AttackTheMoon Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -14, D:1) a +0 leather armour (2, -2, D:1) a +0 long sword (2, 5, D:1) a +0 club (5, -5, D:1) 8 stones (10, -25, D:1) a +0 club (13, -22, D:1) a +0 club (21, 3, D:1) a +0 dagger (23, 3, D:1) a +0 flail (26, -7, D:1) a +0 long sword (28, -18, D:1) a +0 dagger 4 stones (28, -17, D:1) a +0 dagger (37, -26, D:1) a +0 ring mail (37, -17, D:1) a +0 hand axe (52, -21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 15 stones (13, 29, D:2) a +0 ring mail (20, 3, D:2) a +0 hand axe (37, 11, D:2) a +0 falchion (40, -5, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 robe (23, 35, D:3) a +0 club (34, 42, D:3) a +0 falchion (35, -1, D:3) a +0 whip (35, 33, D:3) 18 arrows (43, 0, D:3) a +0 plate armour (49, 14, D:3) 4 large rocks (49, 17, D:3) a +0 dagger 5 stones (56, 11, D:3) a scroll of vulnerability (56, 14, D:3) 14 stones Level 4 of the Dungeon [Shop] Pujiridy's Jewellery Shop a ring of fire (300 gold) a ring of poison resistance (240 gold) an amulet of guardian spirit (360 gold) an amulet of magic regeneration (360 gold) a +6 ring of intelligence (702 gold) the ring of Cujeseoth {+Blink Will+} (468 gold) [ring of willpower] +Blink: It lets you blink. Will: It increases your willpower. an amulet of magic regeneration (360 gold) a ring of magical power (240 gold) a ring of magical power (240 gold) [Shop] Cuatreja's Jewellery Emporium an amulet of guardian spirit (330 gold) an amulet of the acrobat (330 gold) a ring of willpower (275 gold) a +6 ring of dexterity (643 gold) a ring of protection from fire (275 gold) a ring of fire (275 gold) a +6 ring of dexterity (643 gold) a ring of protection from cold (275 gold) a ring of fire (275 gold) an amulet of regeneration (330 gold) a +6 ring of intelligence (643 gold) a ring of willpower (275 gold) a ring of fire (275 gold) (0, 0, D:4) a +0 dagger a +3 ring mail (0, 7, D:4) 5 stones (5, 0, D:4) a +0 short sword (5, 1, D:4) a +0 dagger of venom a +0 chain mail (6, 4, D:4) a +0 giant club (10, -10, D:4) a +0 dagger (10, 0, D:4) a +0 robe a +1 whip of electrocution (12, 5, D:4) a staff of conjuration (15, 34, D:4) a +0 club (16, 35, D:4) a +0 club (16, 36, D:4) a +0 club (20, 7, D:4) a +0 whip (20, 31, D:4) a +0 club a +0 dagger (21, 25, D:4) 20 sling bullets (21, 31, D:4) a +0 dagger (21, 32, D:4) a +0 dagger (21, 33, D:4) a +0 falchion a +0 animal skin a +0 helmet a +0 club (26, -3, D:4) a +0 giant club a +0 dagger 2 stones (33, -1, D:4) 20 bolts Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (6, 15, D:5) a +0 giant club (22, 33, D:5) a +0 flail a +0 flail (23, 35, D:5) a +0 spear (24, 35, D:5) a +0 spear (25, 37, D:5) a +0 trident a +0 ring mail (29, 45, D:5) a +0 plate armour (40, 18, D:5) a +0 short sword (46, 12, D:5) a +0 dagger a silver boomerang (47, 12, D:5) a +0 dagger a +0 robe a +0 flail a +0 club Level 6 of the Dungeon (0, 0, D:6) 2 boomerangs of dispersal (1, 0, D:6) 6 boomerangs of dispersal (2, -1, D:6) 2 boomerangs of dispersal (2, 0, D:6) 4 boomerangs of dispersal (2, 1, D:6) 2 boomerangs of dispersal (12, -11, D:6) a +0 shortbow (17, -14, D:6) a +0 robe a +4 falchion (17, -13, D:6) a +0 robe a +1 mace (17, 10, D:6) a +0 mace a +0 chain mail (17, 11, D:6) a +0 whip (20, -14, D:6) a +0 morningstar a +0 robe (21, 11, D:6) a +0 dagger a +0 robe (27, -24, D:6) 22 stones (37, 0, D:6) a +0 dagger a +0 hunting sling (38, 0, D:6) a +0 dagger 3 poisoned darts (39, 0, D:6) a +0 whip a +0 robe (46, -1, D:6) 30 stones Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (2, -11, D:7) a +3 vorpal hand axe the +5 hunting sling of Iblaxir {freeze, rF+ Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rF: It protects you from fire. a +0 ring mail a +2 antimagic trident a +0 ring mail (2, -10, D:7) the +2 robe of the Minstrel {rN+ Regen+ Stlth+} rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (2, -4, D:7) a +0 club (3, 2, D:7) 9 bolts (6, -3, D:7) a tin of tremorstones (2/2) (8, -4, D:7) a +0 robe (8, 1, D:7) 26 arrows (9, -6, D:7) a +0 trident (10, -6, D:7) a +5 dagger (15, 1, D:7) a +0 rapier of draining (15, 14, D:7) 14 arrows a +0 shortbow (31, -17, D:7) a +0 dire flail a +0 plate armour (32, -20, D:7) a +2 mace of freezing a +0 robe