Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6553456385403274241 0 Astinus the Shield-Bearer (level 1, -1/18 HPs) Began as a Human Fighter on Dec 24, 2024. Engulfed by a cloud of flame (19 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (10 turns). Astinus the Shield-Bearer (Human Fighter) Turns: 10, Time: 00:00:23 Health: -1/18 AC: 6 Str: 16 XL: 1 Next: 10% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 4 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 flail {mace} rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Skills: + Level 3.0 Fighting * Level 2.0 Maces & Flails + Level 3.0 Armour + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail (weapon) {mace} Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5989 Altars: ###.######### #...........# #...........# #.#.○#..#...# +.○○........# #.ß☼☼......<# +.○☼........# #.#@.#..#...# #...........# #...........# ###.######### ...# ##### There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (Astinus.rc:4879) Bad monster_list_colour key: strict_neutral Bad channel name 'pray' for runrest: 'pray:' Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, Astinus the Human Fighter. The heart of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A frilled lizard comes into view. The frilled lizard hisses angrily. You miss the frilled lizard. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! You are engulfed in blazing flames. Ouch! That really hurt! You die... Action || total ---------------------------++------- Melee: Flail || 3 Armour: Scale mail || 2 Dodge: Dodged || 1 Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Astinus the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D:1 | magus.rc [v1.9.6] 10 | D:1 | Engulfed by a cloud of flame Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Flail || 3 Armour: Scale mail || 2 Dodge: Dodged || 1 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 2 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 2 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 11 daAuts