Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9364167907147633360 0 Arielle the Ducker (level 1, 18/18 HPs) Began as a Human Monk on Feb 3, 2025. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Arielle the Ducker (Human Monk) Turns: 1, Time: 00:00:02 Health: 18/18 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 mace rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Potions c - a potion of ambrosia Skills: + Level 3.0 Fighting + Level 3.0 Maces & Flails + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, Arielle the Human Monk. Will you be the one to retrieve the magnificent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a green potion. Found a staircase leading out of the dungeon. You have escaped! ### # # ##. .!..# #.#.. #.#.# #.#.##. ..#.#.#.#... #. #.≈≈≈≈~.# #...#≈...~#.# #.≈@..~.# .....#≈...~#... ##. #.≈≈≈≈~.# ..#.#.#.#.# ###.# #.#.## .# #.#.# # # #.# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arielle the Human Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_cross, serial_shops, shop