Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 832263010110842441 4 Azazsd the Ducker (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Apr 4, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (90 turns). Azazsd the Ducker (Gnoll Wanderer) Turns: 90, Time: 00:00:34 Health: 0/13 AC: 3 Str: 9 XL: 1 Next: 70% Magic: 4/4 EV: 12 Int: 9 God: Gold: 7 SH: 5 Dex: 15 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 throwing nets (quivered) Armour c - a +0 buckler (worn) e - a +0 leather armour (worn) Scrolls d - a scroll of teleportation Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 6.4 Dodging + Level 4.0 Stealth + Level 4.4 Shields + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 2.0 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 2.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 16% 1d4 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 52% 1 Call Imp Summ 2% N/A 67% 2 Hailstorm Conj/Ice 3% 3d5 77% 3 Call Canine Familiar Summ 1% N/A 88% 3 Summon Blazeheart Golem Fire/Summ 1% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. There are no items here. You block the jackal's attack. The jackal barely misses you. x2 The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. You block the jackal's attack. The jackal barely misses you. The jackal bites you. You block the jackal's attack. x2; The jackal barely misses you. The jackal misses you. You block the jackal's attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 The jackal barely misses you. The jackal misses you. The jackal closely misses you. The jackal bites you but does no damage. You block the jackal's attack. The jackal closely misses you. You block the jackal's attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #........# .# #....###.## .# ######.####....# .# ##......# #....##.###### ...~PP..# #............. ..~~~~PP# #.........### ~~~~P♣~~# #.........# P~~♣♣♣~P. ####..h...# ~~♣ ♣P~.. #.@h†..# .~ ♣♣PPP...?..†h...# # ~~.P...........!.. P........######## ####### You could see 3 jackals. Vanquished Creatures 2 ball pythons (D:1) A hobgoblin (D:1) A jackal (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Azazsd the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Azazsd set off with the following items: a +0 dagger, 2 | throwing nets, a +0 buckler, a scroll of teleportation, a | +0 leather armour; and the following spell memorised: | Freeze; and the following spells available to memorise: | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 90 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, serial_bayou_pond_c Skill XL: | 1 | ---------------+----+----- Ice Magic | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.1 Long Blades | | 0.1 Axes | | 0.1 Maces & Flails | | 0.1 Polearms | | 0.1 Staves | | 0.1 Ranged Weapons | | 0.1 Throwing | | 0.1 Armour | | 0.1 Dodging | | 6.4 Stealth | | 4.0 Shields | | 4.4 Unarmed Combat | | 0.1 Spellcasting | | 2.6 Conjurations | | 0.1 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Translocations | | 0.1 Fire Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.2 Evocations | | 0.1 Shapeshifting | | 2.4 Action || total ---------------------------++------- Melee: Dagger || 17 Stab: Sleeping || 2 Distracted || 1 Armour: Leather armour || 23 Dodge: Dodged || 40 Block: Buckler || 16