Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 11560203461815050026 3 Ascent the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Dec 15, 2022. Got out of the dungeon alive. The game lasted 00:00:22 (65 turns). Ascent the Ducker (Merfolk Gladiator) Turns: 65, Time: 00:00:23 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 50% Magic: 1/1 EV: 13 Int: 7 God: Gold: 18 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Potions f - a potion of curing {unknown} Skills: + Level 2.2 Fighting + Level 4.1 Polearms + Level 2.0 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Ascent the Merfolk Gladiator. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a leather armour, an inky potion and 13 gold pieces. Found a staircase leading out of the dungeon. f - an inky potion You now have 13 gold pieces. Found two escape hatches in the floor. A hobgoblin comes into view. The hobgoblin shouts! Found an escape hatch in the floor. You reach to attack! You hit the hobgoblin. The hobgoblin is lightly wounded. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. Found 5 gold pieces. You now have 18 gold pieces (gained 5). A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A bat comes into view. You reach to attack! You hit the kobold but do no damage. You puncture the bat! You kill the bat! The kobold closely misses you. You hit the kobold. You kill the kobold! There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ################ #.............># #..#..#..#..#..### #................# #.[............#.. #@............>#.# #..............#.# #..........†.....# #..#..#..#..#..### #.............># ################ There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ascent the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 65 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_cross Action || total -------------------------++------- Melee: Trident || 5 Dodge: Dodged || 1