Dungeon Crawl Stone Soup version 0.33-a0-1370-gb5025a402e (webtiles) character file. Game seed: 10014658610702839240 2 Astinus the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Apr 12, 2025. Slain by a quokka (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (94 turns). Astinus the Vexing (Poltergeist Enchanter) Turns: 94, Time: 00:00:45 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 30% Magic: 3/3 EV: 11 Int: 17 God: Gold: 4 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger {short} rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Skills: * Level 1.2 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Inventory: Hand Weapons a - a +1 dagger (weapon) {short} Missiles d - 6 stones (quivered) {throwing} Armour b - a +1 cloak (haunted) Potions c - 2 potions of invisibility Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5905 Altars: #. ###. #.#... .# ##+###.#.#.#############.#. #...##.#.#................#+# ............................ #...##.#.##....†..........#.# # #...##.#..#.#######.#.....#$#.### #...##.#....#...@rg.......#.#.... ##.###.#..#.#.####.g............. ............#......†.....$....... ##.###...#....................... ...# #...............#........... ##'###+###....................... .........#..############......... ⌠⌠.⌠⌠⌠.ß.#....................... .........#.#####.......##........ You could see a quokka, a hobgoblin and a goblin. Message History 🤖 Initializing magus.rc ... Options error: Delay interrupt name "hungry" not recognised. (Astinus.rc:4879) Bad monster_list_colour key: strict_neutral Bad channel name 'pray' for runrest: 'pray:' Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' ✅ Successfully initialized magus.rc [v1.9.6] Welcome, Astinus the Poltergeist Enchanter. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. d - 6 stones {throwing} You reach down and open the door. There is an open door here. Found a stone staircase leading down. You now have 4 gold pieces. A ball python comes into view. You don't know any spells. Okay, then. A bat comes into view. The bat hits you but does no damage. You hit the bat. The bat hits you but does no damage. The bat barely misses you. You hit the bat. You kill the bat! You see here a bat corpse. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! A hobgoblin comes into view. A goblin comes into view. It is wielding a +0 club. The hobgoblin shouts! A rat and a quokka come into view. A ball python comes into view. The goblin shouts! An endoplasm comes into view. The rat squeaks loudly. The hobgoblin barely misses you. The quokka twitches its whiskers. The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. 😕 HP[-1] You take 1 damage, and now have 10/11 hp. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you but does no damage. 😎 HP[+1] Your hp is fully restored (11). The quokka attacks as it pursues you! The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * 😨 HP[-6] You take 6 damage, and now have 5/11 hp. MASSIVE DAMAGE!! (PAUSE) You hit the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 3/11 hp. You hit the quokka but do no damage. The quokka bites you but does no damage. You closely miss the quokka. The quokka barely misses you. You hit the quokka but do no damage. The quokka barely misses you. 😨 HP[+1] You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka. The quokka bites you but does no damage. You miss the quokka. The quokka barely misses you. You barely miss the quokka. The quokka bites you. You die... Action || total ---------------------------++------- Melee: Dagger || 11 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 8 Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Astinus the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 94 | D:1 | Slain by a quokka Vanquished Creatures A ball python (D:1) A bat (D:1) 2 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Action || total ---------------------------++------- Melee: Dagger || 11 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 8 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 93 | 93 | 0 | 0 | 43 | 1 | 93.0 | Dungeon | 93 | 93 | 0 | 0 | 43 | 1 | 93.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 93 daAuts