Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-1096-gd1626824a6 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6458887538019209974, deterministic pregen: 1 Command line: /usr/games/crawl-git-d1626824a6 -name AutarchDCSS -rc /dgldir/rcfiles/crawl-git/AutarchDCSS.rc -macro /dgldir/rcfiles/crawl-git/AutarchDCSS.macro -morgue /dgldir/morgue/AutarchDCSS/ -webtiles-socket /crawl-master/webserver/sockets/AutarchDCSS:2024-05-09.01:27:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-d1626824a6(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55afcaae130f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-d1626824a6(_Z13do_crash_dumpv+0x418) [0x55afcaaeb798]: do_crash_dump() /usr/games/crawl-git-d1626824a6(_Z20crash_signal_handleri+0x1fa) [0x55afcaae179a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fd1348d0210]: /usr/games/crawl-git-d1626824a6(+0x7d5669) [0x55afcae25669]: /usr/games/crawl-git-d1626824a6(_Z19handle_monster_moveP7monster+0xd80) [0x55afcae28c50]: handle_monster_move(monster*) /usr/games/crawl-git-d1626824a6(_Z15handle_monstersb+0xb62) [0x55afcae2b152]: handle_monsters(bool) /usr/games/crawl-git-d1626824a6(_Z12world_reactsv+0x13d) [0x55afcb1b9b2d]: world_reacts() /usr/games/crawl-git-d1626824a6(+0xb6b075) [0x55afcb1bb075]: /usr/games/crawl-git-d1626824a6(+0xb6bf35) [0x55afcb1bbf35]: /usr/games/crawl-git-d1626824a6(main+0x1ab) [0x55afcaa2bf3b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fd1348b10b3]: /usr/games/crawl-git-d1626824a6(_start+0x2e) [0x55afcaa2cb0e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-d1626824a6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-d1626824a6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-d1626824a6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 2 Level id: Swamp:2 Level build method = random_map_in_depth, level layout type = swamp, absdepth0 = 16 Level vaults: nzn_winding_woodlands_medium [nzn_winding_woodlands_5x5_three, nzn_winding_woodlands_5x15_pockets, nzn_winding_woodlands_5x5_checkerboard, nzn_winding_woodlands_5x5_closed_star, nzn_winding_woodlands_center_diamonds, nzn_winding_woodlands_5x5_open_star, nzn_winding_woodlands_5x5_cross, nzn_winding_woodlands_5x15_crooked, nzn_winding_woodlands_5x5_perimeter] layout_basic_swamp swamp_other_decor nicolae_swamp_big_swirl infiniplex_staircase_pool_2 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (57, 33): Terrain change marker (32->30, 127) Marker #1, type 9 at (57, 34): Terrain change marker (32->30, 87) Marker #2, type 9 at (58, 33): Terrain change marker (32->30, 117) Marker #3, type 9 at (58, 35): Terrain change marker (32->30, 77) Marker #4, type 9 at (59, 33): Terrain change marker (33->30, 107) Marker #5, type 9 at (59, 36): Terrain change marker (33->30, 67) Marker #6, type 9 at (60, 33): Terrain change marker (4->30, 97) Marker #7, type 9 at (60, 37): Terrain change marker (33->30, 57) Marker #8, type 9 at (61, 33): Terrain change marker (33->30, 87) Marker #9, type 9 at (61, 38): Terrain change marker (33->30, 47) Marker #10, type 9 at (62, 33): Terrain change marker (191->30, 77) Marker #11, type 9 at (62, 39): Terrain change marker (32->30, 37) Marker #12, type 9 at (63, 33): Terrain change marker (191->30, 67) Marker #13, type 9 at (63, 40): Terrain change marker (33->30, 27) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The piercing cold hits the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. You climb upwards. Welcome back to the Lair of Beasts! Level annotation: 2 transporters, Zeldest's ghost, journeyman OpSu There is a staircase to the Swamp here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. There is a staircase back to the Lair, spattered with blood here. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. You start waiting. A bog body comes into view. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the bog body!! The bog body is heavily damaged. Piercing cold boils outward! The piercing cold hits the bog body! The bog body resists. The bog body is severely damaged. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the bog body! You destroy the bog body! Vehumet accepts your kill. You feel your power returning. Piercing cold boils outward! You start resting. Magic restored. You start waiting. A swamp dragon comes into view. The swamp dragon roars deafeningly! The swamp dragon breathes poison at you. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp dragon. The swamp dragon is lightly wounded. Piercing cold boils outward! The piercing cold hits the swamp dragon!! The swamp dragon is heavily wounded. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp dragon! The swamp dragon is heavily wounded. Piercing cold boils outward! The piercing cold hits the swamp dragon!! The swamp dragon is almost dead. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the swamp dragon!! You kill the swamp dragon! Vehumet accepts your kill. You feel your power returning. The swamp dragon scales are intact enough to wear. Piercing cold boils outward! You start resting. An eleionoma comes into view. An eleionoma is nearby! An eleionoma is nearby! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eleionoma!! The eleionoma is moderately wounded. The eleionoma shouts! Piercing cold boils outward! The piercing cold hits the eleionoma! The eleionoma is heavily wounded. The eleionoma flows through the trees. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. You block the eleionoma's attack. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eleionoma. The eleionoma is heavily wounded. The eleionoma is knocked back by the mystic blast. The eleionoma slams into the mangrove. The eleionoma is heavily wounded. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eleionoma!! The eleionoma is almost dead. Piercing cold boils outward! The piercing cold hits the eleionoma!! You kill the eleionoma! Vehumet accepts your kill. You feel your power returning. An eleionoma bone magically twists into a wand of iceblast (4). You start resting. Magic restored. You start waiting. Done waiting. R - a wand of iceblast (40) (gained 4 charges) You see here an eleionoma corpse. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a staircase back to the Lair, spattered with blood here. There is an escape hatch in the floor here. You now have 863 gold pieces (gained 15). You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a bog body skeleton; a swamp dragon skeleton Items here: ) [ ÷ †. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Found a stone staircase leading down. Your pack is full. You see here a scroll labelled ELYGOD MULAUWK. As you read the scroll of identify, it crumbles to dust. a scroll of summoning You drop an orb of energy. A - a scroll of summoning You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 886 gold pieces (gained 23). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 892 gold pieces (gained 6). You now have 907 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. Found a pair of gloves. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 912 gold pieces (gained 5). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. b - 11 potions of curing (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 937 gold pieces (gained 25). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a pair of gloves. Found a pair of gloves. Found a leather armour. Found a pair of boots. Found a quarterstaff. You open the door. There is an open door here. You now have 951 gold pieces (gained 14). You now have 960 gold pieces (gained 9). You now have 981 gold pieces (gained 21). There is an open door here. Found a leather armour. You open the door. Found six quarterstaves. Things that are here: a +0 pair of gloves; a +0 broad axe; an orc corpse You see here a +0 pair of boots. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 pair of gloves; a +0 broad axe; an orc corpse You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a hydra skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 spear; a spriggan skeleton There is a staircase back to the Lair, spattered with blood here. There is an escape hatch in the floor here. Items here: ) [ ÷÷. You see here an orb of energy. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock misses the eight-headed hydra. Piercing cold boils outward! The piercing cold engulfs the eight-headed hydra!! The eight-headed hydra is moderately wounded. You hear a shout! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eight-headed hydra!! The eight-headed hydra is severely wounded. Piercing cold boils outward! The piercing cold hits the eight-headed hydra!! The eight-headed hydra is almost dead. You hear a shout! An alligator comes into view. A seven-headed hydra comes into view. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator! The alligator is moderately wounded. Piercing cold boils outward! The piercing cold hits the alligator!! The alligator is severely wounded. A tyrant leech comes into view. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator! The alligator is almost dead. Piercing cold boils outward! The piercing cold hits the alligator! You kill the alligator! Vehumet accepts your kill. You feel your power returning. You hear a chilling moan. A tyrant leech comes into view. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eight-headed hydra! You kill the eight-headed hydra! Vehumet accepts your kill. You feel your power returning. A bloated husk comes into view. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the tyrant leech! The tyrant leech is lightly wounded. Piercing cold boils outward! The piercing cold hits the tyrant leech!! The tyrant leech is heavily wounded. The piercing cold hits the bloated husk! The bloated husk resists. The bloated husk is moderately damaged. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the tyrant leech! The tyrant leech is severely wounded. Piercing cold boils outward! The piercing cold hits the tyrant leech! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. The piercing cold hits the bloated husk! The bloated husk resists. The bloated husk is severely damaged. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tyrant leech! The tyrant leech is moderately wounded. The tyrant leech is knocked back by the mystic blast. The mystic blast hits the seven-headed hydra! The seven-headed hydra is lightly wounded. The seven-headed hydra is knocked back by the mystic blast. You hear a shout! The seven-headed hydra bites you! The seven-headed hydra bites you. The seven-headed hydra misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra misses you. The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. You climb upwards. There is a stone staircase leading down here. You puncture the seven-headed hydra! You feel better. The seven-headed hydra is moderately wounded. You impale the seven-headed hydra!! You feel better. The seven-headed hydra is heavily wounded. The seven-headed hydra misses you. The seven-headed hydra bites you! You block the seven-headed hydra's attack. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you! The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. You hit the seven-headed hydra. You feel better. You tail-slap the seven-headed hydra. The seven-headed hydra is severely wounded. You hit the seven-headed hydra. You feel better. The seven-headed hydra is severely wounded. The seven-headed hydra misses you. You block the seven-headed hydra's attack. The seven-headed hydra misses you. The seven-headed hydra barely misses you. You block the seven-headed hydra's attack. The seven-headed hydra bites you! x2 You puncture the seven-headed hydra! You feel better. The seven-headed hydra is almost dead. The seven-headed hydra bites you but does no damage. x3 The seven-headed hydra bites you. The seven-headed hydra bites you but does no damage. x3 You puncture the seven-headed hydra! You kill the seven-headed hydra! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading down, spattered with blood here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. The bloated husk explodes! The blast of putrescent gases engulfs you!! The blast of putrescent gases engulfs the tyrant leech!! The tyrant leech bites you!! There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tyrant leech. The tyrant leech is severely wounded. The tyrant leech is knocked back by the mystic blast. A spriggan druid comes into view. It is wielding a +0 quarterstaff. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator! The alligator is lightly wounded. Piercing cold boils outward! The piercing cold hits the alligator!! The alligator is heavily wounded. The spriggan rider hits you from afar with a +0 spear of freezing! You feel yourself slow down. The spriggan rider freezes you. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator! The alligator is severely wounded. The alligator is knocked back by the mystic blast. The mystic blast hits the spriggan rider. The spriggan rider is lightly wounded. The spriggan rider is knocked back by the mystic blast. The mystic blast hits the tyrant leech! The tyrant leech is almost dead. The tyrant leech is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator! The alligator is almost dead. The alligator is knocked back by the mystic blast. The mystic blast hits the tyrant leech! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. A spriggan comes into view. It is wielding a +0 short sword of holy wrath. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator! The alligator is almost dead. The alligator is knocked back by the mystic blast. The mystic blast hits the spriggan rider! The spriggan rider is moderately wounded. The spriggan rider is knocked back by the mystic blast. The spriggan rider collides with the spriggan druid! The spriggan druid is lightly wounded. The spriggan rider is moderately wounded. The spriggan shouts! The spriggan throws a stone. You block the stone. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Permafrost Eruption. You are very lightly contaminated with residual magic. You are caught in an explosion of flying shrapnel. The spriggan rider hits you but does no damage. The spriggan rider hits you but does no damage. The alligator misses you. The alligator completely misses you. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The alligator misses you. The alligator closely misses you. The spriggan throws a stone. You block the stone. The alligator tail-slaps you. The alligator bites you! The alligator drags you backwards! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spriggan druid! The spriggan druid is moderately wounded. The spriggan druid is knocked back by the mystic blast. The mystic blast hits the spriggan rider. The spriggan rider is lightly wounded. The spriggan rider is knocked back by the mystic blast. The mystic blast hits the alligator! The alligator is moderately wounded. The alligator is knocked back by the mystic blast. The alligator slams into the mangrove. The alligator is moderately wounded. The spriggan throws a stone. The stone misses you. There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spriggan druid!! The spriggan druid is severely wounded. Piercing cold boils outward! The piercing cold hits the spriggan druid!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! The alligator is healed. The alligator seems to grow more fierce. You kill the spriggan druid! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The piercing cold hits the spriggan! The spriggan is severely wounded. The spriggan rider hits you from afar with a +0 spear of freezing!! The spriggan rider freezes you. The alligator hisses menacingly. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spriggan rider. The spriggan rider is lightly wounded. The spriggan rider is knocked back by the mystic blast. The mystic blast hits the alligator. The alligator is lightly wounded. The alligator is knocked back by the mystic blast. You hear a chilling moan. The spriggan throws a stone. The stone hits you. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spriggan!! You kill the spriggan! Vehumet accepts your kill. You hear a splash. x3 Piercing cold boils outward! The piercing cold hits the spriggan rider!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. The spriggan falls from its now dead mount. The alligator closely misses you. The alligator barely misses you. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator! The alligator is lightly wounded. The alligator is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator!! The alligator is heavily wounded. Piercing cold boils outward! The piercing cold hits the alligator! The alligator is severely wounded. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator! The alligator is almost dead. The alligator is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the alligator!! You kill the alligator! Vehumet accepts your kill. You feel your power returning. Piercing cold boils outward! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spriggan! The spriggan is heavily wounded. Piercing cold boils outward! The piercing cold hits the spriggan! The spriggan is almost dead. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the spriggan!! You kill the spriggan! Vehumet accepts your kill. You feel your power returning. You hear a splash. Piercing cold boils outward! You start resting. Magic restored. You start waiting. A will-o-the-wisp comes into view. A will-o-the-wisp is nearby! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the will-o-the-wisp!! The will-o-the-wisp is severely damaged. The will-o-the-wisp gives a chilling moan. Piercing cold boils outward! The piercing cold hits the will-o-the-wisp! The will-o-the-wisp resists. The will-o-the-wisp is almost destroyed. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the will-o-the-wisp! You destroy the will-o-the-wisp! Vehumet accepts your kill. You feel your power returning. Piercing cold boils outward! A foxfire comes into view. x2 The foxfire moves out of view. A foxfire is nearby! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. The foxfire dissipates! x2 Unknown command. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start waiting. A shambling mangrove comes into view. Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Some deep water. With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar blasts a torrent of magma at the shambling mangrove. The bolt of magma hits the shambling mangrove!! Your hellfire mortar blasts a torrent of magma at the shambling mangrove. The bolt of magma hits the shambling mangrove! Your hellfire mortar blasts a torrent of magma at the shambling mangrove. The bolt of magma hits the shambling mangrove!! The shambling mangrove is engulfed in a cloud of scalding steam. Angry insects surge out from beneath the shambling mangrove's foliage! The shambling mangrove hits your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the shambling mangrove. The bolt of magma hits the shambling mangrove!! The bolt of magma hits the hornet!!! The hornet dies! Vehumet accepts your kill. The bolt of magma misses the hornet. Your hellfire mortar blasts a torrent of magma at the hornet. The bolt of magma hits the hornet. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the hornet! The hornet is moderately wounded. Piercing cold boils outward! The piercing cold hits the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. The hornet is engulfed in a cloud of scalding steam. x2 Your hellfire mortar blasts a torrent of magma at the hornet. The bolt of magma hits the hornet! Your hellfire mortar blasts a torrent of magma at the shambling mangrove. The bolt of magma hits the shambling mangrove!! The shambling mangrove is destroyed! Vehumet accepts your kill. The mangrove smoulders and burns. Your hellfire mortar collides with a water and sinks back into the magma. Your hellfire mortar is destroyed! The hornet buzzes angrily. Your Fighting skill increases to level 12! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. Piercing cold boils outward! You start resting. A thorn hunter comes into view. A thorn hunter is nearby! Casting: Permafrost Eruption (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Some shallow water. There is a cloud of black smoke here. With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar blasts a torrent of magma at the thorn hunter. The bolt of magma hits the thorn hunter!! The thorn hunter is burned terribly! Your hellfire mortar blasts a torrent of magma at the thorn hunter. The bolt of magma hits the thorn hunter!! The thorn hunter is burned terribly! The mangrove smoulders and burns. The thorn hunter gestures. Thorny briars emerge from the ground! Your hellfire mortar blasts a torrent of magma at the thorn hunter. The bolt of magma hits the thorn hunter!! The thorn hunter is burned terribly! Your hellfire mortar blasts a torrent of magma at the thorn hunter. The bolt of magma hits the thorn hunter!! The thorn hunter is burned terribly! The thorn hunter is engulfed in a cloud of scalding steam. The thorn hunter is destroyed! Vehumet accepts your kill. You start resting. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! You start resting. The briar patch crumbles away. x9 Magic restored. The briar patch crumbles away. x5 You start waiting. The briar patch crumbles away. x7 An eight-headed hydra comes into view. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Some shallow water. With a deafening crack, the ground splits apart in the path of your chthonic artillery! The eight-headed hydra roars! Your hellfire mortar blasts a torrent of magma at the eight-headed hydra. The bolt of magma hits the eight-headed hydra!! Your hellfire mortar blasts a torrent of magma at the eight-headed hydra. The bolt of magma hits the eight-headed hydra!! The eight-headed hydra is engulfed in a cloud of scalding steam. Your hellfire mortar blasts a torrent of magma at the eight-headed hydra. The bolt of magma hits the eight-headed hydra!!! The eight-headed hydra dies! Vehumet accepts your kill. You start resting. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! You start resting. Magic restored. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down, spattered with blood here. Saving game... please wait. Welcome back, AutarchDCSS the Green Draconian Earth Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You start waiting. An alligator comes into view. The alligator moves out of view. You enter the shallow water. Moving in this stuff is going to be slow. An alligator is nearby! Cast which spell? (? or * to list) Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Some deep water. With a deafening crack, the ground splits apart in the path of your chthonic artillery! Your hellfire mortar blasts a torrent of magma at the alligator. The bolt of magma hits the alligator!!! The alligator is engulfed in a cloud of scalding steam. Your hellfire mortar blasts a torrent of magma at the alligator. The bolt of magma hits the alligator! The alligator is engulfed in a cloud of scalding steam. The alligator tail-slaps your hellfire mortar but does no damage. The alligator bites your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the alligator. The bolt of magma hits the alligator!! The alligator dies! Vehumet accepts your kill. There is a stone staircase leading up, spattered with blood here. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. Items here: )) [ ÷. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: 3 stones; a +0 robe; a +0 short sword of holy wrath You enter the shallow water. Moving in this stuff is going to be slow. You now have 1000 gold pieces (gained 19). You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. A swamp worm is nearby! Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a shout! A swamp worm comes into view. The swamp worm fires a harpoon shot at you. The harpoon shot hits your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the swamp worm!! The swamp worm fires a harpoon shot at your hellfire mortar. The harpoon shot hits your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the swamp worm!! The swamp worm dies! Vehumet accepts your kill. Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the swamp worm!! The swamp worm is engulfed in a cloud of scalding steam. The swamp worm fires a harpoon shot at your hellfire mortar. The harpoon shot hits your hellfire mortar!! The swamp worm is engulfed in a cloud of scalding steam. Your hellfire mortar blasts a torrent of magma at the swamp worm. The bolt of magma hits the swamp worm!! The swamp worm dies! Vehumet accepts your kill. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! Why would you want to do that? Why would you want to do that? Found 4 boomerangs. You see here a swamp worm corpse. There is a shaft here. k - 2 potions of brilliance (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A bloated husk comes into view. A bloated husk is nearby! Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear an angry buzzing noise. You hear a shout! Your hellfire mortar blasts a torrent of magma at the bloated husk. The bolt of magma hits the bloated husk!! The mangrove smoulders and burns. Your hellfire mortar blasts a torrent of magma at the vampire mosquito. The bolt of magma hits the vampire mosquito!! The vampire mosquito bites your hellfire mortar but does no damage. A spriggan rider comes into view. It is wielding a +0 spear. Your hellfire mortar blasts a torrent of magma at the vampire mosquito. The bolt of magma hits the vampire mosquito!! The vampire mosquito is destroyed! Vehumet accepts your kill. Your hellfire mortar blasts a torrent of magma at the spriggan rider. The bloated husk explodes! The blast of putrescent gases engulfs your hellfire mortar!! The blast of putrescent gases engulfs the spriggan rider!! Your hellfire mortar blasts a torrent of magma at the spriggan rider. The bolt of magma hits the spriggan rider!! The hornet dies! Vehumet accepts your kill. As its mount dies, the spriggan plunges down into lava and is incinerated! The spriggan dies! Vehumet accepts your kill. You hear a sizzling splash. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! A bog body comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A spriggan rider comes into view. It is wielding a +0 long sword. A spriggan rider is nearby! A spriggan rider is nearby! Found a spear. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A spriggan rider comes into view. It is wielding a +0 spear. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Some shallow water. With a deafening crack, the ground splits apart in the path of your chthonic artillery! The spriggan rider shouts! You hear a shout! Your hellfire mortar blasts a torrent of magma at the spriggan rider. The bolt of magma hits the spriggan rider! x2 Your hellfire mortar blasts a torrent of magma at the spriggan rider. The bolt of magma hits the spriggan rider!! You hear a sizzling splash. The spriggan dies! Vehumet accepts your kill. The bolt of magma hits the spriggan rider!! You hear a sizzling splash. x2 The spriggan dies! Vehumet accepts your kill. Your hellfire mortar collides with the hornet and sinks back into the magma. Your hellfire mortar is destroyed! You block the hornet's attack. An alligator comes into view. You block the hornet's attack. Casting: Hellfire Mortar (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Hellfire Mortar (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Some shallow water. With a deafening crack, the ground splits apart in the path of your chthonic artillery! The hornet completely misses you. The hornet stings your hellfire mortar but does no damage. You closely miss the hornet. You tail-slap the hornet, but do no damage. The hornet is moderately wounded. You block the hornet's attack. The hornet stings your hellfire mortar but does no damage. You hit the hornet. The hornet is moderately wounded. The hornet barely misses you. The hornet stings your hellfire mortar! Your hellfire mortar blasts a torrent of magma at the alligator. The bolt of magma hits the hornet!! The hornet dies! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1096-gd1626824a6 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [AutarchDCSS] Species: Green Draconian Job: Earth Elementalist HP: 146/146; mods: 0/0 MP: 23/33; mod: 0 Stats: 8 (8) 22 (22) 18 (18) Position: (56, 33), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 50 | 12 | 3556 | 151/631 Short Blades | X | 0 | 0 | 8 | 1947 | 147/450 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 6 | 1248 | 0/416 Stealth | X | 0 | 0 | 2 | 150 | 0/150 Shields | X | 0 | 0 | 5 | 924 | 174/300 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 12 | 4816 | 0/892 Conjurations | X | 0 | 0 | 8 | 1800 | 0/450 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 6 | 1050 | 0/350 Fire Magic | X | 1 | 50 | 12 | 4633 | 583/750 Ice Magic | X | 0 | 0 | 11 | 3860 | 485/675 Air Magic | X | 0 | 0 | 5 | 750 | 0/300 Earth Magic | X | 0 | 0 | 14 | 5625 | 0/900 Alchemy | X | 0 | 0 | 0 | 0 | 0/35 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 10 | 2776 | 1/600 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 2908 #13: 1908 #23: 34403 #24: 1679583342 #49: 2980 Mutations: stinger: 1 (innate) poison resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #11: +11 short sword of the Hurling Wasp {vamp, rC+ rN+++ rCorr Str-3} eq slot #1, inv slot #20: +0 cloak eq slot #2, inv slot #40: +1 hat eq slot #3, inv slot #35: +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} eq slot #4, inv slot #8: +1 pair of boots eq slot #5, inv slot #33: +0 buckler eq slot #7, inv slot #27: +5 ring of evasion eq slot #8, inv slot #50: ring of Naij {rC- rN+ Will+ Dex+5} eq slot #9, inv slot #32: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣.♣ ♣♣.♣♣♣.....♣ ♣~♣ ♣.♣ ♣♣♣~♣♣♣ ♣.♣♣ ♣ ♣ #♣♣.♣♣ . ♣♣.♣ #.♣♣n♣♣ ~♣ ♣♣.♣♣ ♣..♣♣.♣ .♣♣ ♣..♣♣ #♣..♣.♣ .~.♣ .♣♣.♣# ♣♣...♣ ...♣ .♣♣♣.♣ ♣♣..#~.~♣♣♣ ...♣.♣ ♣♣@I≈≈≈≈≈≈ ...♣.# ♣....§y§~~.~~ ♣♣.♣♣♣ #♣♣♣♣.~≈.♣.~♣ ♣ ♣.♣ ♣.#~≈♣ .. ♣♣ ♣.♣§.≈§ ♣.♣.~l≈. ..# ~.)≈~ ..# ...~≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>