Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 18131656400687882812 82 Arnik the Trooper (level 4, 0/25 HPs) Began as a Vine Stalker Monk on Apr 24, 2025. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:02:47 (1667 turns). Arnik the Trooper (Vine Stalker Monk) Turns: 1667, Time: 00:02:47 Health: 0/25 AC: 7 Str: 13 XL: 4 Next: 43% Magic: 4/5 EV: 10 Int: 10 God: Gold: 79 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . l - +2 dagger (venom) rCold + . . d - orb {light} rNeg . . . q - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . x - +0 pair of gloves SInv . g - +0 pair of boots Will ..... (no amulet) Stlth + f - ring of protection from cold HPRegen 1.04/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: lethally poisoned (0 -> -19), glowing A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons l - a +2 dagger of venom (weapon) Armour b - a +0 robe d - an orb of light (worn) g - a +0 pair of boots (worn) q - a +0 ring mail (worn) x - a +0 pair of gloves (worn) Magical Staves v - a staff of conjuration Jewellery f - a ring of protection from cold (worn) Wands y - a wand of mindburst (13) Scrolls a - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} i - a scroll of identify {unknown} k - a scroll of blinking {unknown} m - 4 scrolls of fog {unknown} n - a scroll of torment {unknown} o - 2 scrolls of amnesia {unknown} p - a scroll of revelation {unknown} r - a scroll of enchant weapon {unknown} Potions c - 2 potions of ambrosia e - a potion of haste {unknown} j - a potion of resistance {unknown} t - 2 potions of lignification {unknown} u - 2 potions of brilliance {unknown} w - 2 potions of curing {unknown} Talismans s - an inkwell talisman z - the inkwell talisman of the Worm {rCorr Dex+2 Slay-6 SInv} (You found it on level 4 of the Dungeon) [inkwell talisman] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. Skills: + Level 4.0 Fighting + Level 3.4 Short Blades - Level 2.4 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 63% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 77% 2 Passwall Erth 0% N/A 94% 3 Stone Arrow Conj/Erth 0% 3d7 94% 3 Swiftness Air 0% N/A 94% 3 Petrify Alch/Erth 0% N/A 100% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Haunt Necr/Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ?=( Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin closely misses you. You hit the water moccasin. You bite the water moccasin, but do no damage. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You barely miss the water moccasin. You bite the water moccasin. You drain its power. You feel invigorated. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin but do no damage. Your bite misses the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you but does no damage. You hit the water moccasin. You bite the water moccasin, but do no damage. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is almost dead. You die... ........# #.##.##.# #.## #.##.##.# ...# #.##..#.# ...# #.###.#.# ...# ..###.#.# #####...#### ........#####........... >.....#...>............. .###..#.#####...fS...... #..#.# ###.#...#.## #..#.# #.#...# #....# #.#...# #.##.# #.#...# #.##.# #.##.## #....# #$. .. ## #.# ### .. ..# You could see a water moccasin. Vanquished Creatures A sleepcap (D:3) An adder (D:3) 2 dart slugs A ribbon worm (D:3) 4 endoplasms 5 giant cockroaches A hobgoblin (D:3) 4 jackals (D:3) An orc (D:3) A quokka (D:1) 8 ball pythons A bat (D:3) A frilled lizard (D:1) 5 goblins 5 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arnik the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 79 | D:1 | Reached skill level 3 in Fighting 148 | D:1 | Reached XP level 2. HP: 9/16 MP: 3/3 178 | D:1 | Found a faded altar of an unknown god. 696 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/4 1315 | D:3 | Reached skill level 4 in Fighting 1315 | D:3 | Reached XP level 4. HP: 25/25 MP: 5/5 1363 | D:3 | Found Oxtaphi's Jewellery Shoppe. 1438 | D:3 | Found Seockicu's Weapon Emporium. 1544 | D:3 | Found Lylow's Magic Scroll Boutique. 1653 | D:4 | Identified the inkwell talisman of the Worm {rCorr Dex+2 | Slay-6 SInv} 1655 | D:4 | Noticed a water moccasin 1667 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_cross, ebering_ecumenical_altar_box D:2: layout_rooms, kennysheep_nondescript, chequers_serial_rivers_micro_e D:3: layout_rooms, serial_shops, nicolae_shop_gaudy_bauble, nicolae_lakefront_shop, shop D:4: layout_loops_cross, grunt_qazlal_sundering Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.0 Short Blades | 3 | 3.4 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 44 | || 44 Bite | 40 | 7 || 47 Dagger | 75 | 14 || 89 Armour: Robe | 34 | || 34 Ring mail | 20 | 9 || 29 Dodge: Dodged | 70 | 7 || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1642 | 1619 | 23 | 4 | 1290 | 4 | 410.5 | Dungeon | 1642 | 1619 | 23 | 4 | 1290 | 4 | 410.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 677 daAuts D:3: 521 daAuts D:2: 382 daAuts D:4: 61 daAuts Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 44 | || 44 Bite | 40 | 7 || 47 Dagger | 75 | 14 || 89 Armour: Robe | 34 | || 34 Ring mail | 20 | 9 || 29 Dodge: Dodged | 70 | 7 || 77