Dungeon Crawl Stone Soup version 0.33-a0-1118-g28f6e29f1b (webtiles) character file. Game seed: 11307665491809199309 32 Astinus the Conjurer (level 3, -2/24 HPs) Began as a Demonspawn Conjurer on Mar 22, 2025. Slain by Terence ... wielding a +2 flail of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1292 turns). Astinus the Conjurer (Demonspawn Conjurer) Turns: 1292, Time: 00:03:06 Health: -2/24 AC: 3 Str: 7 XL: 3 Next: 10% Magic: 1/6 EV: 11 Int: 20 God: Gold: 28 SH: 0 Dex: 11 Spells: 4/7 levels left rFire + . . g - +0 mace {mace} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: claws 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. You spent 20 gold pieces at shops. Innate Abilities, Weirdness & Mutations You have sharp fingernails. You regenerate magic rapidly. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Stone Arrow Conj/Erth 24% 3d8 17% 3 Passwall Erth 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Inventory: Hand Weapons e - a +0 falchion {long} (You found it on level 1 of the Dungeon) g - a +0 mace (weapon) {mace} (You found it on level 1 of the Dungeon) Missiles m - 17 stones {throwing} Armour a - a +0 robe (worn) k - a +0 helmet (worn) (You found it on level 1 of the Dungeon) Jewellery c - a ring of protection from fire (worn) (You found it on level 1 of the Dungeon) l - a +6 ring of dexterity (You took it off a goblin on level 1 of the Dungeon) Scrolls d - a scroll of fog {unknown} f - 2 scrolls of silence {unknown} h - 3 scrolls of blinking {unknown} i - 2 scrolls of identify {@r1} n - a scroll of revelation {unknown} Potions j - a potion of enlightenment Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10703 Altars: Shops: D:1 * Annotations: D:2 Terence ... ... ##.. ... ##.. ... .. #.### ###. ######...############.# #... .............@@.....#.# #..### ####.......#####.#.##.# #..... ................<#.##.# #..#.# ####............##.##.####.##.< ..................##.#.......# ###.......#####..###.#.##.##.# ######### ##.....#.##.##.# ####..#.#..##.. ##>.....#### You could see Terence. Message History Terence the Veteran comes into view. He is wielding a +2 flail of protection. You see here 5 stones {throwing}. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! You hear a bark! x2 You start waiting. Done waiting. m - 17 stones {throwing} (gained 5) Found a stone staircase leading up. There is a stone staircase leading up here. n - a scroll labelled AWURHALU WIAPP Terence shouts! Terence bares his teeth. Terence screams, "Stand, coward! You want a fight, show some honour!" Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) 😎 MP[-2] You lost 2 mp, and now have 4/6 mp. The searing ray hits Terence but does no damage. 😎 MP[-1] You lost 1 mp, and now have 3/6 mp. The searing ray misses Terence. 😎 MP[-1] You lost 1 mp, and now have 2/6 mp. The searing ray hits Terence. You finish channelling your searing ray. Terence closely misses you. 😎 MP[-1] You lost 1 mp, and now have 1/6 mp. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence hits you with a +2 flail of protection. 😮 HP[-6] You take 6 damage, and now have 18/24 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence barely misses you. 😮 MP[-1] You lost 1 mp, and now have 0/6 mp. Magic courses through your body. Terence misses you. 😕 HP[+1] MP[+6] Your mp is fully restored (6). Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. (Press . to maintain the ray.) Terence closely misses you. 😕 MP[-2] You lost 2 mp, and now have 4/6 mp. The searing ray hits Terence. Terence closely misses you. 😕 MP[-1] You lost 1 mp, and now have 3/6 mp. The searing ray hits Terence but does no damage. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * 😨 HP[-7] MP[-1] You take 7 damage, and now have 12/24 hp. MASSIVE DAMAGE!! (PAUSE) You lost 1 mp, and now have 2/6 mp. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * 😱 HP[-7] You take 7 damage, and now have 5/24 hp. MASSIVE DAMAGE!! (PAUSE) Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 ring mail (almost dead, 100% to hit) The magic dart hits Terence. Terence hits you with a +2 flail of protection! You die... Terence says, "And stay out!" Action || total ---------------------------++------- Melee: Mace || 12 Cast: Magic Dart || 43 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Armour: Robe || 16 Dodge: Dodged || 14 Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, serial_shops, nicolae_shop_back_alley_shop, minmay_tromino_mix6 D:2: layout_basic, grunt_ministairs_12, uniq_jessica, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Astinus the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 67 | D:1 | You pick up a book of Geomancy and begin reading... 67 | D:1 | You add the spells Sandblast, Stone Arrow and Passwall to | your library. 169 | D:1 | Found Laulocut's General Store. 238 | D:1 | Bought a scroll of identify for 20 gold pieces 343 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 343 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 726 | D:1 | You pick up a book of Duality and begin reading... 726 | D:1 | You add the spells Vampiric Draining, Nazja's Percussive | Tempering and Splinterfrost Shell to your library. 785 | D:1 | Learned a level 2 spell: Searing Ray 797 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 797 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1141 | D:2 | Noticed Terence 1291 | D:2 | HP: 5/24 [Terence/+2 flail of protection (8)] 1292 | D:2 | Slain by Terence Vanquished Creatures 5 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) 6 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 6 | 12.8 | 24 | 4 | 14.3 +---------+---------+-------+---------+---------+------- D:1 | 41 | 6 | 12.8 | 24 | 4 | 14.3 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Mace || 12 Cast: Magic Dart || 43 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Armour: Robe || 16 Dodge: Dodged || 14 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1295 | 1247 | 48 | 100 | 992 | 2 | 647.5 | Dungeon | 1295 | 1247 | 48 | 100 | 992 | 2 | 647.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1111 daAuts D:2: 184 daAuts