: 2 Str: 8 XL: 2 Next: 12% Magic: 1/7 EV: 12 Int: 20 God: Gold: 47 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . h - +2 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... c - amulet of the acrobat Stlth ++ g - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons h - a +2 vampiric dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat (around neck) g - a ring of see invisible (left hand) Scrolls d - a scroll of amnesia Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of degeneration {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth * Level 2.0 Spellcasting * Level 3.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Starburst Conj/Fire 4% 6d4 100% 6 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence the Incautious comes into view. He is wielding a +0 hand axe and carrying a wand of flame. Terence zaps a wand. The puff of flame misses you. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Terence but does no damage. Terence is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. Without enough magic to sustain it, your searing ray dissipates. Terence zaps a wand. The puff of flame misses you. Terence completely misses you. You completely miss Terence. Your punch misses Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Terence. You feel better. Terence is almost dead. Terence hits you with a +0 hand axe! You die... Terence says, "Time to find some more victims." #.# #.# ###.####. #...$ ... #.... ... #...# #.# #.@# #.# ##.@# #.# #...# #.# ###.#.###.### #..###......####### #.## ##............ #..###.#>##.######. #.#.#.##.##.# #.#..###.##.# #.#..# #.##.# You could see Terence. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:2) A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArgonVx2 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 615 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 955 | D:1 | Learned a level 2 spell: Searing Ray 1332 | D:2 | Noticed Terence 1342 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_corners D:2: layout_loops_ring, nicolae_shop_unique_rings, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Stealth | 2 | 2.0 Dodging | | 1.9 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 11 Dagger || 2 Cast: Magic Dart || 28 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 18 Dodge: Dodged || 44