Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 853025233799110676 0 AwFulAwFulPlayer the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on May 11, 2023. Got out of the dungeon alive. The game lasted 00:00:52 (282 turns). AwFulAwFulPlayer the Ducker (Merfolk Gladiator) Turns: 282, Time: 00:00:52 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 11 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of immolation {unknown} Skills: + Level 2.1 Fighting + Level 4.0 Polearms - Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant but do no damage. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You puncture the plant! The plant is lightly damaged. You puncture the plant! The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. You hit the plant but do no damage. The plant is lightly damaged. A nearby plant withers and dies. You hit the plant. The plant begins to die. The plant is lightly damaged. You puncture the plant! The plant is lightly damaged. You puncture the plant! The plant is lightly damaged. You hit the plant. The plant begins to die. The plant is lightly damaged. You puncture the plant! The plant is lightly damaged. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant but do no damage. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... .... . ........ .. #.#...#.# #.# #.#...#.# #.# #.#...#.# ###.#######.......# #PPPP..PPPPPPPPPPP# ####PPPP....@..PPPPPP# ....PPPP..PPPPP..PPPP# .##PPP..PP...PPP.PPP# ######.PP...P.PPP.PP.PPP# ##P.P###P..P..PP.PP.PP.PP# ### #.....#....P.PP.P.PP.P.PP###.## ..#####.PP.P.P.PPP.P.P.PP.....### ..#..........PP.P.PP.P.PP#....... .P######PP....PP.PP.PP.PP#..#.##. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AwFulAwFulPlayer the Merfolk Gladiator began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 282 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_cross, serial_aquarium, aquarium_bridge_island_small [aquarium_subvault_small_water, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_corner, aquarium_window_corridor_1, aquarium_view_2a, aquarium_view_4, aquarium_balcony_1b, minmay_misc_feat_doors, chequers_serial_rivers_micro_a, dk_noncrumbling_3 Action || total ---------------------------++------- Melee: Trident || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 289 | 289 | 0 | 0 | 106 | 1 | 289.0 | Dungeon | 289 | 289 | 0 | 0 | 106 | 1 | 289.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 289 daAuts