Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7987627023582022048 6279 ArgonVx2 the Thaumaturge (level 10, -19/80 HPs) Began as a Demigod Conjurer on Jan 5, 2025. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (20 damage) ... on level 9 of the Dungeon. The game lasted 01:09:41 (8884 turns). ArgonVx2 the Thaumaturge (Demigod Conjurer) Turns: 8884, Time: 01:09:41 Health: -19/80 AC: 17 Str: 16 XL: 10 Next: 37% Magic: 21/27 EV: 13 Int: 31 God: Gold: 205 SH: 0 Dex: 12 Spells: 20/27 levels left rFire x . . O - staff of conjuration rCold . . . (no shield) rNeg . . . A - +3 leather armour of a bazaar {Rampage rF- Regen+ Str+4} rPois + K - +2 helmet rElec + Q - +2 cloak {rPois} rCorr . (no gloves) SInv . h - +0 pair of boots Will +.... z - amulet "Siar" {rElec RegenMP+ Int+3 Slay+3} Stlth ++++ t - +4 ring of protection HPRegen 1.13/turn L - ring of Shadows {Umbra +Inv Stlth+} MPRegen 0.60/turn %: rampage @: wreathed by umbra A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 9 of the Dungeon. You visited 1 branch of the dungeon, and saw 9 of its levels. You visited the Abyss 1 time. You collected 427 gold pieces. You spent 222 gold pieces at shops. Inventory: Hand Weapons c - a +0 short sword Missiles d - 143 stones f - 4 javelins I - 5 poisoned darts Armour h - a +0 pair of boots (worn) k - a +3 leather armour q - the +6 scale mail "Qoaddoe" {Rampage rElec Dex+3} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. A - the +3 leather armour of a bazaar (worn) {Rampage rF- Regen+ Str+4} (You found it on level 5 of the Dungeon) Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. B - a +2 leather armour of poison resistance K - a +2 helmet (worn) N - an orb of mayhem Q - a +2 cloak of poison resistance (worn) Magical Staves g - a staff of cold r - a staff of air O - a staff of conjuration (weapon) Jewellery p - an amulet of the acrobat t - a +4 ring of protection (left hand) z - the amulet "Siar" (around neck) {rElec RegenMP+ Int+3 Slay+3} (You found it on level 5 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. E - a +6 ring of strength L - the ring of Shadows (right hand) {Umbra +Inv Stlth+} (You found it on level 7 of the Dungeon) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. Wands y - a wand of polymorph (7) F - a wand of flame (6) G - a wand of charming (13) H - a wand of light (10) (quivered) Scrolls l - a scroll of amnesia {unknown} m - a scroll of enchant armour {unknown} n - a scroll of immolation {unknown} M - 2 scrolls of blinking {unknown} P - 3 scrolls of summoning {unknown} Potions a - 2 potions of ambrosia b - a potion of magic i - 3 potions of curing j - a potion of enlightenment {unknown} o - 2 potions of brilliance u - 2 potions of lignification v - 2 potions of mutation {unknown} w - a potion of might {unknown} x - a potion of resistance {unknown} C - 3 potions of degeneration {unknown} D - a potion of cancellation {unknown} Skills: + Level 4.7 Fighting - Level 2.5 Armour - Level 6.8 Dodging - Level 1.7 Stealth * Level 9.0 Spellcasting + Level 8.2 Conjurations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 56% 2d12 (+2d68% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 1% 1 Apportation Tloc 28% N/A 4% 1 Soul Splinter Necr 56% N/A 4% 1 Summon Small Mammal Summ 56% N/A 4% 1 Call Imp Summ 28% N/A 6% 2 Scorch Fire 28% 2d6 6% 2 Flame Wave Conj/Fire 56% 2d13 8% 4 Fulminant Prism Conj/Alch 28% 3d14 8% 4 Call Canine Familiar Summ 14% N/A 13% 3 Summon Blazeheart Golem Fire/Summ 14% N/A 38% 4 Summon Cactus Giant Summ 7% N/A 100% 6 Haunt Necr/Summ 7% N/A 100% 7 Borgnjor's Revivificati Necr 7% N/A 100% 8 Death's Door Necr 7% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:4 Lair (0/5) D:8 Orc: D:9-12 Shops: D:2 [ D:4 * Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. Your Spellcasting skill increases to level 9! The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre misses you. The two-headed ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded, umbra, 92% to hit) You feel a surge of power! The searing ray hits the two-headed ogre but does no damage. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) You feel yourself speed up. The two-headed ogre barely misses you. x2 The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant spiked club!! The two-headed ogre hits you with a +0 giant spiked club. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant spiked clubs (almost dead, umbra, 92% to hit) You feel a surge of power! The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant spiked club! x2 * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! You die... ##.......#####......... ...............##...... ##.......######.#..~~~. ................#..~~~. ######..######.#.~~~~~ ##.#####...# ###~~~P~~ ..........############### .)#####.#####.....# #>....@O).......# ########.##.....# #..#.....# ##.#.....# .......# ...(...# ##......# ..###### ... You could see a two-headed ogre. Vanquished Creatures 2 komodo dragons (D:8) Psyche (D:7) A hornet (D:9) Blorkula the Orcula (D:5) Sigmund (D:6) 9 yaks A steam dragon (D:8) Eustachio (D:5) Edmund (D:5) A small abomination (D:7) An acid dragon (D:8) A water moccasin (D:8) 2 ice beasts 2 orc warriors 2 sky beasts 5 black bears A phantom (D:4) 5 bullfrogs 4 scorpions 4 wights (D:7) 2 marrowcudas 4 vampire bats (D:5) A killer bee (D:8) 5 howler monkeys 3 bombardier beetles 5 hounds 3 jellies A gnoll bouda (D:6) 5 orc priests 3 iguanas Terence (D:3) 4 gnolls 5 adders 2 shadow imps 2 ufetubi (D:6) 3 ribbon worms 2 dart slugs 23 orcs 9 ball pythons 2 bats 6 endoplasms 5 goblins 3 hobgoblins 4 jackals (D:5) 3 kobolds 5 quokkas 2 rats 159 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArgonVx2 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 174 | D:1 | You fall into a shaft and drop 1 floor! 386 | D:1 | Reached skill level 2 in Spellcasting 387 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/7 1461 | D:2 | Learned a level 2 spell: Searing Ray 1503 | D:2 | Found Wowusad's Armour Shoppe. 1790 | D:2 | Reached XP level 3. HP: 26/27 MP: 3/8 2067 | D:3 | Identified the +6 scale mail "Qoaddoe" {Rampage rElec | Dex+3} 2080 | D:3 | Reached skill level 1 in Fighting 2465 | D:3 | Noticed Terence 2476 | D:3 | Killed Terence 2571 | D:3 | Reached XP level 4. HP: 35/35 MP: 8/10 2912 | D:4 | Noticed a black bear 2923 | D:4 | Killed a black bear 2924 | D:4 | Reached XP level 5. HP: 41/41 MP: 4/12 2935 | D:4 | Reached skill level 3 in Spellcasting 3076 | D:4 | Reached XP level 6. HP: 46/50 MP: 5/13 3239 | D:4 | Reached skill level 5 in Conjurations 3269 | D:4 | Found Afumy's Overcharged Wands. 3455 | D:4 | Found a staircase to the Ecumenical Temple. 3622 | D:5 | Entered Level 5 of the Dungeon 3645 | D:5 | Reached XP level 7. HP: 35/57 MP: 8/15 3755 | D:5 | Identified the amulet "Siar" {rElec RegenMP+ Int+3 Slay+3} 3838 | D:5 | Reached skill level 4 in Spellcasting 3875 | D:5 | Identified the +3 leather armour of a bazaar {Rampage rF- | Regen+ Str+4} 4203 | D:5 | Identified the +0 ring mail of the Pure Stars {+Blink} 4289 | D:5 | Noticed Edmund 4395 | D:5 | Killed Edmund 4396 | D:5 | Reached XP level 8. HP: 58/66 MP: 9/18 4425 | D:5 | Noticed Blorkula the Orcula 4431 | D:5 | Noticed Eustachio 4445 | D:5 | Killed Eustachio 4446 | D:5 | Reached skill level 5 in Spellcasting 4450 | D:5 | Killed Blorkula the Orcula 4451 | D:5 | Reached skill level 5 in Dodging 4891 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5284 | D:6 | Noticed Sigmund 5291 | D:6 | Killed Sigmund 5335 | D:6 | Reached skill level 6 in Spellcasting 5906 | D:7 | Found the ring of Shadows {Umbra +Inv Stlth+} 6034 | D:7 | Reached XP level 9. HP: 72/72 MP: 16/22 6478 | D:7 | Reached skill level 7 in Spellcasting 6934 | D:8 | Noticed Psyche 6944 | Abyss:1 | Cast into level 1 of the Abyss (Psyche) 6964 | Abyss:1 | Noticed a thrashing horror 7038 | Abyss:1 | Noticed a large abomination 7038 | Abyss:1 | Noticed an ancient lich 7078 | Abyss:1 | Noticed a great orb of eyes 7081 | Abyss:1 | Noticed a large abomination 7100 | Abyss:1 | Noticed a brown very ugly thing 7100 | Abyss:1 | Noticed a brown ugly thing 7100 | Abyss:1 | Noticed a brown ugly thing 7100 | Abyss:1 | Noticed a brown very ugly thing 7106 | Abyss:1 | Noticed a large abomination 7107 | Abyss:1 | Noticed a brown ugly thing 7132 | Abyss:1 | Noticed an eidolon 7149 | D:7 | Escaped the Abyss 7360 | D:7 | Killed Psyche 7721 | D:8 | Reached skill level 8 in Spellcasting 7815 | D:8 | Noticed a komodo dragon 7817 | D:8 | Noticed a komodo dragon 7833 | D:8 | Reached skill level 1 in Armour 7835 | D:8 | Killed a komodo dragon 7836 | D:8 | Reached XP level 10. HP: 46/80 MP: 8/26 8023 | D:8 | Found a staircase to the Lair. 8544 | D:2 | Bought a +2 cloak of poison resistance for 222 gold pieces 8868 | D:9 | Noticed a two-headed ogre 8879 | D:9 | Reached skill level 9 in Spellcasting 8884 | D:9 | HP: 1/80 [two-headed ogre/+0 giant spiked club (12)] 8884 | D:9 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic D:2: layout_rooms, serial_shops, shop D:3: layout_basic, chequers_avenue, roderic_three_in_a_row, minmay_misc_feat_iff, chequers_garden, uniq_terence D:4: layout_cave_pools, nicolae_uskayaw_suspiria, minmay_temple_entry_nine_rooms, nicolae_shop_overcharged_wands D:5: minmay_octagon_keep, layout_cave_pools, worldfamousw_hep_ancestral_shrine, hangedman_decor_peaks_small, uniq_blorkula_the_orcula, uniq_edmund, uniq_eustachio D:6: layout_loops_cross, mainiacjoe_overflow_swirl, nicolae_overflow_hidden_temple, uniq_sigmund D:7: layout_basic, kennysheep_mini_moat D:8: layout_basic, due_lair_maze_entry_diamond, serial_library_hellmonk_secret_room, hangedman_feature_mirror, kennysheep_generic_room_14, uniq_psyche D:9: layout_basic, nzn_wu_jian_contemplation, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Dodging | 2 3 4 5 6 | 6.8 Spellcasting | 2 3 4 6 8 9 | 9.0 Fighting | 1 2 3 4 | 4.7 Conjurations | 4 5 6 7 8 | 8.2 Armour | 1 2 | 2.5 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 6 | | | || 6 Short sword | 4 | | | || 4 Staff | 11 | | 2 | 6 || 19 Throw: Stone | 3 | | | || 3 Javelin | 8 | 2 | 1 | || 11 Dart | | 8 | 6 | || 14 Throwing net | | | 1 | || 1 Cast: Magic Dart | 76 | 46 | 125 | 8 || 255 Searing Ray | 4 | 12 | 69 | 15 || 100 Evoke: Wand | | | 1 | 1 || 2 Use: Scroll | 1 | 2 | 12 | || 15 Potion | | | 7 | || 7 Stab: Sleeping | | | 1 | || 1 Armour: Robe | 24 | | | || 24 Leather armour | 9 | 23 | 140 | 40 || 212 Skin | | | 1 | || 1 Dodge: Dodged | 34 | 19 | 126 | 20 || 199