Dungeon Crawl Stone Soup version 0.32-a0-422-g28b100f618 (webtiles) character file. Game seed: 15062129066195207514 4 Arkalis the Apothecary (level 1, 0/15 HPs) Began as a Djinni Conjurer on Feb 22, 2024. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (142 turns). Arkalis the Apothecary (Djinni Conjurer) Turns: 142, Time: 00:02:19 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 4 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, subdued magic 2, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 1% 1 b - Searing Ray Conj 20% 2d5 2% 2 c - Fulminant Prism Conj/Alch 5% 3d6 24% 4 d - Iskenderun's Mystic Conj/Tloc 10% 2d4 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your spells are easier to cast, but less powerful. You expend health (3 HP) to strengthen your wands. Message History Aim: a giant cockroach (100% to hit) The magic dart hits the giant cockroach. The giant cockroach is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! You see here a +0 leather armour. c - a +0 leather armour It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. Your connection to magic feels more subdued. You feel your magical essence link to the dungeon's wands. You drop a +0 leather armour. An endoplasm comes into view. Found a scroll labelled LOLEQ QAXKISO. The endoplasm quivers. The endoplasm hits you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. A giant cockroach comes into view. The endoplasm freezes you. You are frozen. You feel a terrible chill! You see here a scroll labelled LOLEQ QAXKISO. The endoplasm attacks as it pursues you! The endoplasm barely misses you. A frilled lizard comes into view. Found a stone staircase leading down. The endoplasm hits you. The endoplasm barely misses you. The endoplasm freezes you. You are frozen! You feel a terrible chill! The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... ..†........ ...###....... .#..... ...#... . ... ....... ...#.####.##...... >.B.... ...[............. .#..... ................ .....l. .#.#......#....#####....... .#.#......#................ ##.#............@.......... ##.#.#.##.##.#...J......... ........................... ##.....##.##.#.......#..... #...........#.###...#.##.# #.........##### #.#.# # # #........... #..... ............. ......# ##.###.##.##.# #.#.#.# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arkalis the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Arkalis set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 44 | D:1 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 44 | D:1 | Gained mutation: Your spells are easier to cast, but less | powerful. [potion of mutation] 44 | D:1 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 142 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, ebering_ecumenical_altar_abandoned, wad_floor_pattern_2 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 142 | 128 | 14 | 0 | 0 | 1 | 142.0 | Dungeon | 142 | 128 | 14 | 0 | 0 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 142 daAuts