Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 14531565362118068533 33 Ascent the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Nov 28, 2022. Slain by a rat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:08:43 (1487 turns). Ascent the Magician (Djinni Hedge Wizard) Turns: 1487, Time: 00:08:44 Health: 0/25 AC: 2 Str: 9 XL: 3 Next: 47% Gold: 106 EV: 13 Int: 15 God: SH: 0 Dex: 20 rFire + + . SeeInvis . n - +0 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn i - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 whip h - a +0 short sword j - a +0 short sword of venom n - a +0 spear (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - a +6 ring of dexterity (left hand) Scrolls d - a scroll of identify {unknown} e - a scroll of poison {unknown} k - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} Potions g - a potion of degeneration {unknown} m - a potion of heal wounds {unknown} o - a potion of flight {unknown} Skills: + Level 0.3 Fighting + Level 0.2 Short Blades + Level 0.1 Polearms + Level 2.5 Dodging + Level 1.8 Stealth + Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc 22% N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 44% N/A 6% 1 e - Conjure Flame Conj/Fire 11% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 17% 3 g - Shock Conj/Air 44% 1d5 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You fly downwards. There is a stone staircase leading up here. You hit the rat but do no damage. The jackal misses you. The rat misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the rat. The rat is moderately wounded. The jackal bites you but does no damage. The rat closely misses you. x2; The jackal closely misses you. You closely miss the rat. The rat is moderately wounded. The jackal closely misses you. The rat closely misses you. The rat barely misses you. You barely miss the rat. You punch the rat. The rat is moderately wounded. The jackal barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The rat closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The rat barely misses you. x2 The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The rat misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The rat barely misses you. The rat bites you. You die... ###.## ..... .$... ...# # #..#.# # #..#.##... #.......# #.@r.# #...h.r.# ####..### #..# #..# #..# #..# #..# You could see a jackal and 2 rats. Vanquished Creatures An endoplasm (D:1) 4 giant cockroaches (D:1) A hobgoblin (D:1) 6 jackals (D:1) 5 kobolds (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ascent the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Ascent set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 366 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 988 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 988 | D:1 | Learned a level 1 spell: Shock 1035 | D:1 | Found a faded altar of an unknown god. 1333 | D:1 | Reached skill level 3 in Spellcasting 1486 | D:2 | HP: 1/25 [rat (1)] 1487 | D:2 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, hellmonk_ecumenical_altar_heavens_door D:2: minmay_chambers_of_twos, layout_loops_ring, nrook_loot_triangle, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Fighting | | 0.3 Short Blades | | 0.2 Polearms | | 0.1 Dodging | | 2.5 Stealth | | 1.8 Action || total -------------------------++------- Melee: Whip || 4 Punch || 3 Dagger || 1 Short sword || 25 Spear || 20 Cast: Magic Dart || 46 Stab: Sleeping || 1 Armor: Robe || 17 Dodge: Dodged || 77