Dungeon Crawl Stone Soup version 0.29-a0-284-gf9362112df (webtiles) character file. Game seed: 18392748715633617933 64 ArthosElwyn the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Mar 26, 2022. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:28 (2317 turns). ArthosElwyn the Conjurer (Draconian Conjurer) Turns: 2317, Time: 00:04:28 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 91% Magic: 0/7 EV: 12 Int: 20 God: Gold: 69 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . a - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: studying Earth Magic A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +1 dagger of electrocution (weapon) b - a +0 dagger Magical Staves l - a staff of death Scrolls e - 2 scrolls of amnesia {unknown} f - a scroll of enchant armour {unknown} g - 3 scrolls of acquirement {unknown} h - 2 scrolls of teleportation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of fog {unknown} Potions c - a potion of magic d - 3 potions of curing {unknown} i - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.8 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence is nearby! Terence shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of cold resistance (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 mace. The searing ray hits Terence! Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +1 scale mail of cold resistance (severely wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You barely miss Terence. You tail-slap Terence, but do no damage. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... #...gJ # ##.... ..... #..# # #.## ######..############## ...........)......>... #######.##.########### ..# #.##......@@..# #.#####.##..#######.# #.....#.##..#.....# #####.#.##..#.#.#.# ......#..#..#.#.#.# .######..#..###.#.# .######.........#.# .##<..#.....#####.# .#....#.....# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 4 ball pythons 7 endoplasms 5 goblins 4 hobgoblins 6 jackals (D:1) A quokka (D:1) 2 frilled lizards 2 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArthosElwyn the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 443 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1178 | D:1 | Learned a level 2 spell: Searing Ray 1377 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2093 | D:2 | Reached skill level 5 in Conjurations 2305 | D:2 | Noticed Terence 2317 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, nicolae_figureground_pulse D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Dagger || 38 Tailslap || 6 Cast: Magic Dart || 62 Searing Ray || 5 Stab: Sleeping || 2 Armor: Skin || 10 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2317 | 2213 | 104 | 276 | 1664 | 2 | 1158.5 | Dungeon | 2317 | 2213 | 104 | 276 | 1664 | 2 | 1158.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1287 daAuts D:2: 1030 daAuts