Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 219930126655268911 40 Ascent the Conjurer (level 3, -4/24 HPs) Began as a Human Conjurer on June 3, 2022. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:09:33 (2812 turns). Ascent the Conjurer (Human Conjurer) Turns: 2812, Time: 00:09:33 Health: -4/24 AC: 3 Str: 7 XL: 3 Next: 72% Magic: 2/6 EV: 19 Int: 18 God: Gold: 18 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . SeeInvis . l - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn d - +4 ring of evasion MPRegen 0.10/turn g - +4 ring of evasion @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 club i - a +0 whip k - a +0 dagger l - a +1 dagger of venom (weapon) Missiles h - 6 bolts Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery d - a +4 ring of evasion (left hand) g - a +4 ring of evasion (right hand) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of acquirement {unknown} j - a scroll of immolation {unknown} m - a scroll of silence {unknown} Skills: + Level 0.4 Armour + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 28% 3 Fulminant Prism Conj/Hex 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray misses the gnoll. x2 (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll completely misses you. The gnoll misses you. The gnoll hits you with a +0 flail! You die... .#......... ... ....... ........ .. ....... ........ .. ........ .......> . .......# ...####. ##. #...... ### #. ####..# #..... #. .......######.#.# #. #J.......gg@...# #. #......#...gg...# ###. ..##...##.......# #... #... #.......# #... #### #......†# #... #.......##########... #.................... ##################).. #... You could see 4 gnolls. Vanquished Creatures An adder (D:2) A bat (D:2) An endoplasm (D:1) 7 hobgoblins A jackal (D:1) A quokka (D:2) 4 ball pythons 3 frilled lizards (D:1) 3 goblins 2 kobolds 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ascent the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 408 | D:1 | Found a faded altar of an unknown god. 433 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 1795 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 2803 | D:2 | Learned a level 2 spell: Searing Ray 2812 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_cross, chequers_ecumenical_altar_island, hangedman_feature_mirror D:2: layout_rooms Action || total -------------------------++------- Melee: Club || 28 Whip || 13 Dagger || 6 Cast: Magic Dart || 49 Searing Ray || 2 Armor: Leather armour || 9 Dodge: Dodged || 55