Dungeon Crawl Stone Soup version 0.27-a0-808-g60bc5d92e6 (webtiles) character file. Game seed: 896612180911810937 539427 Atlas the Archmage (level 25, 0/174 HPs) Began as a Djinni Air Elementalist on Mar 29, 2021. Was a High Priest of Ashenzari. Shot with a bolt by a yaktaur captain (28 damage) ... on level 5 of the Vaults. The game lasted 02:06:42 (46229 turns). Atlas the Archmage (Djinni Air Elementalist) Turns: 46229, Time: 02:06:45 Health: 0/174 AC: 24 Str: 16 XL: 25 Next: 93% Gold: 8143 EV: 28 Int: 39 God: Ashenzari [*****.] SH: 0 Dex: 13 rFire + + + SeeInvis + q - +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5, Cun, Self} (curse) rCold + . . Faith . (no shield) rNeg . . . Spirit . w - +3 troll leather armour "At What Cost Knowledge?" {rPois Regen+ Int+2, Evo, Self} (curse) rPois ∞ Reflect . Z - +1 helmet of the Sky {*Contam Regen+ Int+7, Fort, Self} (curse) rElec + Harm . M - +2 cloak of the Ruined Doubts {Cun, Self} (curse) rCorr + Rampage . B - +0 pair of gloves "Tethered Pragmatism" {*Corrode Regen+ Dex+2, Cun, Self} (curse) Will ++++. Clarity + (boots unavailable) Stlth ++++...... b - amulet of Toth-Mos's Legacy {Regen+ Str+7 Int+3 Dex-5, Fort, Self} (curse) HPRegen 5.39/turn T - ring of Ashenzari's Doubts {rCorr, Melee, Self} (curse) MPRegen 0.00/turn F - ring "Doubts of Ashenzari" {EV+4, Evo, Self} (curse) @: unable to drink, flying, studying Maces & Flails A: no potions, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, molten scales 1, frail 1, regeneration 1, strong 1 }: 3/15 runes: decaying, abyssal, gossamer a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 9 branches of the dungeon, and saw 45 of its levels. You visited the Abyss 1 time. You also visited: Bailey, Ice Cave and Wizlab. You collected 9160 gold pieces. You spent 1017 gold pieces at shops. Inventory: Hand Weapons q - the cursed +3 Elemental Staff (weapon) {rElec rF++ rC++ Will++ AC+5, Cun, Self} (You found it on level 11 of the Dungeon) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. S - the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (You took it off a deep elf annihilator on level 3 of the Elven Halls) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. Armour w - the cursed +3 troll leather armour "At What Cost Knowledge?" (worn) {rPois Regen+ Int+2, Evo, Self} (You bought it in a shop on level 2 of the Dungeon) It affects your intelligence (+2). It protects you from poison. It increases your rate of regeneration. It has a curse which improves the following skills: Evocations: Evocations. Introspection: Fighting and Spellcasting. B - the cursed +0 pair of gloves "Tethered Pragmatism" (worn) {*Corrode Regen+ Dex+2, Cun, Self} (You acquired it on level 1 of the Lair of Beasts) It affects your dexterity (+2). It increases your rate of regeneration. It may corrode you when you take damage. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. L - the +3 robe of Clouds {+Thunder rCloud rElec} (You took it off a Cloud Mage in a wizard's laboratory) It insulates you from electricity. M - the cursed +2 cloak of the Ruined Doubts (worn) {Cun, Self} (You found it on level 1 of the Vaults) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. Z - the cursed +1 helmet of the Sky (worn) {*Contam Regen+ Int+7, Fort, Self} (You found it on level 3 of the Elven Halls) It affects your intelligence (+7). It causes magical contamination when unequipped. It increases your rate of regeneration. It has a curse which improves the following skills: Fortitude: Armour and Shields. Introspection: Fighting and Spellcasting. Jewellery b - the cursed amulet of Toth-Mos's Legacy (around neck) {Regen+ Str+7 Int+3 Dex-5, Fort, Self} (You acquired it on level 2 of the Spider Nest) [amulet of regeneration] It affects your strength (+7). It affects your intelligence (+3). It affects your dexterity (-5). It increases your rate of regeneration. It has a curse which improves the following skills: Fortitude: Armour and Shields. Introspection: Fighting and Spellcasting. d - a ring of protection from cold r - the ring "Utwar" {Wiz +Inv Int+3} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It lets you turn invisible. x - the amulet "Qyabosub" {Reflect rN+ Str-4 Dex+7 SH+5 SInv} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [amulet of reflection] It shields you and reflects attacks. It affects your strength (-4). It affects your dexterity (+7). It protects you from negative energy. It lets you see invisible. It affects your SH (+5). F - the cursed ring "Doubts of Ashenzari" (right hand) {EV+4, Evo, Self} (You found it on level 11 of the Dungeon) [ring of evasion] It affects your evasion (+4). It has a curse which improves the following skills: Evocations: Evocations. Introspection: Fighting and Spellcasting. N - the amulet of the Thirsty Ghosts {Faith *Drain rElec rC+ SInv} (You found it on level 6 of the Lair of Beasts) [amulet of faith] It allows you to gain divine favour quickly. It protects you from cold. It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. T - the cursed ring of Ashenzari's Doubts (left hand) {rCorr, Melee, Self} (You acquired it on level 2 of the Spider Nest) [ring of resist corrosion] It provides partial protection from all sources of acid and corrosion. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. U - a ring of ice W - a ring of ice X - the ring of Keoshy {+Inv rPois rF+ Dex+3 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] It affects your dexterity (+3). It protects you from fire. It protects you from poison. It lets you see invisible. It lets you turn invisible. Wands f - a wand of charming (28) m - a wand of mindburst (42) y - a wand of flame (86) A - a wand of acid (24) G - a wand of random effects (35) H - a wand of polymorph (14) I - a wand of paralysis (48) K - a wand of iceblast (57) R - a wand of digging (9) Scrolls a - 4 scrolls of brand weapon c - 7 scrolls of vulnerability e - 11 scrolls of magic mapping j - 3 scrolls of torment n - 7 scrolls of fog o - 20 scrolls of teleportation u - 2 scrolls of holy word z - 4 scrolls of fear C - 6 scrolls of enchant armour D - 16 scrolls of enchant weapon E - 3 scrolls of summoning J - 2 scrolls of silence Potions g - 10 potions of might h - 10 potions of lignification i - 8 potions of invisibility k - 10 potions of attraction l - 4 potions of resistance p - 11 potions of brilliance s - 8 potions of mutation t - 8 potions of berserk rage v - 21 potions of curing O - 4 potions of ambrosia P - 5 potions of cancellation Q - 5 potions of haste V - 5 potions of heal wounds Skills: + Level 11.2(20.5) Fighting + Level 3.0(5.3) Short Blades + Level 1.3(4.9) Maces & Flails + Level 6.5(9.3) Staves + Level 11.0(14.7) Armour + Level 21.9(25.9) Dodging - Level 6.0(11.1) Stealth + Level 0.3(1.5) Shields + Level 2.0(4.0) Unarmed Combat O Level 27 Spellcasting + Level 1.3(3.8) Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 0% 1 b - Swiftness Air 100% N/A 0% 2 c - Static Discharge Conj/Air 100% N/A 0% 3 d - Airstrike Air 78% N/A 0% 4 e - Lightning Bolt Conj/Air 78% 1d105 0% 5 f - Sting Tmut/Pois 100% 1d8 0% 1 g - Call Imp Summ 100% N/A 0% 2 h - Tukima's Dance Hex 100% N/A 0% 3 i - Conjure Flame Conj/Fire 100% 6-21 0% 3 j - Passage of Golubria Tloc N/A N/A 0% 4 l - Invisibility Hex 100% N/A 0% 6 m - Orb of Destruction Conj 66% 9d18 0% 7 n - Dragon Form Tmut 66% N/A 0% 7 o - Chain Lightning Conj/Air 78% N/A 1% 8 p - Ozocubu's Refrigerat Ice 78% 4d20 0% 7 q - Lehudib's Crystal Sp Conj/Erth 78% 10d18 1% 8 B - Silence Hex/Air 78% N/A 0% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (6/6) D:10 Swamp (4/4) Lair:3 Spider (4/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (0/5) Depths:5 Bailey (visited) IceCv (visited) WizLab (visited) Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 [ D:12 ? D:15 [ Orc:1 ( Orc:2 ((([ Vaults:3 ? Vaults:4 : Depths:1 *:== Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:2 Depths:4 Pandemonium: Depths:1 Depths:3 Ziggurat: Depths:4 Annotations: D:4 3 runed translucent doors, DunceCap's ghost, amateur HOFi Orc:1 2 transporters, Gearog's ghost, journeyman FoFi Orc:2 2 transporters, shoop's ghost, journeyman PaAK Elf:1 6 runed translucent doors Elf:2 5 runed translucent doors Innate Abilities, Weirdness & Mutations You cannot drink. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You are partially covered in molten scales. (AC +2) You are frail. (-10% HP) Your natural rate of healing is unusually fast. Your muscles are strong. (Str +2) Message History The lightning arc hits you but does no damage. You resist. The lightning arc hits the titan. The titan completely resists. The lightning arc hits you. You resist. The lightning arc hits the titan. The titan completely resists. The lightning arc hits you. You resist. The lightning arc hits the torpor snail! The torpor snail is lightly wounded. The lightning arc hits you but does no damage. You resist. The titan waves its arms in wide circles. The air twists around and strikes you!! A shadow dragon comes into view. The titan waves its arms in wide circles. The air twists around and strikes you!! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Chain Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. You feel very cold. The titan, the shadow dragon and the torpor snail are frozen. The titan is heavily wounded. The shadow dragon resists. The shadow dragon is lightly wounded. The torpor snail is almost dead. * * * LOW HITPOINT WARNING * * * The torpor snail changes into a mana viper! The mana viper changes into a moth of wrath! A storm dragon comes into view. A yaktaur captain comes into view. The titan points at you and mumbles some strange words. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * A deep elf sorcerer comes into view. It is wielding a +0 long sword. You feel yourself speed up. A deep elf high priest comes into view. It is wielding the +5 hand axe "Oralaejiyxi" {protect, *Contam rC+ Int+4 SInv}. A stone giant comes into view. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! You die... , ,,..... .(..# ,, * ,* * ****.)#.)###....#, , , , ,*, .eD.)..#....# ,. * ,, * ,,.(.[C.#....#,..,,,, * , , ^#....#....#).., ,,,, , , ,*,.†.).[.).... ** , ######.[[[..).##* , ,,, ....[[.[[<