Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 16903862699229434700 4 Ascent the Conjurer (level 1, -1/13 HPs) Began as a Human Conjurer on June 2, 2022. Slain by a kobold ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (504 turns). Ascent the Conjurer (Human Conjurer) Turns: 504, Time: 00:02:01 Health: -1/13 AC: 5 Str: 7 XL: 1 Next: 77% Magic: 2/3 EV: 9 Int: 18 God: Gold: 7 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe b - a +0 ring mail (worn) Scrolls c - a scroll of holy word {unknown} e - 3 scrolls of noise {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 17% 2 Dazzling Flash Conj/Hex 18% N/A 63% 3 Fulminant Prism Conj/Hex 4% 3d6 95% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Things that are here: a +0 club; a stone Okay, then. d - a +0 club (weapon) Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? [Y]es or [N]o only, please. Really walk into that teleport trap? Okay, then. e - 3 scrolls labelled DIPRUU OJOS You open the door. Found a whip. A kobold and a rat come into view. The kobold shouts! There is an open door here. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is severely wounded. The kobold barely misses you. You miss the kobold. The kobold is severely wounded. The kobold barely misses you. x2 You hit the rat. You kill the rat! The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold is severely wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is severely wounded. The kobold hits you with a +0 whip. x2 You die... .....(#######.## #......... ......# #..# #......... .....^# ##.## #......♣.. ......# #..# #......... ......# ##.# #......♣.. ####### #.# #......... #.## #......♣.. #..# #......... ##@# #......♣.. #..K.....#......... ..........#.......#' #).........#.....###. #..........#.....#... #.......####.....#... ######..# #.....#... #.# #.....#... #.....#... You could see a kobold. Vanquished Creatures A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ascent the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 504 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic Action || total -------------------------++------- Melee: Club || 5 Cast: Magic Dart || 7 Armor: Ring mail || 2 Dodge: Dodged || 3