Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 4375136481461153928 49 Arkalis the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Sept 13, 2024. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:40 (1187 turns). Arkalis the Conjurer (Octopode Conjurer) Turns: 1187, Time: 00:05:41 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 77% Magic: 10/15 EV: 12 Int: 22 God: Gold: 66 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - staff of alchemy rCold . . . (no shield) rNeg + . . (helmet restricted) rPois + (no amulet) rElec . d - ring of positive energy rCorr . g - ring of magical power SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Magical Staves c - a staff of alchemy (weapon) Jewellery d - a ring of positive energy (left tentacle) g - a ring of magical power (right tentacle) Scrolls h - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - a potion of might {unknown} f - a potion of brilliance {unknown} i - a potion of enlightenment {unknown} Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 4.7 Conjurations * Level 1.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Passwall Erth 2% N/A 38% 3 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Alch 11% 3d9 36% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You hit Terence. You grab Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence hits you with a +0 falchion! You hit Terence but do no damage. Terence is severely wounded. You constrict Terence. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 falchion. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 falchion! You die... Terence says, "And stay out!" #.#....# #.......##.##†##.# #....# #######.#..#..#..# #....# #.##.##.##.# #.#....# #.##..#..#.. ##......##### #.##)##.##.# .........†#.######.###.##)##. ...........#.#...# #.....#.. ..........###....#..######### .........###@@.....# .###...#.. #.......# .....#.#.#.......# ####.##.##.##...### #. #.... ...# ## ## #.## .# .# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins A quokka (D:1) 5 bats 5 frilled lizards 3 goblins 3 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arkalis the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 108 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 136 | D:1 | Learned a level 2 spell: Searing Ray 368 | D:1 | Found a faded altar of an unknown god. 418 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 932 | D:2 | Found an iron altar of Okawaru. 1062 | D:2 | Reached skill level 1 in Alchemy 1177 | D:2 | Noticed Terence 1187 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, ebering_ecumenical_altar_petrified D:2: minmay_angry_zag, layout_loops_cross, basic_altar, st_stairs_4, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Alchemy | 1 | 1.4 Dodging | | 2.2 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 13 Tentacles || 11 Staff || 17 Punch || 1 Cast: Magic Dart || 36 Searing Ray || 5 Armour: Skin || 34 Dodge: Dodged || 21