Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 5057578332916020348 0 Assmonger the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on Feb 25, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:18 (129 turns). Assmonger the Magician (Djinni Conjurer) Turns: 129, Time: 00:01:19 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of noise {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Assmonger the Djinni Conjurer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. b - 2 scrolls labelled GUROAX FOES You reach down and open the door. There is an open door here. Found 3 poisoned darts. You reach down and open the door. There is an open door here. Found a ring mail. You see here a +0 ring mail. There is an open door here. You reach down and open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### #.......# #.#####.# #####.#####.##### K......@........####### #####.#####.###.......# # ##...########.# #.###.....# #.## #........## #... #######.## #### #.# #.# ##'## You could see a kobold (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Assmonger the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Assmonger set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_corners