Dungeon Crawl Stone Soup version 0.28-a0-674-gdaf460b524 (webtiles) character file. Game seed: 72336156532484484 2 AttackTheMoon the Skirmisher (level 1, 18/18 HPs) Began as a Merfolk Fighter on Oct 17, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (74 turns). AttackTheMoon the Skirmisher (Merfolk Fighter) Turns: 74, Time: 00:00:13 Health: 18/18 AC: 6 Str: 16 XL: 1 Next: 40% Magic: 1/1 EV: 9 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might Skills: + Level 3.3 Fighting + Level 3.1 Polearms + Level 2.2 Armour + Level 0.0 Dodging + Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a +0 whip. You open the door. There is an open door here. A quokka comes into view. A quokka is nearby! A quokka is nearby! You hit the quokka. The quokka is moderately wounded. The quokka barely misses you. x2 You hit the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a quokka corpse. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##...##..#..#.# #..##.##........# # #..######..#.#.#####.# ##..#####....†.......## ......#...###.......... ....#...### #.#.###### ....##### #.#..# ....# #.#..# ....# #.#.@# ....# #.........# ##.## ##..#.#.#.# .. #..#.. # .#.#..# #.#..... #.## #..# #># There were no monsters in sight! Vanquished Creatures A bat (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AttackTheMoon the Merfolk Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 74 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic Action || total -------------------------++------- Melee: Trident || 7 Armor: Scale mail || 2 Dodge: Dodged || 5 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 60 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 0 | 60 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 75 daAuts