AverageBear Level 1 of the Dungeon (2, 7, D:1) a +0 short sword 2 stones (3, -21, D:1) 11 bolts (3, 5, D:1) a +3 dagger (4, -7, D:1) a +0 dagger (14, -31, D:1) a +0 ring mail (16, -14, D:1) 22 bolts (26, -18, D:1) a +0 mace (26, 4, D:1) 27 arrows (36, -16, D:1) 11 stones (41, 14, D:1) a +0 club (48, 2, D:1) a +0 whip (64, -15, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 club (11, 25, D:2) 8 datura-tipped darts (15, 41, D:2) a +0 mace (21, 42, D:2) a +0 club (26, 45, D:2) a +0 whip (27, 34, D:2) a +0 whip 2 stones a +0 dagger (28, 25, D:2) a +0 short sword 5 stones (28, 34, D:2) a +0 whip 2 stones (28, 35, D:2) a +0 dagger 3 stones a +0 dagger (28, 44, D:2) a +0 flail (39, 42, D:2) a +0 dagger (46, 18, D:2) a +0 club 2 boomerangs (46, 26, D:2) 9 arrows (47, 7, D:2) a +0 whip 2 stones (51, 30, D:2) 18 bolts Level 3 of the Dungeon [Shop] Sepuxuk's Antique Weapon Shoppe a +0 short sword (63 gold) a +0 rapier (84 gold) a +0 long sword (73 gold) a +3 short sword of venom (432 gold) a +0 dagger (42 gold) a +7 flail of distortion (959 gold) a +0 club (21 gold) a +2 vorpal long sword (361 gold) a +0 whip (52 gold) a +0 spear (63 gold) a +0 war axe (73 gold) a +0 long sword (73 gold) the +11 scimitar "Hellblazer" {flame, *Corrode Int+6} (1600 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). *Corrode: It may corrode you when you take damage. a +0 trident (73 gold) a +0 hand axe (63 gold) (0, 0, D:3) a +0 club 4 stones a +0 club (4, 12, D:3) 13 arrows (6, 22, D:3) 7 boomerangs (16, 1, D:3) a +0 ring mail (16, 22, D:3) a +0 dagger (17, 2, D:3) 15 arrows (31, -17, D:3) 22 stones (32, 1, D:3) a +0 dagger (33, 0, D:3) a +0 club (39, 2, D:3) a +0 dagger a +0 hunting sling 22 stones (41, -13, D:3) a +0 whip (42, -2, D:3) a +0 leather armour (44, 15, D:3) a +0 ring mail (55, -11, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Riwosma's Armour Emporium a scarf of resistance (416 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 plate armour (299 gold) a +0 leather armour (26 gold) the +1 leather armour of Existentialism {rF- rC++ rCorr} (391 gold) rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a +0 robe (9 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 robe (9 gold) the +2 chain mail of Pitont {Str+3} (361 gold) Str: It affects your strength (+3). a +0 ring mail (52 gold) a +0 crystal plate armour (1040 gold) (0, 0, D:4) a +0 robe (2, 28, D:4) 16 stones (8, 23, D:4) a +0 club a +0 hunting sling 21 stones (10, -7, D:4) a +0 short sword 4 stones (12, 4, D:4) a +0 giant club (14, -1, D:4) a +0 leather armour (14, 24, D:4) a +0 trident a +0 ring mail (15, 24, D:4) a +0 dagger (16, 22, D:4) a +0 dagger a +0 robe (17, 2, D:4) a +0 short sword 3 stones (17, 32, D:4) a +0 rapier (19, 15, D:4) a +0 club (20, 13, D:4) a +0 mace (20, 15, D:4) a +0 dagger (21, 13, D:4) a +0 war axe (21, 14, D:4) a +0 club (21, 15, D:4) a +0 flail (22, 13, D:4) a +1 dagger of venom (23, 13, D:4) a +0 short sword a +0 leather armour (27, -1, D:4) 19 arrows (33, -4, D:4) 19 stones (35, 14, D:4) a +0 hand axe a +0 leather armour (35, 27, D:4) a +0 giant spiked club (36, 12, D:4) a +0 flail (36, 14, D:4) a +0 club a +0 leather armour (37, -7, D:4) a +0 giant club (47, 0, D:4) a +0 spear a +0 club a +0 club (47, 1, D:4) a +0 flail (47, 2, D:4) a +0 dagger a +0 short sword (53, 22, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 whip a +0 leather armour a +0 whip (1, 0, D:5) a +0 whip a +0 flail a +0 dagger a +2 robe of positive energy a +0 hand axe a +0 flail a +0 club (14, -4, D:5) 20 arrows (14, -3, D:5) 22 sling bullets (18, 17, D:5) a +0 helmet (25, -16, D:5) a +0 leather armour (32, 29, D:5) 14 arrows (37, -10, D:5) a +0 hand axe a +0 ring mail (38, -10, D:5) a +0 whip 5 boomerangs a +0 leather armour a +0 club a +0 leather armour a +0 hand axe (47, -5, D:5) 14 arrows (50, 4, D:5) 10 stones (54, 4, D:5) a +0 hunting sling a +0 scale mail (59, 7, D:5) a +0 whip (60, 7, D:5) a +0 flail a +0 club (60, 8, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) an amulet of regeneration (25, -12, D:6) 7 boomerangs (27, 16, D:6) a +0 dagger of venom (34, -9, D:6) a +2 vorpal long sword a +0 shortbow 20 arrows (59, 14, D:6) a +0 dagger a +0 robe a +0 mace a +0 robe (64, 9, D:6) a +0 halberd a +0 robe (64, 10, D:6) a +0 spear a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail a +0 glaive (1, -26, D:7) the +4 long sword of Eternal Vigilance {vorpal, Fragile rN+++ SInv} It inflicts extra damage upon your enemies. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (1, 0, D:7) a +0 dagger a +0 robe a +1 vorpal trident (2, -39, D:7) a +0 robe (2, -1, D:7) a +0 trident (2, 0, D:7) a +0 club a +0 hand axe a +0 whip a +0 leather armour (5, -31, D:7) a +0 trident (12, -31, D:7) a +0 leather armour (13, -31, D:7) a +2 spear of venom (17, -5, D:7) a +0 ring mail (20, -42, D:7) a +0 ring mail (32, -49, D:7) 26 bolts (32, -40, D:7) 17 stones (37, -45, D:7) a +0 dagger (39, -44, D:7) a +0 short sword a stone a +0 dagger (40, -43, D:7) a +0 short sword (still there?) a +0 dagger (still there?) (41, -45, D:7) a +0 short sword a curare-tipped dart (41, -44, D:7) a +0 short sword (still there?) 7 poisoned darts (still there?) a +0 short sword (still there?) (54, -24, D:7) a +0 dagger (55, -21, D:7) a +0 hand axe (56, -20, D:7) a +0 dagger a +0 robe (56, -19, D:7) a +0 club a +0 leather armour (57, -35, D:7) a staff of conjuration Level 8 of the Dungeon (0, 0, D:8) a +4 ring of protection (8, -4, D:8) 28 sling bullets (10, 26, D:8) a wand of polymorph (11) (14, 28, D:8) a +0 whip (still there?) a gnoll corpse (still there?) (18, 24, D:8) 20 bolts (19, 27, D:8) the human corpse of Prince Ribbit (34, -2, D:8) a +4 dagger of chaos a +0 robe the Ecumenical Temple